You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My colleague was able to fix it by simply doing a check to make sure mode != NULL, so there's a workaround, but I thought I would report here so it could be properly fixed in the source.
top of the callstack was FName triggering an access violation, the crash is on the line where we're assigning a FName from a function that can return null, so I did a quick null check on the function before doing anything else
The text was updated successfully, but these errors were encountered:
Thx for this, I got the 4.27 version and this was happening there too. It needs to be handled for both HandleEditorModeEnter and HandleEditorModeExit or the crash happens when closing animbp (and potentially some other editors like Niagara or Cascade) as well.
Here's the code if anyone wants to just copy/paste it (replace the existing code)
When opening an animation blueprint with this plugin enabled, UE4 will crash.
The third line of this function in
ElgEditorContext_LevelEditor.cpp
was the problem:My colleague was able to fix it by simply doing a check to make sure
mode != NULL
, so there's a workaround, but I thought I would report here so it could be properly fixed in the source.The text was updated successfully, but these errors were encountered: