From a9be9812c5015718554118c906bf93a62172a014 Mon Sep 17 00:00:00 2001
From: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Date: Mon, 12 Aug 2024 02:38:03 +0300
Subject: [PATCH 1/6] no more breaching changes
---
EXILED/Exiled.API/Features/Player.cs | 13 ++++++++++++-
1 file changed, 12 insertions(+), 1 deletion(-)
diff --git a/EXILED/Exiled.API/Features/Player.cs b/EXILED/Exiled.API/Features/Player.cs
index 0885000f77..853beec7bd 100644
--- a/EXILED/Exiled.API/Features/Player.cs
+++ b/EXILED/Exiled.API/Features/Player.cs
@@ -2397,7 +2397,7 @@ public bool DropAmmo(AmmoType ammoType, ushort amount, bool checkMinimals = fals
/// The of the ammo to check.
/// If the method should ignore the armor the player is wearing.
/// The maximum amount of ammo this player can carry.
- public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor = false)
+ public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor)
{
if (ignoreArmor)
{
@@ -2411,6 +2411,17 @@ public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor = false)
return InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
}
+ ///
+ /// Gets the maximum amount of ammo the player can hold, given the ammo .
+ ///
+ /// The of the ammo to check.
+ /// The maximum amount of ammo this player can carry.
+ [Obsolete("Use Player::GetAmmoLimit(AmmoType, bool) instead.")]
+ public ushort GetAmmoLimit(AmmoType type)
+ {
+ return InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
+ }
+
///
/// Gets the maximum amount of ammo the player can hold, given the ammo .
/// This limit will scale with the armor the player is wearing.
From b51cf5165a933d63ff3dbf7d8c820fee3bdd4968 Mon Sep 17 00:00:00 2001
From: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Date: Mon, 12 Aug 2024 02:52:19 +0300
Subject: [PATCH 2/6] checking
---
EXILED/Exiled.API/Features/Player.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/EXILED/Exiled.API/Features/Player.cs b/EXILED/Exiled.API/Features/Player.cs
index 853beec7bd..9b12340d4b 100644
--- a/EXILED/Exiled.API/Features/Player.cs
+++ b/EXILED/Exiled.API/Features/Player.cs
@@ -2397,7 +2397,7 @@ public bool DropAmmo(AmmoType ammoType, ushort amount, bool checkMinimals = fals
/// The of the ammo to check.
/// If the method should ignore the armor the player is wearing.
/// The maximum amount of ammo this player can carry.
- public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor)
+ public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor = false)
{
if (ignoreArmor)
{
From 2450b551dd8779640c1ac7ee2ff7faba2b036ead Mon Sep 17 00:00:00 2001
From: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Date: Mon, 12 Aug 2024 13:01:10 +0300
Subject: [PATCH 3/6] Update Player.cs
Co-authored-by: Nameless <85962933+Misfiy@users.noreply.github.com>
---
EXILED/Exiled.API/Features/Player.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/EXILED/Exiled.API/Features/Player.cs b/EXILED/Exiled.API/Features/Player.cs
index 9b12340d4b..66cb6754d6 100644
--- a/EXILED/Exiled.API/Features/Player.cs
+++ b/EXILED/Exiled.API/Features/Player.cs
@@ -2419,7 +2419,7 @@ public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor = false)
[Obsolete("Use Player::GetAmmoLimit(AmmoType, bool) instead.")]
public ushort GetAmmoLimit(AmmoType type)
{
- return InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
+ return (int)InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
}
///
From d4f258e648f4095666f01f177bbbcc9793aeec92 Mon Sep 17 00:00:00 2001
From: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Date: Mon, 12 Aug 2024 13:01:17 +0300
Subject: [PATCH 4/6] Update Player.cs
Co-authored-by: Nameless <85962933+Misfiy@users.noreply.github.com>
---
EXILED/Exiled.API/Features/Player.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/EXILED/Exiled.API/Features/Player.cs b/EXILED/Exiled.API/Features/Player.cs
index 66cb6754d6..3148172645 100644
--- a/EXILED/Exiled.API/Features/Player.cs
+++ b/EXILED/Exiled.API/Features/Player.cs
@@ -2417,7 +2417,7 @@ public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor = false)
/// The of the ammo to check.
/// The maximum amount of ammo this player can carry.
[Obsolete("Use Player::GetAmmoLimit(AmmoType, bool) instead.")]
- public ushort GetAmmoLimit(AmmoType type)
+ public int GetAmmoLimit(AmmoType type)
{
return (int)InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
}
From 0870e7b515e151334a1d80eebc5eb6e517678b81 Mon Sep 17 00:00:00 2001
From: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Date: Tue, 12 Aug 2025 20:47:06 +0300
Subject: [PATCH 5/6] Update LeadingTeam.cs
---
EXILED/Exiled.API/Enums/LeadingTeam.cs | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/EXILED/Exiled.API/Enums/LeadingTeam.cs b/EXILED/Exiled.API/Enums/LeadingTeam.cs
index 01d62e6ec2..b136e854f0 100644
--- a/EXILED/Exiled.API/Enums/LeadingTeam.cs
+++ b/EXILED/Exiled.API/Enums/LeadingTeam.cs
@@ -35,9 +35,14 @@ public enum LeadingTeam : byte
///
Anomalies,
+ ///
+ /// Represents the Flamingo team.
+ ///
+ Flamingo,
+
///
/// Represents a draw.
///
Draw,
}
-}
\ No newline at end of file
+}
From 38ea7277d4fa3ad05a1b9d74cbac467917cebf42 Mon Sep 17 00:00:00 2001
From: VALERA771 <72030575+VALERA771@users.noreply.github.com>
Date: Tue, 12 Aug 2025 20:48:55 +0300
Subject: [PATCH 6/6] Update Player.cs
---
EXILED/Exiled.API/Features/Player.cs | 11 -----------
1 file changed, 11 deletions(-)
diff --git a/EXILED/Exiled.API/Features/Player.cs b/EXILED/Exiled.API/Features/Player.cs
index 627571a44c..960171e036 100644
--- a/EXILED/Exiled.API/Features/Player.cs
+++ b/EXILED/Exiled.API/Features/Player.cs
@@ -2533,17 +2533,6 @@ public ushort GetAmmoLimit(AmmoType type, bool ignoreArmor = false)
return InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
}
- ///
- /// Gets the maximum amount of ammo the player can hold, given the ammo .
- ///
- /// The of the ammo to check.
- /// The maximum amount of ammo this player can carry.
- [Obsolete("Use Player::GetAmmoLimit(AmmoType, bool) instead.")]
- public int GetAmmoLimit(AmmoType type)
- {
- return (int)InventorySystem.Configs.InventoryLimits.GetAmmoLimit(type.GetItemType(), referenceHub);
- }
-
///
/// Gets the maximum amount of ammo the player can hold, given the ammo .
/// This limit will scale with the armor the player is wearing.