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ChineseSimplified.lang
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ChineseSimplified.lang
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# version(1) - Translated by https://github.com/mhtvsSFrpHdE
# Welcome to Clearlag's language file! Here you can modify the various strings ClearLag uses to suit your language, or preference
# -- NOTE: This is the format: '<key>({replaceables}...):<message>'
# -- NOTE: The replaceables are replaced depending on order, not the actual key name. So you may customize the key names too!
# -- NOTE: The { ... } symbols represent a message block. This is applicable anywhere you want... Do not include any characters with {, or }
####----> Commands -->
command.error.wrongUsage({usage},{name})=&c语法错误: &8/&7lagg {name} {usage}
command.error.noPermission({name})=&c没有权限使用 &8/&7lagg {name}
command.error.onlyForPlayer()=&c只能被玩家使用的指令!
##]-> /lagg
command.lagg.nopermission()=&c没有权限使用这个指令!
command.lagg.header()=&3-------------(&b&l要使用的Clearlag指令&3)-------------
command.lagg.footer()=&3----------------------------------------------------
command.lagg.helpline({name},{desc})= &4- &8/&3lagg &b{name} &f - {desc}
##]-> /lagg admin
command.admin.name()=admin
command.admin.desc()=(管理Clearlag的模块)
command.admin.usage()=
command.admin.enabledModules({moduleList})=&a激活了可重载的模块: &7{moduleList}
command.admin.noReloadableFields({module})={module} &c不包含任何可重载的内容!
command.admin.notEnabled({module})=&c此模块未激活!
command.admin.reload({module})=&a模块 {module} 已经重新载入!
command.admin.failedReload({module})=&c尝试重新载入 {module} 失败
command.admin.invalidModule({argument})=&c无效的模块: {argument}
command.admin.enabledModules({modules})=&a已激活的模块: &7{modules}
command.admin.stoppedModule({module})=&a模块 {module} 已经被 &c停止&a!
command.admin.startableModules({modules})=&a可启动的模块: &7{modules}
command.admin.alreadyEnabled({module})=&c此模块已经被激活过!
command.admin.enabled({module})=&a模块 {module} 已被激活!
command.admin.moduleStatus({listeners},{commands},{tasks},{modules})={
&3=--------------[&6-&3] &b&l模块状态 &3[&6-&3]----------------=
&8[&7Gray = 停用&8] &8[&aGreen = 已激活&8]
&6监听器: {commands}
&6指令: {commands}
&6任务: {tasks}
&6模块: {modules}
}
command.admin.help()={
&3=-------------[&6-&3] &b&l模块指令 &3[&6-&3]---------------=
&4 - &3/lagg admin &creload &b<module>
&4 - &3/lagg admin &cstop &b<module>
&4 - &3/lagg admin &cstart &b<module>
&4 - &3/lagg admin &clist
&3-----------------------------------------------------
}
##]-> /lagg area
command.area.name()=area
command.area.usage()=<radius>
command.area.desc()=(清空所在半径(raidus)内的实体)
command.area.error({arg})=&4指定了无效的参数&8: &c{arg}
command.area.message({removed},{radius})=&6[&aClearLag&6] 在半径 &3{radius}&b 的范围内移除了 &3{removed} &b 个实体!
##]-> /lagg checkchunk
command.checkchunk.name()=checkchunk
command.checkchunk.usage()=
command.checkchunk.desc()=(显示区块内的实体)
command.checkchunk.header()=&4*&3&m &8(&a&l区块信息&8)&3&m &4*
command.checkchunk.tilelist()=&3 方块动态实体(Tile Entities)&8:
command.checkchunk.entitylist()=&3 实体&8:
command.checkchunk.line({count},{type})= &8- &ax{count} &7{type}
command.checkchunk.footer()=&4*&3&m &4*
##]-> /lagg check
command.check.name()=check
command.check.usage()=[world1, world2...]
