diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Artificer).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Artificer).xml index 9f3dad6..747f144 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Artificer).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Artificer).xml @@ -6,7 +6,7 @@ Blunderbuss Flintlock Musket - The players currently equipped firearm. + The player's currently equipped firearm. Ammunition: 3 Gain three shots of ammunition per <LSTag Tooltip="ShortRest">Short Rest</LSTag>, used to fire your currently equipped firearms unique actions. You may restore your supply of Ammunition by <LSTag Type="Spell" Tooltip="Shout_Reload_Firearm">Reloading</LSTag>. @@ -89,12 +89,12 @@ Affected creature may fire <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attacks</LSTag> as a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>. Marked Suppression - Dealing damage to an enemy with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> will <LSTag Type="Status" Tooltip="MARKED_SUPPRESSION">Mark</LSTag> them. When either yourself or allies make an <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> against a Marked creature, it is rolled with <LSTag Tooltip="Advantage">Advantage</LSTag>. Only one enemy may be Marked at a time. + Dealing damage to an enemy with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> will <LSTag Type="Status" Tooltip="MARKED_SUPPRESSION">Mark</LSTag> them. When either yourself or allies make an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against a Marked creature, it is rolled with <LSTag Tooltip="Advantage">Advantage</LSTag>. Only one enemy may be Marked at a time. Marked Affected creature is Marked. <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> made against them are rolled with <LSTag Tooltip="Advantage">Advantage</LSTag>. Only one enemy may be Marked at a time. Focus Fire - Dealing damage to an enemy with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> which only target one creature will apply one stack of <LSTag Type="Status" Tooltip="FOCUSFIRE">Focus Fire</LSTag>. Each time that they are subsequently damaged by a Ranged Weapon Attack, they take additional damage equal to the amount of Focus Fire stacks they have remaining.<br><br>Damaging another creature or missing your shot will reset the amount of stacks. + Dealing damage to an enemy with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> which only target one creature will apply one stack of <LSTag Type="Status" Tooltip="FOCUSFIRE">Focus Fire</LSTag>. Each time that they are subsequently damaged by a Ranged Weapon Attack, they take additional damage equal to the amount of Focus Fire stacks they have remaining.<br><br>Damaging another creature or missing your shot will reset the number of stacks. Focus Fire: Target Affected creature will take additional damage when the creature who applied this status damages them with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag>.<br><br>The amount of additional damage dealt is equal to the amount of stacks of <LSTag Type="Status" Tooltip="FOCUSFIRE_FOCUSING">Focus</LSTag> their aggressor currently has. Focus Fire: Focusing @@ -109,7 +109,7 @@ Battle Synthetic - Armies require protection, and someone has to put things back together if defenses fall. A Battle Synthetic is an expert at defending others and repairs on the field. To aid in their work, Battlesmiths are accompanied by an Automaton. + Armies require protection, and someone has to put things back together if defenses fall. A Battle Synthetic is an expert at defending others and repairs on the field. To aid in their work, Battle Synthetics are accompanied by an Automaton. Stabilizing Rounds Your <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> heal allies within [1] of your target for [2] <LSTag Tooltip="HitPoints">Hit Points</LSTag>. @@ -121,7 +121,7 @@ Targeted Repair Cycle Upon damaging an enemy with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag>, they become <LSTag Type="Status" Tooltip="SYNTHETIC_MARK">Synthetically Marked</LSTag> until the end of their next turn. Allies who damage a Synthetically Marked creature will recover [1] <LSTag Tooltip="HitPoints">Hit Points</LSTag>. Only one enemy may be Synthetically Marked at a time. Synthetic Mark - Affected creature will heal whomever damages them for [1] <LSTag Tooltip="HitPoints">Hit Points</LSTag>. + Affected creature will heal whoever damages them for [1] <LSTag Tooltip="HitPoints">Hit Points</LSTag>. Take Your Medicine Your firearms are capable of healing allies when targeting them. @@ -138,10 +138,10 @@ Lil' G has grown to an enormous size, growing stronger than ever! Arcane Current - Fire an beam of Arcane energy at a nearby target. This beam seeks your target out, and cannot miss. + Fire a beam of Arcane energy at a nearby target. This beam seeks your target out, and cannot miss. Cleansing Beam - Fire an beam of Arcane energy at a nearby ally in order to cleanse them of all cases of blindness, disease, intoxication, paralysis or poison. + Fire a beam of Arcane energy at a nearby ally to cleanse them of all cases of blindness, disease, intoxication, paralysis or poison. Self Destruct Self destruct, causing massive damage to anything nearby when the blast erupts. @@ -158,15 +158,15 @@ To an