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If you set material -> surface -> base color to Image texture and select, say, a PNG, the current object will have a texture which you can show with the "Viewport Shading" view mode.
If you then export this to e.g. .obj, this information is retained by means of a .mtl file which will link to the png.
But if you export a .3mf using this very plugin, it's not included - the 3mf zip only includes the structure information.
I'm very new to all of this, but isn't the "all in one" feature the selling point of 3mf? Surely this would have been reported here already, but it hasn't been. So is it me who's doing something wrong / what am I missing?
The text was updated successfully, but these errors were encountered:
If you set material -> surface -> base color to Image texture and select, say, a PNG, the current object will have a texture which you can show with the "Viewport Shading" view mode.
If you then export this to e.g.
.obj
, this information is retained by means of a.mtl
file which will link to the png.But if you export a
.3mf
using this very plugin, it's not included - the 3mf zip only includes the structure information.I'm very new to all of this, but isn't the "all in one" feature the selling point of 3mf? Surely this would have been reported here already, but it hasn't been. So is it me who's doing something wrong / what am I missing?
The text was updated successfully, but these errors were encountered: