From 12c912dff7f8c776906f78acea2b8a0275f03d42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Niels=20Pilgaard=20Gr=C3=B8ndahl?= Date: Sun, 31 May 2020 19:27:54 +0200 Subject: [PATCH] Fixes #1655 --- config/emberroot.cfg | 1342 +++++++++++++++++++++--------------------- 1 file changed, 671 insertions(+), 671 deletions(-) diff --git a/config/emberroot.cfg b/config/emberroot.cfg index db5d4b726..3d59dc171 100644 --- a/config/emberroot.cfg +++ b/config/emberroot.cfg @@ -1,671 +1,671 @@ -# Configuration file - -entityancientgolem { - # Sometimes attacks hostile mobs. [default: true] - B:AttacksMobs=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 5.0] - S:baseDamage=5.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 16] - I:followRange=16 - - # Max health of the mob [range: 1 ~ 100, default: 25] - I:maxHealth=25 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.4] - S:movementSpeed=0.4 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] - I:weightProbability=15 -} - - -entityconcussioncreeper { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 20] - I:maxHealth=20 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25] - S:movementSpeed=0.25 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 30] - I:weightProbability=0 -} - - -entitydeer { - # The odds of a deer having a red nose. Lower is more likely to be red. [range: 1 ~ 32767, default: 120] - I:ChanceRudolf=120 - - # You can lure deer to follow you with wheat. [default: true] - B:LureWithWheat=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 15] - I:maxHealth=15 - - # Biggest spawn group. [range: 0 ~ 32, default: 7] - I:maxSpawnCount=7 - - # Smallest spawn group. [range: 0 ~ 32, default: 3] - I:minSpawnCount=3 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] - S:movementSpeed=0.2 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] - I:weightProbability=20 -} - - -entitydireslime { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] - S:baseDamage=2.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:swampland], [minecraft:taiga], [minecraft:desert_hills], [minecraft:mutated_jungle], [minecraft:savanna_rock]] - S:biomeWhitelist < - minecraft:plains - minecraft:hell - minecraft:sky - minecraft:swampland - minecraft:taiga - minecraft:desert_hills - minecraft:mutated_jungle - minecraft:savanna_rock - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 12] - I:maxHealth=12 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] - I:weightProbability=0 -} - - -entitydirewolf { - # They attack as a pack. [default: true] - B:PackAttack=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 1.0] - S:baseDamage=1.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 40] - I:followRange=40 - - # Max health of the mob [range: 1 ~ 100, default: 16] - I:maxHealth=16 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] - S:movementSpeed=0.2 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 4] - I:weightProbability=0 -} - - -entityenderminy { - # Changing this to true means looking at this mob will cause it to attack just like a regular enderman. [default: false] - B:AttackIfLookedAt=false - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] - S:baseDamage=2.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 15] - I:maxHealth=15 - - # Biggest spawn group. [range: 0 ~ 32, default: 5] - I:maxSpawnCount=5 - - # Smallest spawn group. [range: 0 ~ 32, default: 2] - I:minSpawnCount=2 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 17] - I:weightProbability=0 -} - - -entityfairy { - # You can tame this with glowstone so it follows you. [default: true] - B:Tameable=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 16] - I:followRange=16 - - # Max health of the mob [range: 1 ~ 100, default: 18] - I:maxHealth=18 - - # Biggest spawn group. [range: 0 ~ 32, default: 4] - I:maxSpawnCount=4 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] - I:weightProbability=20 -} - - -entityfallenhero { - # Avoids Creepers. [default: true] - B:AvoidsCreepers=true - - # Lure this with gold ingots (remember it is passive to the player initially, and fights off some hostiles). [default: true] - B:TemptWithGold=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] - S:baseDamage=4.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 75] - I:followRange=75 - - # Max health of the mob [range: 1 ~ 100, default: 25] - I:maxHealth=25 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.33] - S:movementSpeed=0.33 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 5] - I:weightProbability=1 -} - - -entityfallenknight { - # Attacks Villagers. [default: false] - B:AttackVillagers=false - S:ChanceBow=0.4 - - # Percentage chance this spawns with a mount. [range: 0.0 ~ 1.0, default: 0.75] - S:ChanceSpawnsWithMount=0.75 - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] - S:baseDamage=4.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 20] - I:maxHealth=20 - - # Biggest spawn group. [range: 0 ~ 32, default: 3] - I:maxSpawnCount=3 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] - I:weightProbability=0 -} - - -entityfallenmount { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: -1] - I:followRange=-1 - - # Max health of the mob [range: 1 ~ 100, default: 30] - I:maxHealth=30 - - # Biggest spawn group. [range: 0 ~ 32, default: 0] - I:maxSpawnCount=0 - - # Smallest spawn group. [range: 0 ~ 32, default: 0] - I:minSpawnCount=0 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.22] - S:movementSpeed=0.22 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 0] - I:weightProbability=0 -} - - -entityfrozenknight { - # Applies slowness to player on attack. [default: true] - B:AppliesSlowPotion=true - - # This will hunt out and slay villagers. [default: false] - B:AttacksVillagers=false - - # This will avoid wolves. [default: true] - B:AvoidWolves=true - - # This spawns with random armor. [default: true] - B:SpawnsWithArmor=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] - S:baseDamage=4.