# Squint ## "Maybe if I squint, those pixels will look better"  Squint is a live upscaler companion program for [Aseprite][aseprite] that allows you to see live what your drawing would look like upscaled through one those filters: - xBR-lv1-noblend (simpler, but less fancy) - xBR-lv2 (fancier with extra smoothness and settings) ## Usage ### Aseprite setup - Install the extension named `squint-client.aseprite-extension`. Either double-click the file or install it through Aseprite by locating the "Extensions" tab in the Preferences menu, pressing the "Add Extension" button and locating the extension. - In the File menu, a new "Connect to Squint" entry should have appeared. If you don't see it, you probably haven't reloaded Aseprite or you may have accidentally disabled the extension. - When clicking on the new menu entry, a small window should appear. It's non-blocking so you can still edit the current sprite while it's on. - Aseprite is now waiting for squint to wait for a connection. - You can now launch squint and see it showing your sprite once the communication is done. - As a quirk from the first version of the script, the script will shut down if you switch to another sprite. This is [well known][issue_7] and is planned to be fixed. ### Controls - F1 to toggle the help screen. - F2 to toggle the background's color between white and dark gray. - Right-click or TAB to toggle the options screen. - S to save the current result into `saved.png`. - F11 to toggle fullscreen mode. - F12 to screenshot. ## Compilation Squint requires a compiler with C++17 and C11 support and [CMake][cmake]. It has a few dependencies: [raylib], [raygui] and [IXWebSocket][ixwebsocket]. ### Tested setups - Windows 10 x64 and Visual Studio 2019 - Archlinux x64 and GCC 11.1.0 - The AUR's `aseprite` package doesn't build with websockets and scripting enabled. You might want to tweak the PKGBUILD to compile a version with those. ### Dependency handling - Raylib will be downloaded automatically by CMake if it wasn't installed on your computer - The other libraries will be fetched once you type `git submodules init --update` at the root of the repository. ### Compilation steps - Install a compiler. - Create a build folder inside the repo's root. - Open a terminal there and press ```shell cmake build .. -DUSE_ZLIB=OFF ``` - CMake should create either a Makefile or a Visual Studio solution (or anything else if you precised it). Use your favorite IDE to use those to compile. - If everything is alright, you should get a `squint` (or `squint.exe`) in the build folder. [aseprite]: https://aseprite.org [cmake]: https://cmake.org [raylib]: https://raylib.com [raygui]: https://github.com/raysan5/raygui [ixwebsocket]: https://github.com/machinezone/IXWebSocket [issue_7]: https://github.com/Eiyeron/squint/issues/7