command.check.desc()=(获得指定世界(world)含有的实体总数)
command.check.invalidworld({arg})=&4指定了无效的世界&8: {arg}
command.check.header()=&4*&3&m &8(&a&l服务器状态&8)&3&m &4*
command.check.printed({removed1},{mobs},{animals},{players},{chunks},{activehoppers},{inactivehoppers},{spawners},{uptime},{tps},{usedmemory},{maxmemory},{freememory})={
&3 地面的物品: &b{removed1}
&3 生物: &b{mobs}
&3 友好生物: &b{animals}
&3 玩家: &b{players}
&3 已加载区块: &b{chunks}
&3 工作中的漏斗: &b{activehoppers}
&3 空闲漏斗: &b{inactivehoppers}
&3 工作中的刷怪箱: &b{spawners}
&3 在线时间: &b{uptime}
&3 当前TPS: &b{tps}
&3 内存使用状态: &b{usedmemory}&7/&b{maxmemory} &7MB
&3 空闲内存: &b{freememory} &7MB
}
command.check.footer()=&4*&3&m &4*
##]-> /lagg chunk
command.chunk.name()=chunk
command.chunk.usage()=[list-size]
command.chunk.desc()=(查找资源消耗最大的区块)
command.chunk.header()=&7&m &7( &b资源消耗最大的区块 &7)&m "
command.chunk.print({order},{world},{x},{z},{count})=&4{order}&7) &3世界: &b{world} &3x: &b{x} &3z: &b{z} &3实体: &b{count}
##]-> /lagg clear
command.clear.name()=clear
command.clear.usage()=
command.clear.desc()=(清空当前世界的实体)
command.clear.message({count})=&6[&aClearLag&6] &a&b移除了 &3{count}&b 个实体!
##]-> /lagg gc
command.gc.name()=gc
command.gc.usage()=
command.gc.desc()=(向Java虚拟机请求垃圾回收)
command.gc.message()=&6[&aClearLag&6] &a&b正在请求立刻回收垃圾! &7(注意: 通常Java虚拟机会自动进行垃圾回收以便释放内存且效率很好。 仅在编程开发查错时使用此命令或需要立刻清空大块堆上内存。)
##]-> /lagg halt
command.halt.name()=halt
command.halt.usage()=[on/off]
command.halt.desc()=(停止大多数服务器活动)
command.halt.halted()=&6[&aClearLag&6] &a&b已要求服务器活动停止!
command.halt.unhalted()=&6[&aClearLag&6] &a&a已恢复服务器活动!
##]-> /lagg killmobs
command.killmobs.name()=killmobs
command.killmobs.usage()=
command.killmobs.desc()=(清空当前世界的生物)
command.killmobs.message({count})=&6[&aClearLag&6] &a&b移除了 &3{count}&b 个实体!
##]-> /lagg profile
command.profile.name()=profile
command.profile.usage()=<sample-seconds> <sample-type>
command.profile.desc()=(调查低性能事件)
command.profile.invalidtime({arg})=&4指定了无效的样本时间&8: &c{arg}
command.profile.invalidprofiler({arg},{profilers})={
&4指定了无效的调查器&8: &c{arg}
&c可用的调查器&8: &7{profilers}
}
command.profile.nosamples()=&c在指定期间没有记录到样本
command.profile.header()=&7&m &7( &b区块样本 &7)&m
command.profile.line({listing},{world},{x},{z},{samples})=&4{listing}&7) &3世界: &b{world}&7, &3x: &b{x}&7, &3z: &b{z} &3样本尺寸: &b{samples}
command.profile.started({time})=&6[&aClearLag&6] &aProfiler started, running for &7{time} &aseconds
##]-> /lagg reload
command.reload.name()=reload
command.reload.usage()=
command.reload.desc()=(重新载入ClearLag)
command.reload.begin()=&6[&aClearLag&6] &b尝试重载模块...
command.reload.successful()=&6[&aClearLag&6] &b模块已重新载入!