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 20] - I:maxHealth=20 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] - S:movementSpeed=0.2 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] - I:weightProbability=15 -} - - -entitygreatersprite { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0] - S:baseDamage=6.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:sky]] - S:biomeWhitelist < - minecraft:sky - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 26] - I:maxHealth=26 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] - I:weightProbability=1 -} - - -entityowl { - # Spider Eye used to tempt and breed. [default: true] - B:TemptAndBreedSpiderEye=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: -1] - I:followRange=-1 - - # Max health of the mob [range: 1 ~ 100, default: 10] - I:maxHealth=10 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] - I:weightProbability=0 -} - - -entityrainbowslime { - # True means slimes can place blocks on death (water, clay, snow, depends on the color type). This also gets disabled using mobGriefing gamerule. [default: true] - B:CanPlacelocks=true - - # True means slimes can spawn lingering potions on death (not all, depends on the color type). [default: true] - B:CanSpawnPotions=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: -1] - I:maxHealth=-1 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] - I:weightProbability=1 -} - - -entitysprite { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0] - S:baseDamage=6.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_mountains], [minecraft:taiga], [minecraft:ice_mountains], [minecraft:ice_flats], [minecraft:frozen_river], [minecraft:frozen_ocean], [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:mutated_ice_flats], [minecraft:mutated_taiga_cold]] - S:biomeWhitelist < - minecraft:ice_mountains - minecraft:taiga - minecraft:ice_mountains - minecraft:ice_flats - minecraft:frozen_river - minecraft:frozen_ocean - minecraft:taiga_cold - minecraft:taiga_cold_hills - minecraft:mutated_ice_flats - minecraft:mutated_taiga_cold - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 20] - I:maxHealth=20 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] - I:weightProbability=1 -} - - -entityspriteling { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] - S:baseDamage=4.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:jungle_hills]] - S:biomeWhitelist < - minecraft:plains - minecraft:hell - minecraft:sky - minecraft:jungle_hills - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 8] - I:maxHealth=8 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] - I:weightProbability=1 -} - - -entitysprout { - # Tempt this with seeds. [default: true] - B:CanTempt=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 6] - I:maxHealth=6 - - # Biggest spawn group. [range: 0 ~ 32, default: 4] - I:maxSpawnCount=4 - - # Smallest spawn group. [range: 0 ~ 32, default: 2] - I:minSpawnCount=2 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.3] - S:movementSpeed=0.3 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10] - I:weightProbability=10 -} - - -entitytimberwolf { - # Attacks Skeletons. [default: true] - B:AttackSkeleton=true - - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] - S:baseDamage=4.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_flats], [minecraft:extreme_hills], [minecraft:savanna], [minecraft:mesa], [minecraft:roofed_forest], [minecraft:taiga], [minecraft:taiga_cold], [minecraft:ice_mountains]] - S:biomeWhitelist < - minecraft:ice_flats - minecraft:extreme_hills - minecraft:savanna - minecraft:mesa - minecraft:roofed_forest - minecraft:taiga - minecraft:taiga_cold - minecraft:ice_mountains - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 32] - I:maxHealth=32 - - # Biggest spawn group. [range: 0 ~ 32, default: 5] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.21] - S:movementSpeed=0.21 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10] - I:weightProbability=3 -} - - -entitywithercat { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] - S:baseDamage=2.0 - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 32] - I:followRange=32 - - # Max health of the mob [range: 1 ~ 100, default: 20] - I:maxHealth=20 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25] - S:movementSpeed=0.25 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] - I:weightProbability=0 -} - - -entitywitherwitch { - # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] - B:allBiomes=true - - # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] - S:biomeWhitelist < - > - - # Base follow range [range: 0 ~ 32, default: 16] - I:followRange=16 - - # Max number of pet cats this can spawn with; zero to disable [range: 0 ~ 10, default: 3] - I:maxCats=3 - - # Max health of the mob [range: 1 ~ 100, default: 30] - I:maxHealth=30 - - # Biggest spawn group. [range: 0 ~ 32, default: 1] - I:maxSpawnCount=1 - - # Min number of pet cats this can spawn with [range: 0 ~ 10, default: 1] - I:minCats=1 - - # Smallest spawn group. [range: 0 ~ 32, default: 1] - I:minSpawnCount=1 - - # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.23] - S:movementSpeed=0.23 - - # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] - I:weightProbability=0 -} - - -global { - B:renderDebugHitboxes=false -} - - +# Configuration file + +entityancientgolem { + # Sometimes attacks hostile mobs. [default: true] + B:AttacksMobs=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 5.0] + S:baseDamage=5.