Infused Arcsmith, bodies are but a malleable canvas. Enhanced and honed through magic in order to unleash their potency, an Arcsmith's power only grows over time as experimentation and bonding further refines their work. Matrix Charges - Used in order to infuse allies and enemies. + Used to infuse allies and enemies. Infusion Matrix - Gain the ability to infuse allies and enemies in order to apply powerful buffs and debuffs. In addition, <LSTag Type="Spell" Tooltip="Shout_Reload_Firearm">Reloading</LSTag> your firearms will restore one <LSTag Type="ActionResource" Tooltip="InfusionSlots">Matrix Charge</LSTag>. + Gain the ability to infuse allies and enemies to apply powerful buffs and debuffs. In addition, <LSTag Type="Spell" Tooltip="Shout_Reload_Firearm">Reloading</LSTag> your firearms will restore one <LSTag Type="ActionResource" Tooltip="InfusionSlots">Matrix Charge</LSTag>. Infuse Creature - Infuse allies or enemies in order to provide a variety of different effects based on your choice of Optimization and Sabotage matrices. + Infuse allies or enemies to provide a variety of different effects based on your choice of Optimization and Sabotage matrices. Adaptive Intervention - You may expend one <LSTag Type="ActionResource" Tooltip="InfusionSlots">Matrix Charge</LSTag> in order to grant an ally <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag>. Additionally, when an ally or enemy is about to be damaged, you may expend your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and a <LSTag Type="ActionResource" Tooltip="InfusionSlots">Matrix Charge</LSTag> to immediately <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> them. + You may expend one <LSTag Type="ActionResource" Tooltip="InfusionSlots">Matrix Charge</LSTag> to grant an ally <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag>. Additionally, when an ally or enemy is about to be damaged, you may expend your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and a <LSTag Type="ActionResource" Tooltip="InfusionSlots">Matrix Charge</LSTag> to immediately <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> them. Adaptive Intervention Grant an ally <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag>. Adaptive Intervention @@ -185,14 +185,14 @@ Overclocked Subroutine You may now <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> three creatures at once. - Expermental Augmentation + Experimental Augmentation Upon <LSTag Type="Status" Tooltip="INFUSION">Infusing</LSTag> an ally they will experience a sudden surge of positive <LSTag Tooltip="WildMagic">Wild Magic</LSTag>. Upon Infusing an enemy, they will instead experience a negative surge of Wild Magic. This may occur once per turn. Optimization Matrix Select an effect to apply to your allies upon Infusing them. Infused - Affected creature is affected by a variety of effects based on an Arcsmith's choice of Optimization and Sabotage matrices. + Affected creature is infused with a variety of effects based on an Arcsmith's choice of Optimization and Sabotage matrices. Optimization: Adaptive Shielding Grant allies <LSTag Tooltip="Resistant">Resistance</LSTag> to all damage upon <LSTag Type="Status" Tooltip="INFUSION">Infusing</LSTag> them. @@ -251,7 +251,7 @@ Sabotage: Direct System Damage Enemies you <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> take 1d8 Force damage multiplied by your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. Sabotage: Exposed System Info - Enemies you <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> will have all <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> made toward them be made with <LSTag Tooltip="Advantage">Advantage</LSTag>. + Enemies you <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> will have all <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> made toward them rolled with <LSTag Tooltip="Advantage">Advantage</LSTag>. Sabotage: Greater Soporific Enemies you <LSTag Type="Status" Tooltip="INFUSION">Infuse</LSTag> will fall <LSTag Type="Status" Tooltip="SLEEPING">Asleep</LSTag> at the start of their next turn. Sabotage: Healing Lockout @@ -291,7 +291,7 @@ Your firearms are incapable of <LSTag Type="Status" Tooltip="FIREARM_MALFUNCTION">Misfiring</LSTag>. Automated Arcane Suppression - When an enemy casts a Spell, you may expend one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag> in order to make a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> against them with your firearm. + When an enemy casts a Spell, you may expend one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag> to make a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> against them with your firearm. Automated Arcane Suppression When an enemy casts a Spell, make a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> against them with your firearm. @@ -306,7 +306,7 @@ The number needed to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> with your firearms is reduced by 1. Elemental Payload - Gain the ability to cause a localized elemental shock with your equipped weapons, causing them to deal an additional 1d4 damage type of your choice. + Gain the ability to cause a localized elemental shock with your equipped weapons, causing them to deal an additional +1d4 damage type of your choice. Elemental Payload Cause a localized elemental shock with your equipped weapons, allowing them to deal additional damage.