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fwiw, an assignment after (or before) the loop triggers this error as well:
#[spirv(compute(threads(8, 8)))]pubfnmain(#[spirv(descriptor_set = 0, binding = 0)]out:TexRgba32f){letmut val = vec3(0.1,0.2,0.3);letmut i = 0;while i < 10{
i += 1;}
val = val;unsafe{
out.write(uvec2(0,0), val.extend(1.0));}}
@Patryk27 I think there's something up with while loops and loops with loop { if ... { break; } } because I have a number of shaders that work with for i in range that won't work with any other looping mechanism.
Hi,
Compiling this code:
... will work, but adding a seemingly no-op
value = value
into that loop:... will panic the compiler, saying:
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