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The config
This page shall explain the config values and what they do
This section is for blacklisting different blocks/items of various modules
A list of blocks that will trigger Enderman to attack you if you break them
If you're using an item containing this keyword, the kamikaze event will never occour
Same as EndBlocks, this one is for Zombie pigmen
Obviously will print a lot of (useless) debug information. Find these logs in your fml logfile
The maximum range where Enderman shall become angry ( if you take their ores! )
The maximum range where animals will flee/become angry once the food-trigger is.. triggered
Chance, in percent, how often a Kamikaze (Exploding entity) event will happen
The maximum range where Pigmen shall become angry ( if you take their ores! )
How many Blocks will the player be able to move away from his initial spawn location until his protection fades. This is in a square-pattern around the player. So if you put 5 here, he will be able to move 5 blocks in each direction without having his protection removed. Keep in mind, that mobs attacking the player will cause him to move, which may trigger this value. Also, the player might fall 2 or 3 blocks after switching dimensions, so a good value is between 3 and 5.
The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing Even if the player stands still in his initial spawn area or jumps around inside his safe-spot and trolls creepers, the protection will be removed after that time.
This section defines so called "trigger" words for food, each value is attached to a specific entity. Those strings are not case-sensitive, and will match anything that contains this piece of text. Example:
Eating a "Chicken pot pie" will trigger chickens to be angry (or flee) if the setting is set to "chicken". So will "Raw chicken", "Cooked Chicken", .. You get the point.
This section enables/disabled modules of this mod. If you disable a module, this part of the mod will not be loaded in any way. No events or commands will be registered. Setting something here to "false" is the same as removing that piece of sourcecode from the mod itself.
If you want to go crazy, you can enable terrain damage. Keep in mind, that if a cow explodes in a players cow-farm, he might be upset if his farm is destroyed. The explosions obey the modgriefing rule, so even if you set "true" here, if mobgriefing is disabled, it won't cause damage.
This module will keep track of any blocks you break, and if they match a certain name (defined in their respective Blocks-section of the config file), the module will deal 0 Damage to all Enderman (End) or Pigmen (Nether) in a radius X (configurable) around you, causing them to aggro and attack you.
If enabled, this module will keep track of any item you're using (food you eat) and look for defined keywords. If it finds any keyword matching your item, it will then cause 0 Damage to all entities within range X around you (configurable), causing them to either flee, or attack you (Depends on which mods you have installed)
If enabled, any entity that is killed by a player, will have a chance of X to explode.
If enabled, all players will be protected from damage if they join the server, respawn or change dimensions. This protection will fade once the player moves, uses an item, attack an entity or if the timeout is reached. The timeout and the range of allowed blocks to walk can be configured.