From 56078090bd0e8dcea20228ae20e025703943de0e Mon Sep 17 00:00:00 2001 From: Dmitry Stepanov Date: Sun, 20 Oct 2024 19:24:34 +0300 Subject: [PATCH] fixed sprite gizmo shader --- editor/resources/shaders/sprite_gizmo.shader | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/editor/resources/shaders/sprite_gizmo.shader b/editor/resources/shaders/sprite_gizmo.shader index 9b1460360..49083f68d 100644 --- a/editor/resources/shaders/sprite_gizmo.shader +++ b/editor/resources/shaders/sprite_gizmo.shader @@ -75,8 +75,8 @@ texCoord = vertexTexCoord; color = vertexColor; vec2 vertexOffset = S_RotateVec2(vertexTexCoord * 2.0 - 1.0, rotation); - vec4 worldPosition = instanceData.worldMatrix * vec4(vertexPosition, 1.0); - vec3 offset = (vertexOffset.x * fyrox_cameraData.sideVector + vertexOffset.y * cameraData.upVector) * size; + vec4 worldPosition = fyrox_instanceData.worldMatrix * vec4(vertexPosition, 1.0); + vec3 offset = (vertexOffset.x * fyrox_cameraData.sideVector + vertexOffset.y * fyrox_cameraData.upVector) * size; gl_Position = fyrox_cameraData.viewProjectionMatrix * (worldPosition + vec4(offset.x, offset.y, offset.z, 0.0)); } "#,