<Br><br>This <LSTag Tooltip="Cantrip">Cantrip</LSTag> may be cast while <LSTag Type="Status" Tooltip="HEAVILY_SILENCED">Silenced</LSTag> or <LSTag Type="Status" Tooltip="SILENCED">Muted</LSTag> and will not break <LSTag Type="Status" Tooltip="SNEAKING">Stealth</LSTag>. Elemental Payload: Acid @@ -332,7 +332,7 @@ Dealing damage with your firearms causes your target to Burn. Kinetic Feedback Loop - When an ally is damaged, you may expend one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag> in order to make a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> with one of your firearms against their aggressor. + When an ally is damaged, you may expend one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag> to make a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> with one of your firearms against their aggressor. Kinetic Feedback Loop When an ally is damaged, make a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> with one of your firearms against their aggressor. @@ -364,7 +364,7 @@ Once per turn, upon landing a Killing Blow or a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> with a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag>, you restore one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag>. Recoil Compensation - Once per turn, landing a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> with one of your firearms allows you to expend one round of your <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag> in order to fire at your target again. + Once per turn, landing a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> with one of your firearms allows you to expend one round of your <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag> to fire at your target again. Recoil Compensation Affected creature may be fired upon once again by their aggressor. @@ -377,9 +377,9 @@ Affected creature may <LSTag Type="Spell" Tooltip="Shout_Reload_Firearm">Reload</LSTag> their firearms as a free action. Synthetic Action Economy - You may expend your <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> in order to regain your <LSTag Tooltip="Action">Action</LSTag>. Afterwards, you will be unable to use your Bonus Action again until you <LSTag Tooltip="ShortRest">Short Rest</LSTag>. + You may expend your <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> to regain your <LSTag Tooltip="Action">Action</LSTag>. Afterwards, you will be unable to use your Bonus Action again until you <LSTag Tooltip="ShortRest">Short Rest</LSTag>. Synthetic Action Economy - Expend your <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> in order to regain your <LSTag Tooltip="Action">Action</LSTag>. Afterwards, you will be unable to use your Bonus Action again until you <LSTag Tooltip="ShortRest">Short Rest</LSTag>. + Expend your <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> to regain your <LSTag Tooltip="Action">Action</LSTag>. Afterwards, you will be unable to use your Bonus Action again until you <LSTag Tooltip="ShortRest">Short Rest</LSTag>. Synthetic Action Economy Affected creature is unable to utilize their <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>. @@ -399,13 +399,13 @@ Firearm Proficiency Ammunition - Used to fire your currently equipped firearms unique actions. + Used to fire your currently equipped firearm's unique actions. Blunderbuss Blunderbuss Improved Blunderbuss Refined Blunderbuss - This blunderbuss appears to have been fashioned from gondian metalworking, held together by their craftsmanship. When fired, the firearm emits a loud, irregular bang. + This blunderbuss appears to have been fashioned from Gondian metalworking, held together by their craftsmanship. When fired, the firearm emits a loud, irregular bang. Flintlock Flintlock @@ -432,9 +432,9 @@ Ranged Attack Fire a long range shot from your musket. Precision Aim - Enter into a crouched stance, doubling your musket's range and the bonus damage provided by <LSTag Type="Passive" Tooltip="BootsontheGround">Boots on the Ground</LSTag>. While in this crouched stance, <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> are made with <LSTag Tooltip="Advantage">Advantage</LSTag>, consume one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag>, and your <LSTag Tooltip="MovementSpeed">Movement Speed</LSTag> is reduced to zero.<br><br><LSTag Type="Image" Info="SoftWarning"/> Using this action again will cause you to stand back up, restoring your ability to move. + Enter a crouched stance, doubling your musket's range and the bonus damage provided by <LSTag Type="Passive" Tooltip="BootsontheGround">Boots on the Ground</LSTag>. While in this crouched stance, <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> are made with <LSTag Tooltip="Advantage">Advantage</LSTag>, consume one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag>, and your <LSTag Tooltip="MovementSpeed">Movement Speed</LSTag> is reduced to zero.