-
Notifications
You must be signed in to change notification settings - Fork 456
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Added option to ignore applet (gamepad connection window will not appear when it is disconnected) #40
Conversation
…ear when it is disconnected)
This is a hack, as it makes the emulator ignore intended functionality. The applet should be either emulated fully so that it works just like on Switch, where it prompts to press a button, or for an iffier solution, the emulator should automatically dismiss it if the controller is re-detected after a disconnect. If Greem really intends to merge this, at the very least it should be moved under "Hacks" in the UI. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Also what @MetrosexualGarbodor said.
fixed inaccurate description "migrating to version 52" to version 55
Hi, I tested this on games and the setup doesn't cause any problems. Please tell me if this setup will be merged with the main branch? |
…emIgnoreApplet to the hack section
I will try to add a description to the context menu, but it will be problematic to translate into some languages. Translations may be incorrect and need spelling checks from the outside |
i think its perfect. thank you for the great work i hope it will be approved edit: in the sake of consistency with other context menus how about adding ( leave OFF if unsure )? |
|
* Convert unsupported indexed buffer topologies * Fix index count and dispatch size * Cleanup * Fix typos
…GreemDev#40) Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 8.1.1 to 8.1.2. - [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases) - [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md) - [Commits](AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet@8.1.1...8.1.2) --- updated-dependencies: - dependency-name: Microsoft.IdentityModel.JsonWebTokens dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
I made an additional option to ignore the dialog box when disconnecting the gamepad. This option will be useful for those who use the computer as a console (without a keyboard). With this setting, there is no longer a need to connect the keyboard to confirm the changes
I tested it in some games and it works. I also tried to translate the option into different languages