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[Added] Constructor
PLAYERTASK:NewFromTarget
that determines task t…
…ype based on the target object [Added] `PLAYERTASK:_GetTaskTypeForTarget` to get the task type based on target description [Added] `PLAYERTASKCONTROLLER.Scores` for RECON, ESCORT and CAP [Added] `PLAYERTASK:AddStaticObjectSuccessCondition` task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY targets [Added] `PLAYERTASK:AddReconSuccessCondition` for AUFTRAG.Type.RECON tasks for when a client is at a certain LOS distance from the target
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