v2.2-HDR-mod-v0.2.0
EndlesslyFlowering
released this
23 Jun 21:21
·
1046 commits
to HDR-mod
since this release
This release is broken in d3d9 please use the latest release!
d3d10 and d3d11 support added!
d3d10 is not fully supported in dxvk as I understand it, so not every game will work when using this on Windows. Just Cause 2 works for example.
d3d9 changes:
d3d9.enableRenderTargetUpgrade
is now calledd3d9.enableRenderTargetUpgrades
d3d9.upgrade_***_renderTargetTo
naming has changed to be consistent with the naming in d3d11 (for exampled3d9.upgrade_RGBA8_renderTargetTo
is now calledd3d9.upgrade_RGBA8_UNORM_renderTargetTo
)- upgrade format strings have also been changed to be consistent with d3d11 (for example
rgba16f
is now calledrgba16_float
) - a separate upgrade option for the back buffer has been added:
d3d9.enableBackBufferFormatUpgrade
andd3d9.upgradeBackBufferFormatTo
other changes:
- every setting now defaults to disabled instead of being enabled automatically
check here for how to use new d3d9 options and also read up on how it works for d3d11!
dxvk_v2.2-HDR-mod-v0.2.0.7z
sha256: 7d2b58af1410ac20eca50d07a0f6b0b128c7fb069e5f71c4a0fc4349a860a6cd
I removed dxvk_v2.2-HDR-mod-v0.2.0-gplasync-4.7z
because it wasn't compiled with the async patch...