<br><br><LSTag Type="Image" Info="SoftWarning"/> Using this action again will cause you to stand back up, restoring your ability to move. Precision Aim - Affected creature has entered into a crouched stance, doubling their musket's range and the bonus damage provided by <LSTag Type="Passive" Tooltip="BootsontheGround">Boots on the Ground</LSTag>. While in this crouched stance, their <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> are made with <LSTag Tooltip="Advantage">Advantage</LSTag>, consume one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag>, and their <LSTag Tooltip="MovementSpeed">Movement Speed</LSTag> is reduced to zero. + Affected creature has entered a crouched stance, doubling their musket's range and the bonus damage provided by <LSTag Type="Passive" Tooltip="BootsontheGround">Boots on the Ground</LSTag>. While in this crouched stance, their <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> are made with <LSTag Tooltip="Advantage">Advantage</LSTag>, consume one round of <LSTag Type="ActionResource" Tooltip="FirearmAmmo">Ammunition</LSTag>, and their <LSTag Tooltip="MovementSpeed">Movement Speed</LSTag> is reduced to zero. Summon Firearms Summon one of three unique firearms. As you level in Artificer, they will deal additional damage and gain new effects.<br><br><LSTag Type="Image" Info="SoftWarning"/> Summoning your firearms may be done at any time as a free action. diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Barbarian).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Barbarian).xml index 686f1e5..37b1f63 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Barbarian).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Barbarian).xml @@ -26,15 +26,15 @@ Reckless Assault Make all Melee and Throw based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> with <LSTag Tooltip="Advantage">Advantage</LSTag>. Additionally, reduce the number needed to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> by one. However, enemies will also have Advantage when making Attack Rolls against you. This effect can be toggled at any time. Reckless Assault - Affected creature has <LSTag Tooltip="Advantage">Advantage</LSTag> on Melee and Throw based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>, however enemies also have Advantage when making Attack Rolls against it. The number this creature needs in order to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by one. + Affected creature has <LSTag Tooltip="Advantage">Advantage</LSTag> on Melee and Throw based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>, however enemies also have Advantage when making Attack Rolls against it. The number this creature needs to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by one. Reckless Rampage Make all Melee and Throw based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> with <LSTag Tooltip="Advantage">Advantage</LSTag>. Additionally, reduce the number needed to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> by one, and when rolling a Critical Hit, roll an additional damage die. However, enemies will also have Advantage when making Attack Rolls against you. This effect can be toggled at any time. Reckless Rampage - Affected creature has <LSTag Tooltip="Advantage">Advantage</LSTag> on Melee and Throw based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>, however enemies also have Advantage when making Attack Rolls against it. The number this creature needs in order to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by one. When rolling a Critical Hit, this creature also rolls an additional damage die. + Affected creature has <LSTag Tooltip="Advantage">Advantage</LSTag> on Melee and Throw based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>, however enemies also have Advantage when making Attack Rolls against it. The number this creature needs to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by one. When rolling a Critical Hit, this creature also rolls an additional damage die. Intimidated - Affected creature has <LSTag Tooltip="Disadvantage">Disadvantage</LSTag> on <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag> and <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>. It must run from the source of its intimidation, and can't take any additional actions. + Affected creature has <LSTag Tooltip="Disadvantage">Disadvantage</LSTag> on <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag> and <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>. It must run from the source of its intimidation, and cannot take any additional actions. Intimidation Immunity Affected creature cannot be <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidated</LSTag>. @@ -55,7 +55,7 @@ Rage: Bear Heart Affected creature deals an additional [1] damage with <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attacks</LSTag>, <LSTag Type="Spell" Tooltip="Throw_ImprovisedWeapon">Improvised Weapons</LSTag>, and when <LSTag Type="Spell" Tooltip="Throw_Throw">Throwing</LSTag> objects or creatures.