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 16] + I:followRange=16 + + # Max health of the mob [range: 1 ~ 100, default: 25] + I:maxHealth=25 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.4] + S:movementSpeed=0.4 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] + I:weightProbability=15 +} + + +entityconcussioncreeper { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 20] + I:maxHealth=20 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25] + S:movementSpeed=0.25 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 30] + I:weightProbability=0 +} + + +entitydeer { + # The odds of a deer having a red nose. Lower is more likely to be red. [range: 1 ~ 32767, default: 120] + I:ChanceRudolf=120 + + # You can lure deer to follow you with wheat. [default: true] + B:LureWithWheat=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 15] + I:maxHealth=15 + + # Biggest spawn group. [range: 0 ~ 32, default: 7] + I:maxSpawnCount=7 + + # Smallest spawn group. [range: 0 ~ 32, default: 3] + I:minSpawnCount=3 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] + S:movementSpeed=0.2 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] + I:weightProbability=20 +} + + +entitydireslime { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] + S:baseDamage=2.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:swampland], [minecraft:taiga], [minecraft:desert_hills], [minecraft:mutated_jungle], [minecraft:savanna_rock]] + S:biomeWhitelist < + minecraft:plains + minecraft:hell + minecraft:sky + minecraft:swampland + minecraft:taiga + minecraft:desert_hills + minecraft:mutated_jungle + minecraft:savanna_rock + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 12] + I:maxHealth=12 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] + I:weightProbability=0 +} + + +entitydirewolf { + # They attack as a pack. [default: true] + B:PackAttack=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 1.0] + S:baseDamage=1.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 40] + I:followRange=40 + + # Max health of the mob [range: 1 ~ 100, default: 16] + I:maxHealth=16 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] + S:movementSpeed=0.2 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 4] + I:weightProbability=0 +} + + +entityenderminy { + # Changing this to true means looking at this mob will cause it to attack just like a regular enderman. [default: false] + B:AttackIfLookedAt=false + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] + S:baseDamage=2.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 15] + I:maxHealth=15 + + # Biggest spawn group. [range: 0 ~ 32, default: 5] + I:maxSpawnCount=5 + + # Smallest spawn group. [range: 0 ~ 32, default: 2] + I:minSpawnCount=2 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 17] + I:weightProbability=0 +} + + +entityfairy { + # You can tame this with glowstone so it follows you. [default: true] + B:Tameable=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 16] + I:followRange=16 + + # Max health of the mob [range: 1 ~ 100, default: 18] + I:maxHealth=18 + + # Biggest spawn group. [range: 0 ~ 32, default: 4] + I:maxSpawnCount=4 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] + I:weightProbability=20 +} + + +entityfallenhero { + # Avoids Creepers. [default: true] + B:AvoidsCreepers=true + + # Lure this with gold ingots (remember it is passive to the player initially, and fights off some hostiles). [default: true] + B:TemptWithGold=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] + S:baseDamage=4.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 75] + I:followRange=75 + + # Max health of the mob [range: 1 ~ 100, default: 25] + I:maxHealth=25 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.33] + S:movementSpeed=0.33 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 5] + I:weightProbability=1 +} + + +entityfallenknight { + # Attacks Villagers. [default: false] + B:AttackVillagers=false + S:ChanceBow=0.4 + + # Percentage chance this spawns with a mount. [range: 0.0 ~ 1.0, default: 0.75] + S:ChanceSpawnsWithMount=0.75 + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] + S:baseDamage=4.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 20] + I:maxHealth=20 + + # Biggest spawn group. [range: 0 ~ 32, default: 3] + I:maxSpawnCount=3 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] + I:weightProbability=0 +} + + +entityfallenmount { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: -1] + I:followRange=-1 + + # Max health of the mob [range: 1 ~ 100, default: 30] + I:maxHealth=30 + + # Biggest spawn group. [range: 0 ~ 32, default: 0] + I:maxSpawnCount=0 + + # Smallest spawn group. [range: 0 ~ 32, default: 0] + I:minSpawnCount=0 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.22] + S:movementSpeed=0.22 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 0] + I:weightProbability=0 +} + + +entityfrozenknight { + # Applies slowness to player on attack. [default: true] + B:AppliesSlowPotion=true + + # This will hunt out and slay villagers. [default: false] + B:AttacksVillagers=false + + # This will avoid wolves. [default: true] + B:AvoidWolves=true + + # This spawns with random armor. [default: true] + B:SpawnsWithArmor=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] + S:baseDamage=4.