##]-> /lagg samplememory
command.samplememory.name()=samplememory
command.samplememory.usage()=<sample-seconds>
command.samplememory.desc()=(统计内存/GC 使用情况)
command.samplememory.invalidinteger({arg})=&4指定了无效的数字(整数)&8: &c{arg}
command.samplememory.begin({time})=&a运行内存统计器,时长 &7{time} &a秒
command.samplememory.header()=&4*&3&m &8(&a&l内存刻(Tick)状态&8)&3&m &4*
command.samplememory.memory({high},{average})={
&a内存 (以 MB 计算):
&3 每Tick使用的最高内存量: &b{high}
&3 每Tick平均使用的内存量: &b{average}
}
command.samplememory.gc({total},{highest},{lowest},{averagetime},{averageticks})={
&a垃圾回收器 (基于Tick的,以毫秒计算):
&3 总计的GC (按Tick): &b{total}
&3 垃圾回收最长用时: &b{highest}
&3 垃圾回收最短用时: &b{lowest}
&3 垃圾回收平均用时: &b{averagetime}
&3 两次回收之间平均经过: &b{averageticks} &3Tick
}
command.samplememory.notenoughtime()=&c指定的采样时间未达到触发垃圾回收器的最短要求
##]-> /lagg sampleticks
command.sampleticks.name()=sampleticks
command.sampleticks.usage()=[ticksToSample] [raw/stats]
command.sampleticks.desc()=(保留服务器的Tick样本)
command.sampleticks.start({threadname},{time})=&a在线程 &7{threadname} &a上进行完整Tick统计,时间 &7{time} &aTick &7(估算, 并非绝对精确)
command.sampleticks.rawheader()=&c原始Tick时间: &7(正常Tick应在0到50毫秒之间)
command.sampleticks.rawprint({time})=&8 - {time}
command.sampleticks.print({large},{small},{average},{spikes})={
&aTick状态: &7(正常Tick应在0到50毫秒之间)
&3 最长Tick: {large}
&3 最短Tick: {small}
&3 平均Tick: {average}
&3 峰值: {spikes}
}
##]-> /lagg tpchunk
command.tpchunk.name()=tpchunk
command.tpchunk.usage()=<x> <z> [world]
command.tpchunk.desc()=(传送到指定区块)
command.tpchunk.begin()=&6[&aClearLag&6] &b尝试重载模块...
command.tpchunk.successful()=&6[&aClearLag&6] &b模块已重新载入!
command.tpchunk.invalidinteger({arg})=&4指定了无效的数字(整数)&8: &c{arg}
command.tpchunk.invalidworld({arg})=&4指定的世界不存在&8: &c{arg}
command.tpchunk.teleported({x},{z})=&6[&aClearLag&6] &b已传送到区块: &3{x}&7, &3{z}
##]-> /lagg tps
command.tps.name()=tps
command.tps.usage()=
command.tps.desc()=(显示服务器的平均Tick值)
command.tps.print({tps})=&6[&aClearLag&6] &a{tps}
##]-> /lagg unloadchunks
command.unloadchunks.name()=unloadchunks
command.unloadchunks.usage()=
command.unloadchunks.desc()=(注销未使用的区块)
command.unloadchunks.print({chunks})=&6[&aClearLag&6] &3{chunks} &b个区块已注销!
##]-> /lagg memory
command.memory.name()=memory
command.memory.usage()=[tick-rate]
command.memory.desc()=(View Heap info)
command.memory.message()=&3Started JVM heap sampling on the listed memory pools
command.memory.invalidinteger({arg})=&4Invalid poll-rate specified&8: &c{arg}
##]-> /lagg performance
command.performance.name()=performance
command.performance.usage()=[tick-rate]
command.performance.desc()=(View Server Performance)
command.performance.message()=&3Started thread sampling (More &1sleep&3 is better!)
command.performance.invalidinteger({arg})=&4Invalid poll-rate specified&8: &c{arg}