<br><br>Additionally, this creature has <LSTag Tooltip="Resistant">Resistance</LSTag> to all forms of damage, as well as <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="Strength">Strength</LSTag> based <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag> and <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. Natural Tank - Present yourself as a easy target for all nearby enemies, potentially <LSTag Type="Status" Tooltip="TAUNTED">Goading</LSTag> them in the process. + Present yourself as an easy target for all nearby enemies, potentially <LSTag Type="Status" Tooltip="TAUNTED">Goading</LSTag> them in the process. Goaded Affected creature has <LSTag Tooltip="Disadvantage">Disadvantage</LSTag> on <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> when not attacking the creature who goaded them. Goaded Immunity @@ -159,7 +159,7 @@ Let It Rip Once per turn, your <LSTag Type="Spell" Tooltip="Target_FrenziedStrike">Frenzied Strike</LSTag> will deal the maximum damage possible. This effect is reset upon triggering <LSTag Type="Passive" Tooltip="ThrilloftheKill">Thrill of the Kill</LSTag>. - + Frostbreaker Amidst frigid hilltops and glacial peaks, you have honed your rage, now controlled and enduring. @@ -170,7 +170,7 @@ Rage: Frostbreaker Affected creature deals an additional [1] Cold damage with <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attacks</LSTag>, <LSTag Type="Spell" Tooltip="Throw_ImprovisedWeapon">Improvised Weapons</LSTag>, and when <LSTag Type="Spell" Tooltip="Throw_Throw">Throwing</LSTag> objects or creatures.<br><br>Additionally, this creature has <LSTag Tooltip="Resistant">Resistance</LSTag> to physical damage, <LSTag Tooltip="Immune">Immunity</LSTag> to Cold damage, and <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="Strength">Strength</LSTag> based <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag> and <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. Bifrost - <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag> no longer slows you, and are incapable of slipping on ice. In addition, dealing damage to enemies while enraged will afflict enemies with one turn of <LSTag Type="Status" Tooltip="FROSTBITE">Frigidity</LSTag>. + <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag> no longer slows you, and you are incapable of slipping on ice. In addition, dealing damage to enemies while enraged will afflict them with one turn of <LSTag Type="Status" Tooltip="FROSTBITE">Frigidity</LSTag>. Frigid Omen Upon dealing damage to enemies with a melee based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> while enraged, a <LSTag Type="Spell" Tooltip="Projectile_RayOfFrost">Ray of Frost</LSTag> will fire toward another enemy within [1] of your target. @@ -179,12 +179,12 @@ When dealing damage to an enemy while enraged, you apply one stack of <LSTag Type="Status" Tooltip="MAG_FROST">Encrusted With Frost</LSTag>. Glacial Bellow - During combat, you exude an icy area which deals Cold damage to enemies within [1] of you, equal to your <LSTag Tooltip="AbilityModifier">Charisma Modifier</LSTag>. + During combat, you exude an icy aura which deals Cold damage to enemies within [1] of you, equal to your <LSTag Tooltip="AbilityModifier">Charisma Modifier</LSTag>. Glacial Bellow - Affected creature is surrounded by an icy area which deals Cold damage to enemies within [1] of them, equal to their <LSTag Tooltip="AbilityModifier">Charisma Modifier</LSTag>. The area persists for as long as they remain enraged. + Affected creature is surrounded by an icy aura which deals Cold damage to enemies within [1] of them, equal to their <LSTag Tooltip="AbilityModifier">Charisma Modifier</LSTag>. The aura persists for as long as they remain enraged. Tundral Strike - Upon being damaged by an enemy, you may expend your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> in order to retaliate with <LSTag Type="Spell" Tooltip="Rush_TundralStrike">Tundral Strike</LSTag>, dealing damage to all enemies in a line toward them and inflicting <LSTag Type="Status" Tooltip="CHILLED">Chilled</LSTag> for one turn. + Upon being damaged by an enemy, you may expend your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> to retaliate with <LSTag Type="Spell" Tooltip="Rush_TundralStrike">Tundral Strike</LSTag>, dealing damage to all enemies in a line toward them and inflicting <LSTag Type="Status" Tooltip="CHILLED">Chilled</LSTag> for one turn. Tundral Strike Upon being damaged by an enemy, retaliate with <LSTag Type="Spell" Tooltip="Rush_TundralStrike">Tundral Strike</LSTag>, dealing damage to all enemies in a line toward them and inflicting <LSTag Type="Status" Tooltip="CHILLED">Chilled</LSTag> for one turn. @@ -199,7 +199,7 @@ Rage: Giant's Blood Enrage and drastically increase in both size and musculature. Rage: Giant's Blood - Affected creature has drastically increased in both size and musculature, improving all of their physical capabilities and causing them to deal an additional [1] damage with all <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attacks</LSTag> and while unarmed.<br><br>In addition, this creature has <LSTag Tooltip="Resistant">Resistance</LSTag> to physical damage, as well as <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="Strength">Strength</LSTag> based <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag> and <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. + Affected creature has drastically increased in both size and musculature, improving all their physical capabilities and causing them to deal an additional [1] damage with all <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attacks</LSTag> and while unarmed.