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Unify handling of chunk tracking and loading for players #21

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Gegy opened this issue Nov 5, 2020 · 0 comments
Open

Unify handling of chunk tracking and loading for players #21

Gegy opened this issue Nov 5, 2020 · 0 comments
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enhancement New feature or request

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@Gegy
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Gegy commented Nov 5, 2020

Currently they're handled totally separately, but this should not be necessary. This additionally allows us to avoid the render distance limits created through the level-propagation-based loading.

It is important to note that the level-propagation based system is used in some other places for finding distances for chunk to player, but ideally we can get rid of these.

@Gegy Gegy added the enhancement New feature or request label Nov 5, 2020
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