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bus.lua
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bus.lua
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-- Bus profile
api_version = 4
Set = require('lib/set')
Sequence = require('lib/sequence')
Handlers = require("lib/way_handlers")
Relations = require("lib/relations")
TrafficSignal = require("lib/traffic_signal")
find_access_tag = require("lib/access").find_access_tag
limit = require("lib/maxspeed").limit
Utils = require("lib/utils")
Measure = require("lib/measure")
function setup()
return {
properties = {
max_speed_for_map_matching = 180/3.6, -- 180kmph -> m/s
-- For routing based on duration, but weighted for preferring certain roads
-- weight_name = 'routability',
-- For shortest duration without penalties for accessibility
-- weight_name = 'duration',
-- For shortest distance without penalties for accessibility
weight_name = 'distance',
process_call_tagless_node = false,
u_turn_penalty = 0,
continue_straight_at_waypoint = true,
use_turn_restrictions = false,
left_hand_driving = false,
traffic_light_penalty = 0,
},
default_mode = mode.driving,
default_speed = 10,
oneway_handling = true,
side_road_multiplier = 0.8,
turn_penalty = 7.5,
speed_reduction = 0.8,
turn_bias = 1.075,
cardinal_directions = false,
-- a list of suffixes to suppress in name change instructions. The suffixes also include common substrings of each other
suffix_list = {
},
barrier_whitelist = Set {
"gate",
"lift_gate"
},
access_tag_whitelist = Set {
},
access_tag_blacklist = Set {
},
-- tags disallow access to in combination with highway=service
service_access_tag_blacklist = Set {
},
restricted_access_tag_list = Set {
},
access_tags_hierarchy = Sequence {
},
service_tag_forbidden = Set {
},
restrictions = Sequence {
},
classes = Sequence {
},
-- classes to support for exclude flags
excludable = Sequence {
},
avoid = Set {
'construction',
'proposed'
},
speeds = Sequence {
highway = {
motorway = 90,
motorway_link = 45,
trunk = 85,
trunk_link = 40,
primary = 65,
primary_link = 30,
secondary = 55,
secondary_link = 25,
tertiary = 40,
tertiary_link = 20,
unclassified = 25,
residential = 25,
living_street = 10,
service = 15
}
},
service_penalties = {
},
restricted_highway_whitelist = Set {
},
construction_whitelist = Set {
'no',
'widening',
'minor',
},
route_speeds = {
},
bridge_speeds = {
},
-- surface/trackype/smoothness
-- values were estimated from looking at the photos at the relevant wiki pages
-- max speed for surfaces
surface_speeds = {
},
-- max speed for tracktypes
tracktype_speeds = {
},
-- max speed for smoothnesses
smoothness_speeds = {
},
-- http://wiki.openstreetmap.org/wiki/Speed_limits
maxspeed_table_default = {
},
-- List only exceptions
maxspeed_table = {
},
relation_types = Sequence {
},
-- classify highway tags when necessary for turn weights
highway_turn_classification = {
},
-- classify access tags when necessary for turn weights
access_turn_classification = {
}
}
end
function process_node(profile, node, result, relations)
-- parse access and barrier tags
local access = find_access_tag(node, profile.access_tags_hierarchy)
if access then
if profile.access_tag_blacklist[access] and not profile.restricted_access_tag_list[access] then
result.barrier = true
end
else
local barrier = node:get_value_by_key("barrier")
if barrier then
-- check height restriction barriers
local restricted_by_height = false
if barrier == 'height_restrictor' then
local maxheight = Measure.get_max_height(node:get_value_by_key("maxheight"), node)
restricted_by_height = maxheight and maxheight < profile.vehicle_height
end
-- make an exception for rising bollard barriers
local bollard = node:get_value_by_key("bollard")
local rising_bollard = bollard and "rising" == bollard
-- make an exception for lowered/flat barrier=kerb
-- and incorrect tagging of highway crossing kerb as highway barrier
local kerb = node:get_value_by_key("kerb")
local highway = node:get_value_by_key("highway")
local flat_kerb = kerb and ("lowered" == kerb or "flush" == kerb)
local highway_crossing_kerb = barrier == "kerb" and highway and highway == "crossing"
if not profile.barrier_whitelist[barrier]
and not rising_bollard
and not flat_kerb
and not highway_crossing_kerb
or restricted_by_height then
result.barrier = true
end
end
end
-- check if node is a traffic light
result.traffic_lights = TrafficSignal.get_value(node)
end
function process_way(profile, way, result, relations)
-- the intial filtering of ways based on presence of tags
-- affects processing times significantly, because all ways
-- have to be checked.
-- to increase performance, prefetching and intial tag check
-- is done in directly instead of via a handler.
-- in general we should try to abort as soon as
-- possible if the way is not routable, to avoid doing
-- unnecessary work. this implies we should check things that
-- commonly forbids access early, and handle edge cases later.
-- data table for storing intermediate values during processing
local data = {
-- prefetch tags
highway = way:get_value_by_key('highway'),
railway = way:get_value_by_key('railway'),
}
-- perform an quick initial check and abort if the way is
-- obviously not routable.
-- highway or route tags must be in data table, bridge is optional
if (not data.highway or data.highway == '') and
(not data.railway or data.railway == '')
then
return
end
handlers = Sequence {
-- set the default mode for this profile. if can be changed later
-- in case it turns we're e.g. on a ferry
WayHandlers.default_mode,
-- check various tags that could indicate that the way is not
-- routable. this includes things like status=impassable,
-- toll=yes and oneway=reversible
WayHandlers.blocked_ways,
WayHandlers.avoid_ways,
-- check whether forward/backward directions are routable
WayHandlers.oneway,
-- compute speed taking into account way type, maxspeed tags, etc.
WayHandlers.speed,
-- set weight properties of the way
WayHandlers.weights,
}
WayHandlers.run(profile, way, result, data, handlers, relations)
end
function process_turn(profile, turn)
-- Use a sigmoid function to return a penalty that maxes out at turn_penalty
-- over the space of 0-180 degrees. Values here were chosen by fitting
-- the function to some turn penalty samples from real driving.
local turn_penalty = profile.turn_penalty
local turn_bias = turn.is_left_hand_driving and 1. / profile.turn_bias or profile.turn_bias
if turn.has_traffic_light then
turn.duration = profile.properties.traffic_light_penalty
end
if turn.number_of_roads > 2 or turn.source_mode ~= turn.target_mode or turn.is_u_turn then
if turn.angle >= 0 then
turn.duration = turn.duration + turn_penalty / (1 + math.exp( -((13 / turn_bias) * turn.angle/180 - 6.5*turn_bias)))
else
turn.duration = turn.duration + turn_penalty / (1 + math.exp( -((13 * turn_bias) * -turn.angle/180 - 6.5/turn_bias)))
end
if turn.is_u_turn then
turn.duration = turn.duration + profile.properties.u_turn_penalty
end
end
-- for distance based routing we don't want to have penalties based on turn angle
if profile.properties.weight_name == 'distance' then
turn.weight = 0
else
turn.weight = turn.duration
end
if profile.properties.weight_name == 'routability' then
-- penalize turns from non-local access only segments onto local access only tags
if not turn.source_restricted and turn.target_restricted then
turn.weight = constants.max_turn_weight
end
end
end
return {
setup = setup,
process_way = process_way,
process_node = process_node,
process_turn = process_turn
}