From 618166b110b9ba9db38ca13356da41ba9eafc6b1 Mon Sep 17 00:00:00 2001 From: Pinkesh Date: Tue, 24 Jun 2025 16:31:20 +0530 Subject: [PATCH 1/3] Test auth using local run --- .../authentication/firebase-auth/apple-login.md | 3 ++- .../authentication/firebase-auth/facebook-login.md | 2 +- .../authentication/firebase-auth/google-login.md | 6 +++++- .../authentication/firebase-auth/phone-login.md | 2 +- .../authentication/supabase-auth/google-supabase.md | 2 +- 5 files changed, 10 insertions(+), 5 deletions(-) diff --git a/docs/ff-integrations/authentication/firebase-auth/apple-login.md b/docs/ff-integrations/authentication/firebase-auth/apple-login.md index 09c2f6ea..24f6ecab 100644 --- a/docs/ff-integrations/authentication/firebase-auth/apple-login.md +++ b/docs/ff-integrations/authentication/firebase-auth/apple-login.md @@ -269,10 +269,11 @@ For testing your app on a real device, you must configure the project in Xcode. Here's how you configure your project in Xcode: -1. Open your project in Xcode. If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**. +1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code). **Tip**: If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**. 2. In Xcode, click on **Runner** (left side menu) and then select the **Signing and Capabilities** tab. 3. We recommend choosing the **Automatically manage signing** option. This will auto-create the profiles, app ID, and certificates required to build and run your app. If you don't, you'll have to [manually create a 'provisioning profile'](https://blog.codemagic.io/distributing-native-ios-sdk-with-flutter-module-using-codemagic/) and then add it in the Xcode. 4. Under the **Signing** section, find the **Team** dropdown and select your team. +5. Now use [Local Run](../../../testing-deployment-publishing/running-your-app/local-run.md) to test the app on a real device.
Date: Tue, 8 Jul 2025 10:01:01 +0530 Subject: [PATCH 2/3] Update docs/ff-integrations/authentication/firebase-auth/apple-login.md Co-authored-by: Pooja Bhaumik --- .../ff-integrations/authentication/firebase-auth/apple-login.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/ff-integrations/authentication/firebase-auth/apple-login.md b/docs/ff-integrations/authentication/firebase-auth/apple-login.md index 24f6ecab..501bdcfe 100644 --- a/docs/ff-integrations/authentication/firebase-auth/apple-login.md +++ b/docs/ff-integrations/authentication/firebase-auth/apple-login.md @@ -273,7 +273,7 @@ Here's how you configure your project in Xcode: 2. In Xcode, click on **Runner** (left side menu) and then select the **Signing and Capabilities** tab. 3. We recommend choosing the **Automatically manage signing** option. This will auto-create the profiles, app ID, and certificates required to build and run your app. If you don't, you'll have to [manually create a 'provisioning profile'](https://blog.codemagic.io/distributing-native-ios-sdk-with-flutter-module-using-codemagic/) and then add it in the Xcode. 4. Under the **Signing** section, find the **Team** dropdown and select your team. -5. Now use [Local Run](../../../testing-deployment-publishing/running-your-app/local-run.md) to test the app on a real device. +5. Use [Local Run](../../../testing-deployment-publishing/running-your-app/local-run.md) to test the app on a real device.
Date: Tue, 8 Jul 2025 10:27:26 +0530 Subject: [PATCH 3/3] Address review comments --- .../authentication/firebase-auth/apple-login.md | 5 ++++- .../authentication/supabase-auth/supabase-apple-auth.md | 5 ++++- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/docs/ff-integrations/authentication/firebase-auth/apple-login.md b/docs/ff-integrations/authentication/firebase-auth/apple-login.md index 24f6ecab..00eea3f6 100644 --- a/docs/ff-integrations/authentication/firebase-auth/apple-login.md +++ b/docs/ff-integrations/authentication/firebase-auth/apple-login.md @@ -269,7 +269,10 @@ For testing your app on a real device, you must configure the project in Xcode. Here's how you configure your project in Xcode: -1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code). **Tip**: If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**. +1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code). +:::tip +If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**. +::: 2. In Xcode, click on **Runner** (left side menu) and then select the **Signing and Capabilities** tab. 3. We recommend choosing the **Automatically manage signing** option. This will auto-create the profiles, app ID, and certificates required to build and run your app. If you don't, you'll have to [manually create a 'provisioning profile'](https://blog.codemagic.io/distributing-native-ios-sdk-with-flutter-module-using-codemagic/) and then add it in the Xcode. 4. Under the **Signing** section, find the **Team** dropdown and select your team. diff --git a/docs/ff-integrations/authentication/supabase-auth/supabase-apple-auth.md b/docs/ff-integrations/authentication/supabase-auth/supabase-apple-auth.md index 88e7b22c..91869232 100644 --- a/docs/ff-integrations/authentication/supabase-auth/supabase-apple-auth.md +++ b/docs/ff-integrations/authentication/supabase-auth/supabase-apple-auth.md @@ -200,7 +200,10 @@ To test your app on a real device, you must configure the project in Xcode. This Here's how you configure your project in Xcode: -1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code). **Tip**: If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**. +1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code). +:::tip +If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**. +::: 2. In Xcode, click on **Runner** (left side menu) and then select the **Signing and Capabilities** tab. 3. We recommend choosing the **Automatically manage signing** option. This will auto-create the profiles, app ID, and certificates required to build and run your app. If you don't, you'll have to [manually create a 'provisioning profile'](https://blog.codemagic.io/distributing-native-ios-sdk-with-flutter-module-using-codemagic/) and then add it in the Xcode. 4. Under the **Signing** section, find the **Team** dropdown and select your team.