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Releases: Filoppi/PumboAutoHDR

4.2

09 Nov 01:33
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  • Fix Oklab AutoHDR method still being wonky
  • Add a new AutoHDR method that is by channel but then restores hue and saturation/chroma (to 75% in oklab, which should be enough)
  • Improve tooltips

v4.1

08 Nov 01:46
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Improved Oklab AutoHDR way of targeting the peak brightness

V4

07 Nov 02:36
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V4
  • Add more output color space selections (now you can mirror the input color space) (can be useful with RESTIR, to make AutoHDR apply before UI)
  • Added separate "Color Space Conversions" shader (can be useful with RESTIR, to make AutoHDR apply before UI, with linearization at the end)
  • Added new "source HDR peak brightness" setting to specify how much the HDR game would have originally tonemapped to (e.g. older Unreal Engine exclusively targeted 1000 or 2000, this can now remap from an exact value to your specific display peak)
  • Defaulting to gamma 2.2 for SDR now
  • Improved math and avoiding NaNs
  • Improved commenting and naming and tooltips

V3

06 Nov 01:20
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V3
  • Improve Oklab based AutoHDR
  • Improve hue restoration following inverse tonemap
  • Fixes AutoHDR shoulder parameter having NaN issues
  • Improved tooltips and settings names
  • Fixed AutoHDR not being run in the proper white level in HDR (it was ignoring the paper white of the game instead of normalizing for it)

V2

30 Apr 14:29
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V2
Update README.md

V1

18 Feb 23:48
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V1
Update README.md