<br><br>In addition, this creature has <LSTag Tooltip="Resistant">Resistance</LSTag> to physical damage, as well as <LSTag Tooltip="Advantage">Advantage</LSTag> on <LSTag Tooltip="Strength">Strength</LSTag> based <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag> and <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. Head Over Heels While enraged, you gain access to <LSTag Type="Spell" Tooltip="Target_BootOfTheGiants">Stormheel</LSTag>. @@ -218,9 +218,9 @@ Upon making a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> while enraged, you deal damage equal to your <LSTag Tooltip="AbilityModifier">Strength Modifier</LSTag> in a [1] area. This can be toggled at any time. Frontline Backbreaker - Upon using <LSTag Type="Spell" Tooltip="Target_BootOfTheGiants">Stormheel</LSTag> or <LSTag Type="Spell" Tooltip="Throw_MightyImpel">Mighty Impel</LSTag> to displace an enemy, they become <LSTag Type="Status" Tooltip="GIANT_STAGGERED">Staggered</LSTag>. After Staggering another creature, you are able to immediately dive to their location, smashing your weapon down upon them. This followup action cannot miss. + Upon using <LSTag Type="Spell" Tooltip="Target_BootOfTheGiants">Stormheel</LSTag> or <LSTag Type="Spell" Tooltip="Throw_MightyImpel">Mighty Impel</LSTag> to displace an enemy, they become <LSTag Type="Status" Tooltip="GIANT_STAGGERED">Staggered</LSTag>. After Staggering another creature, you are able to immediately dive to their location, smashing your weapon down upon them. This follow-up action cannot miss. Staggered - Affected creature is vulnerable to a guaranteed followup attack from the Barbarian that applied this status. + Affected creature is vulnerable to a guaranteed follow-up attack from the Barbarian that applied this status. Frontline Backbreaker Dive toward a <LSTag Type="Status" Tooltip="GIANT_STAGGERED">Staggered</LSTag> creature, smashing your weapon down upon them. This action cannot miss. @@ -228,7 +228,7 @@ While enraged, all damage rolls are made with <LSTag Tooltip="Advantage">Advantage</LSTag> against creatures that are Large or smaller. Titanic Strength - While enraged, dealing damage to another creature will always knock them <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag>. In addition, your <LSTag Tooltip="TwoHanded">Two-Handed Weapons</LSTag> are now considered to be <LSTag Tooltip="Versatile">Versatile</LSTag>, allowing you to dual-wield them. + While enraged, dealing damage to another creature will always knock them <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag>. In addition, your <LSTag Tooltip="TwoHanded">Two-Handed Weapons</LSTag> are now considered <LSTag Tooltip="Versatile">Versatile</LSTag>, allowing you to dual-wield them. @@ -238,7 +238,7 @@ Path of Ferocity - You exist as a thing of nightmares - lopsided heaps of entrails thrown indescriminately marking your passing. + You exist as a thing of nightmares - lopsided heaps of entrails thrown indiscriminately marking your passing. @@ -288,16 +288,16 @@ Forcibly succeed any <LSTag Tooltip="SavingThrow">Saving Throw</LSTag>. Death Glare - Use your <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> in order to potentially <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidate</LSTag> a target. + Use your <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> to potentially <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidate</LSTag> a target. Eyes of Fury - Menace an enemy and attempt to instil a great sense of <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidation</LSTag> within them. + Menace an enemy and attempt to instil a dreadful feeling of <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidation</LSTag> within them. Faceoff - If an enemy damages you, use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> in order to potentially <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidate</LSTag> them. - If an enemy damages you, attempt to instil a great sense of <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidation</LSTag> within them. + If an enemy damages you, use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> to potentially <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidate</LSTag> them. + If an enemy damages you, attempt to instil a dreadful feeling of <LSTag Type="Status" Tooltip="INTIMIDATING_PRESENCE">Intimidation</LSTag> within them. Furious Criticals - While enraged, the number you need in order to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by one. + While enraged, the number you need to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by one. Lands Stride <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag> no longer slows you down. While enraged, you benefit from the effects of <LSTag Type="Status" Tooltip="WATER_WALK_BARBARIAN">Water Walk</LSTag>. @@ -333,7 +333,7 @@ At the beginning of any combat encounter, you enrage as a free action. At the end of any combat encounter, if still enraged, you regain one <LSTag Type="ActionResource" Tooltip="Rage">Rage Charge</LSTag>. Tempered Retaliation - While enraged, gain the ability to immediately retaliate upon taking damage, spending your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> in order to make an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against your aggressor. + While enraged, gain the ability to immediately retaliate upon taking damage, spending your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> to make an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against your aggressor. Tempered Retaliation While enraged, immediately retaliate upon taking damage, making an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against your aggressor. diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Bard).