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Add numbers to hint blocks to make them more readable #32

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@kstvr32 kstvr32 commented Sep 24, 2024

Changes

New hint block textures

Textures courtesy of bapy_ on discord.

See Textures

2024-09-23_20 24 01

2024-09-23_20 24 10

Since using arabic numerals is rotation sensitive, I tested with and without numbers on the top and bottom (since these would not be oriented consistently). I found it more readable without and went forwards with that approach.

See both options

With top/bottom

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Without

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Todo

  • Find textures to replace old versions of:
    • Number 12 HINT_11
    • "AIR" (Empty) HINT_AIR
    • "Default Hint" HINT_DEFAULT
    • "Error" HINT_ERROR
    • "NO AIR" HINT_NOAIR

@Glease
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Glease commented Sep 24, 2024

are you aware of this?

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kstvr32 commented Sep 24, 2024

are you aware of this?

No I hadn't seen that. I'm happy to close this if you prefer. I was doing it on the request of @boubou19 GTNewHorizons/GT5-Unofficial#3254 (comment).

baps_ already had the textures created.

@Glease
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Glease commented Sep 24, 2024

I don't like my old "utilitarian" style textures. I'm not sure if the proposed texture would be better either. the problem with numbers is they sometimes create information overload on larger multis. can you post a ingame screenshot of hinting heat exchanger?

in any case, at the very least the new textures aren't as blury

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kstvr32 commented Sep 24, 2024

Yeah. Here are a couple larger multis.

Large Heat Exchanger

2024-09-23_23 30 19

2024-09-23_23 31 30

Mega Vacuum Furnace

2024-09-23_23 31 19

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Glease commented Sep 24, 2024

it's still slightly confusing when all the "1"s stack together, but i'd say it's much better than I thought

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2 participants