diff --git a/changelog/snippets/balance.6641.md b/changelog/snippets/balance.6641.md new file mode 100644 index 0000000000..92cb47c801 --- /dev/null +++ b/changelog/snippets/balance.6641.md @@ -0,0 +1,17 @@ +- (#6641) Nerf the Brick against Percivals and other T3, as the 32 -> 34 range buff from #5547 made it obsolete Percivals and a bit too strong against Harbingers/Othuums, which resulted in huge spam of Bricks instead of moving onto the other units in the Cybran faction. + + - The Brick: T3 Armored Assault Bot (XRL0305): + - Heavy Disintegrator Pulse Laser + - Max radius: 34 -> 33 + + The range reduction gives back Percivals a decisive advantage when retreating from chasing Bricks. +
It also reduces the amount of damage Harbingers take when chasing down bricks. + + - Damage (DPS): 125 (312.5) -> 118 (295) + + Since the Brick still has 1 more range than before, this small DPS nerf further reduces how much damage overall the Brick can inflict to approaching Harbingers/Othuums or Percivals it gets in range of. + + - Turn rate: 68.75 -> 75 + + With the 1 range reduction, Bricks would need a slightly faster reaction time when used against ACUs. This turn rate buff counteracts that, as Bricks got a range buff to deal with ACUs in the first place. +
It also slightly improves the Brick's micro potential against Percivals and its ability to choose fights, which slightly counteracts the potential snowballing effects of the DPS reduction. diff --git a/units/XRL0305/XRL0305_unit.bp b/units/XRL0305/XRL0305_unit.bp index f1b8c13b75..3ddf054648 100644 --- a/units/XRL0305/XRL0305_unit.bp +++ b/units/XRL0305/XRL0305_unit.bp @@ -135,8 +135,8 @@ UnitBlueprint{ MotionType = "RULEUMT_Amphibious", RotateOnSpot = false, StandUpright = true, - TurnRadius = 2, - TurnRate = 65, + TurnRadius = 0, + TurnRate = 75, }, SelectionSizeX = 0.9, SelectionSizeZ = 0.9, @@ -167,7 +167,7 @@ UnitBlueprint{ }, BallisticArc = "RULEUBA_LowArc", CollideFriendly = false, - Damage = 125, + Damage = 118, DamageType = "Normal", DisplayName = "Heavy Disintegrator Pulse Laser", FireTargetLayerCapsTable = { @@ -178,7 +178,7 @@ UnitBlueprint{ FiringTolerance = 1, Label = "Disintigrator", LeadTarget = true, - MaxRadius = 34, + MaxRadius = 33, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 38, @@ -236,7 +236,7 @@ UnitBlueprint{ FireTargetLayerCapsTable = { Seabed = "Seabed|Sub|Water" }, FiringTolerance = 2, Label = "Torpedo", - MaxRadius = 34, + MaxRadius = 33, MuzzleSalvoDelay = 0.8, MuzzleSalvoSize = 2, MuzzleVelocity = 5, @@ -286,7 +286,7 @@ UnitBlueprint{ FireTargetLayerCapsTable = { Seabed = "Water" }, FiringTolerance = 2, Label = "AntiTorpedo", - MaxRadius = 34, + MaxRadius = 33, MinRadius = 15, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 2,