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Bard).xml index e59e887..36d940b 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Bard).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Bard).xml @@ -20,10 +20,10 @@ Affected creature's performance has reached the best part! All performance related passives have been greatly enhanced! Taking damage can end this creature's performance. Encore (Performative Verse) - Affected creature may use one of their <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> in order to resume their performance where they left off. Should they choose to do so, they will regain their charge of Bardic Inspiration after three turns. + Affected creature may use one charge of <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> to resume their performance where they left off. Should they choose to do so, they will regain their charge of Bardic Inspiration after three turns. Encore (Performative Chorus) - Affected creature may use one of their <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> in order to resume their performance where they left off. Should they choose to do so, they will regain their charge of Bardic Inspiration after three turns. + Affected creature may use one charge of <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> to resume their performance where they left off. Should they choose to do so, they will regain their charge of Bardic Inspiration after three turns. First Note Affected creature will restore one charge of <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> when this status expires. @@ -90,7 +90,7 @@ Captivation Under the tutelage of fey creatures, you've mastered the craft of captivation - both positive and negative. A presence that simply cannot be ignored. Mantle of Inspiration - While <LSTag Type="Spell" Tooltip="Shout_Bard_Perform_Whistle">Performing</LSTag> in combat, you imbue allies within [1] of you with a sense of alluringly Charismatic panache, causing them to recover <LSTag Tooltip="HitPoints">Hit Points</LSTag> each turn equal to their <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. If an ally is hit by a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> while under the effects of your <LSTag Type="Status" Tooltip="MANTLEOFINSPIRATION">Mantle of Inspiration</LSTag>, the attacker immediately becomes <LSTag Type="Status" Tooltip="CHARMED">Charmed</LSTag> for the rest of their turn. + While <LSTag Type="Spell" Tooltip="Shout_Bard_Perform_Whistle">Performing</LSTag> in combat, you imbue allies within [1] of you with a sense of alluringly charismatic panache, causing them to recover <LSTag Tooltip="HitPoints">Hit Points</LSTag> each turn equal to their <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. If an ally is hit by a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> while under the effects of your <LSTag Type="Status" Tooltip="MANTLEOFINSPIRATION">Mantle of Inspiration</LSTag>, the attacker immediately becomes <LSTag Type="Status" Tooltip="CHARMED">Charmed</LSTag> for the rest of their turn. Mantle of Inspiration Affected creature regains <LSTag Tooltip="HitPoints">Hit Points</LSTag> each turn equal to their <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. If hit by a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag>, the attacker immediately becomes <LSTag Type="Status" Tooltip="CHARMED">Charmed</LSTag> for the rest of their turn. @@ -98,9 +98,9 @@ Captivation Enemies within range of your Performance are forced to make all <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> with <LSTag Tooltip="Disadvantage">Disadvantage</LSTag> unless made against you. Cover of Captivation - When you are about to be damaged, you may spend one of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> charges in order to negate the damage you would have taken. + When you are about to be damaged, you may spend one of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> charges to negate the damage you would have taken. Cover of Captivation - When you are about to be damaged, spend one of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> charges in order to negate the damage you would have taken. + When you are about to be damaged, spend one of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> charges to negate the damage you would have taken. Cover of Captivation Affected creature will negate the next instance of damage taken. @@ -117,7 +117,7 @@ Captivation College of Lore - You pursue beauty and truth, collecting knowledge from scholarly tomes to peasants' tales, and use your gifts to hold both audiences and enemies Spellbound. + You pursue beauty and truth, collecting knowledge from scholarly tomes to peasants' tales, and use your gifts to hold both audiences and enemies spellbound. The Best Kept Secrets Learn two Spells from the Magical Secrets pool per level, rather than one.