This repository has been archived by the owner on Nov 30, 2021. It is now read-only.
Unify handling of chunk tracking and loading for players #21
Labels
enhancement
New feature or request
Currently they're handled totally separately, but this should not be necessary. This additionally allows us to avoid the render distance limits created through the level-propagation-based loading.
It is important to note that the level-propagation based system is used in some other places for finding distances for chunk to player, but ideally we can get rid of these.
The text was updated successfully, but these errors were encountered: