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Loot Rules
Brian Rivas edited this page Oct 21, 2017
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Loot rules specify a type of treasure chest and loot to put in it. The loot is reliably distributed throughout chests of the specified type throughout the entire dungeon.
- Object
- "type" : String - Treasure Type
- "loot" : Array - Loot Item
- "quantity" : Integer (Number of items to add)
- "each" : Boolean - If true, then this rule will add 'quantity' loot to each chest of this type. otherwise the specified 'quantity' will be distributed among all the chests of the type specified
- "level" :
- Integer - 0-4 the dungeon level that this rule targets
- Array - of levels
- Object
- table : String - Resource Location
- type : String - Treasure Type (if missing, targets all types)
- level : Array or Integer
- Integer - 0-4
- Array - of levels
The following explains what's included in these chest types by default
- ARMOUR : A piece of armour and some consumables
- WEAPONS : A weapon and some consumables
- BLOCKS : A few stacks of blocks
- ENCHANTING : An enchanted book and some experience bottles
- FOOD : A few stacks of food
- ORE : A few stacks of ore
- POTIONS : A few stacks of potions
- STARTER : Pantaloons and other gubbins. Also the mod book.
- TOOLS : A tool and some ore
- SUPPLIES : Various bits and bobs, often includes seeds and saplings
- SMITH : A Tempered blade and some ore
- MUSIC : A record
- REWARD : Nothing by default. This is included in special reward rooms.
- EMPTY : Nothing. This chest is excluded from rules that target all chests.
- BREWING : Brewing supplies