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 20] + I:maxHealth=20 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] + S:movementSpeed=0.2 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] + I:weightProbability=15 +} + + +entitygreatersprite { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0] + S:baseDamage=6.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:sky]] + S:biomeWhitelist < + minecraft:sky + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 26] + I:maxHealth=26 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] + I:weightProbability=1 +} + + +entityowl { + # Spider Eye used to tempt and breed. [default: true] + B:TemptAndBreedSpiderEye=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: -1] + I:followRange=-1 + + # Max health of the mob [range: 1 ~ 100, default: 10] + I:maxHealth=10 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] + I:weightProbability=0 +} + + +entityrainbowslime { + # True means slimes can place blocks on death (water, clay, snow, depends on the color type). This also gets disabled using mobGriefing gamerule. [default: true] + B:CanPlacelocks=false + + # True means slimes can spawn lingering potions on death (not all, depends on the color type). [default: true] + B:CanSpawnPotions=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: -1] + I:maxHealth=-1 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] + I:weightProbability=1 +} + + +entitysprite { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0] + S:baseDamage=6.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_mountains], [minecraft:taiga], [minecraft:ice_mountains], [minecraft:ice_flats], [minecraft:frozen_river], [minecraft:frozen_ocean], [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:mutated_ice_flats], [minecraft:mutated_taiga_cold]] + S:biomeWhitelist < + minecraft:ice_mountains + minecraft:taiga + minecraft:ice_mountains + minecraft:ice_flats + minecraft:frozen_river + minecraft:frozen_ocean + minecraft:taiga_cold + minecraft:taiga_cold_hills + minecraft:mutated_ice_flats + minecraft:mutated_taiga_cold + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 20] + I:maxHealth=20 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] + I:weightProbability=1 +} + + +entityspriteling { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] + S:baseDamage=4.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:jungle_hills]] + S:biomeWhitelist < + minecraft:plains + minecraft:hell + minecraft:sky + minecraft:jungle_hills + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 8] + I:maxHealth=8 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] + I:weightProbability=1 +} + + +entitysprout { + # Tempt this with seeds. [default: true] + B:CanTempt=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 6] + I:maxHealth=6 + + # Biggest spawn group. [range: 0 ~ 32, default: 4] + I:maxSpawnCount=4 + + # Smallest spawn group. [range: 0 ~ 32, default: 2] + I:minSpawnCount=2 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.3] + S:movementSpeed=0.3 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10] + I:weightProbability=10 +} + + +entitytimberwolf { + # Attacks Skeletons. [default: true] + B:AttackSkeleton=true + + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] + S:baseDamage=4.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_flats], [minecraft:extreme_hills], [minecraft:savanna], [minecraft:mesa], [minecraft:roofed_forest], [minecraft:taiga], [minecraft:taiga_cold], [minecraft:ice_mountains]] + S:biomeWhitelist < + minecraft:ice_flats + minecraft:extreme_hills + minecraft:savanna + minecraft:mesa + minecraft:roofed_forest + minecraft:taiga + minecraft:taiga_cold + minecraft:ice_mountains + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 32] + I:maxHealth=32 + + # Biggest spawn group. [range: 0 ~ 32, default: 5] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.21] + S:movementSpeed=0.21 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10] + I:weightProbability=3 +} + + +entitywithercat { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] + S:baseDamage=2.0 + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 32] + I:followRange=32 + + # Max health of the mob [range: 1 ~ 100, default: 20] + I:maxHealth=20 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25] + S:movementSpeed=0.25 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] + I:weightProbability=0 +} + + +entitywitherwitch { + # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] + B:allBiomes=true + + # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] + S:biomeWhitelist < + > + + # Base follow range [range: 0 ~ 32, default: 16] + I:followRange=16 + + # Max number of pet cats this can spawn with; zero to disable [range: 0 ~ 10, default: 3] + I:maxCats=3 + + # Max health of the mob [range: 1 ~ 100, default: 30] + I:maxHealth=30 + + # Biggest spawn group. [range: 0 ~ 32, default: 1] + I:maxSpawnCount=1 + + # Min number of pet cats this can spawn with [range: 0 ~ 10, default: 1] + I:minCats=1 + + # Smallest spawn group. [range: 0 ~ 32, default: 1] + I:minSpawnCount=1 + + # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.23] + S:movementSpeed=0.23 + + # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] + I:weightProbability=0 +} + + +global { + B:renderDebugHitboxes=false +} + +