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v2.2-HDR-mod-v0.2.0

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@EndlesslyFlowering EndlesslyFlowering released this 23 Jun 21:21
· 1046 commits to HDR-mod since this release

This release is broken in d3d9 please use the latest release!


d3d10 and d3d11 support added!
d3d10 is not fully supported in dxvk as I understand it, so not every game will work when using this on Windows. Just Cause 2 works for example.

d3d9 changes:

  • d3d9.enableRenderTargetUpgrade is now called d3d9.enableRenderTargetUpgrades
  • d3d9.upgrade_***_renderTargetTo naming has changed to be consistent with the naming in d3d11 (for example d3d9.upgrade_RGBA8_renderTargetTo is now called d3d9.upgrade_RGBA8_UNORM_renderTargetTo)
  • upgrade format strings have also been changed to be consistent with d3d11 (for example rgba16f is now called rgba16_float)
  • a separate upgrade option for the back buffer has been added: d3d9.enableBackBufferFormatUpgrade and d3d9.upgradeBackBufferFormatTo

other changes:

  • every setting now defaults to disabled instead of being enabled automatically

check here for how to use new d3d9 options and also read up on how it works for d3d11!

dxvk_v2.2-HDR-mod-v0.2.0.7z
sha256: 7d2b58af1410ac20eca50d07a0f6b0b128c7fb069e5f71c4a0fc4349a860a6cd

I removed dxvk_v2.2-HDR-mod-v0.2.0-gplasync-4.7z because it wasn't compiled with the async patch...