diff --git a/changelog/snippets/balance.6641.md b/changelog/snippets/balance.6641.md
new file mode 100644
index 0000000000..92cb47c801
--- /dev/null
+++ b/changelog/snippets/balance.6641.md
@@ -0,0 +1,17 @@
+- (#6641) Nerf the Brick against Percivals and other T3, as the 32 -> 34 range buff from #5547 made it obsolete Percivals and a bit too strong against Harbingers/Othuums, which resulted in huge spam of Bricks instead of moving onto the other units in the Cybran faction.
+
+ - The Brick: T3 Armored Assault Bot (XRL0305):
+ - Heavy Disintegrator Pulse Laser
+ - Max radius: 34 -> 33
+
+ The range reduction gives back Percivals a decisive advantage when retreating from chasing Bricks.
+
It also reduces the amount of damage Harbingers take when chasing down bricks.
+
+ - Damage (DPS): 125 (312.5) -> 118 (295)
+
+ Since the Brick still has 1 more range than before, this small DPS nerf further reduces how much damage overall the Brick can inflict to approaching Harbingers/Othuums or Percivals it gets in range of.
+
+ - Turn rate: 68.75 -> 75
+
+ With the 1 range reduction, Bricks would need a slightly faster reaction time when used against ACUs. This turn rate buff counteracts that, as Bricks got a range buff to deal with ACUs in the first place.
+
It also slightly improves the Brick's micro potential against Percivals and its ability to choose fights, which slightly counteracts the potential snowballing effects of the DPS reduction.
diff --git a/units/XRL0305/XRL0305_unit.bp b/units/XRL0305/XRL0305_unit.bp
index f1b8c13b75..3ddf054648 100644
--- a/units/XRL0305/XRL0305_unit.bp
+++ b/units/XRL0305/XRL0305_unit.bp
@@ -135,8 +135,8 @@ UnitBlueprint{
MotionType = "RULEUMT_Amphibious",
RotateOnSpot = false,
StandUpright = true,
- TurnRadius = 2,
- TurnRate = 65,
+ TurnRadius = 0,
+ TurnRate = 75,
},
SelectionSizeX = 0.9,
SelectionSizeZ = 0.9,
@@ -167,7 +167,7 @@ UnitBlueprint{
},
BallisticArc = "RULEUBA_LowArc",
CollideFriendly = false,
- Damage = 125,
+ Damage = 118,
DamageType = "Normal",
DisplayName = "Heavy Disintegrator Pulse Laser",
FireTargetLayerCapsTable = {
@@ -178,7 +178,7 @@ UnitBlueprint{
FiringTolerance = 1,
Label = "Disintigrator",
LeadTarget = true,
- MaxRadius = 34,
+ MaxRadius = 33,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 38,
@@ -236,7 +236,7 @@ UnitBlueprint{
FireTargetLayerCapsTable = { Seabed = "Seabed|Sub|Water" },
FiringTolerance = 2,
Label = "Torpedo",
- MaxRadius = 34,
+ MaxRadius = 33,
MuzzleSalvoDelay = 0.8,
MuzzleSalvoSize = 2,
MuzzleVelocity = 5,
@@ -286,7 +286,7 @@ UnitBlueprint{
FireTargetLayerCapsTable = { Seabed = "Water" },
FiringTolerance = 2,
Label = "AntiTorpedo",
- MaxRadius = 34,
+ MaxRadius = 33,
MinRadius = 15,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 2,