<br><br>Upon reaching a state of <LSTag Type="Status" Tooltip="PERFORMATIVE_CHORUS">Performative Chorus</LSTag>, you may cast a Spell without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. @@ -125,7 +125,7 @@ Lore Secrets of the Lore Upon casting <LSTag Type="Spell" Tooltip="Target_BardicInspiration">Bardic Inspiration</LSTag> on an ally, your next Spell will not consume a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Secrets of the Lore - Affected creature's next Spell that they cast will not consume a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Affected creature's next Spell they cast will not consume a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Mystic Echoes When an enemy fails a <LSTag Tooltip="SavingThrow">Saving Throw</LSTag> against one of your Spells, restore one charge of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag>. This effect can trigger once per turn. @@ -193,14 +193,14 @@ Steel Climactic Strikes Once per turn while <LSTag Type="Spell" Tooltip="Shout_Bard_Perform_Whistle">Performing</LSTag> in combat, landing a killing blow or <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> with a weapon based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> will immediately put you into a state of <LSTag Type="Status" Tooltip="PERFORMATIVE_CHORUS">Performative Chorus</LSTag>. - + College of Valour You wander the land to witness and relate the deeds of the mighty, keeping alive the memory of heroes of the past and inspiring heroes of the future. Refined Bardic Inspiration - Through determination and valor, you have refined your craft. You gain <LSTag Type="Spell" Tooltip="Target_BardicInspiration_Combat">Refined Bardic Inspiration</LSTag>.<br><br>Upon reaching a state of <LSTag Type="Status" Tooltip="PERFORMATIVE_CHORUS">Performative Chorus</LSTag>, you may grant Refined Bardic Inspiration to all allies within [1]. + Through determination and valour, you have refined your craft. You gain <LSTag Type="Spell" Tooltip="Target_BardicInspiration_Combat">Refined Bardic Inspiration</LSTag>.<br><br>Upon reaching a state of <LSTag Type="Status" Tooltip="PERFORMATIVE_CHORUS">Performative Chorus</LSTag>, you may grant Refined Bardic Inspiration to all allies within [1]. Refined Bardic Inspiration Inspire an ally to add a +[1] bonus to their next <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>, <LSTag Tooltip="AbilityCheck">Ability Check</LSTag>, <LSTag Tooltip="SavingThrow">Saving Throw</LSTag>.<br><br>They can also choose to add a +[1] bonus to the damage their next weapon attack deals, or to their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> to shield them from an attack. Refined Bardic Inspiration @@ -218,17 +218,17 @@ Valour Valiant Roll Add a +[1] bonus to your next <LSTag Tooltip="AbilityCheck">Ability Check</LSTag>. - Song of Valor - Your <LSTag Type="Spell" Tooltip="Shout_SongOfRest">Song of Rest</LSTag> has grown into a full blown Song of Valor! Once per <LSTag Tooltip="LongRest">Long Rest</LSTag>, provide the benefits of a full Long Rest to yourself and nearby allies. - Song of Valor + Song of Valour + Your <LSTag Type="Spell" Tooltip="Shout_SongOfRest">Song of Rest</LSTag> has grown into a full blown Song of Valour! Once per <LSTag Tooltip="LongRest">Long Rest</LSTag>, provide the benefits of a full Long Rest to yourself and nearby allies. + Song of Valour Revitalize yourself and nearby allies as though you had taken a <LSTag Tooltip="LongRest">Long Rest</LSTag>. - Valorous Camaraderie + Valourous Camaraderie You may select two additional targets with your <LSTag Type="Spell" Tooltip="Target_BardicInspiration_Combat">Refined Bardic Inspiration</LSTag>. In addition, applying your Bardic Inspiration to an ally causes enemies within [1] of them to take [2]. - Font of Valor - Your Font of Inspiration now overflows with valor! In addition to fully restoring all three charges of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> at the beginning of combat, you now also restore one charge every three turns for as long as combat persists. - Font of Valor + Font of Valour + Your Font of Inspiration now overflows with valour! In addition to fully restoring all three charges of your <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> at the beginning of combat, you now also restore one charge every three turns for as long as combat persists. + Font of Valour Affected creature will restore one charge of <LSTag Type="ActionResource" Tooltip="BardicInspiration">Bardic Inspiration</LSTag> when this status expires. Valiance Supreme @@ -236,7 +236,7 @@ Valour Valiance Supreme Affected creature will deal the maximum amount of damage possible on their next attack. - Reliable Valor + Reliable Valour When you make an <LSTag Tooltip="AbilityCheck">Ability Check</LSTag> with a <LSTag Tooltip="Skill">Skill</LSTag> you are <LSTag Tooltip="Proficiency">Proficient</LSTag> in, you are no longer able to fail the roll. @@ -253,7 +253,7 @@ Valour Aggressive Rhythm While <LSTag Type="Spell" Tooltip="Shout_Bard_Perform_Whistle">Performing</LSTag> in combat, emit an aura across [1] which provides a +2 bonus to allied damage rolls.<br><br>While projecting your <LSTag Type="Status" Tooltip="PERFORMATIVE_VERSE">Performative Verse</LSTag> or <LSTag Type="Status" Tooltip="PERFORMATIVE_CHORUS">Performative Chorus</LSTag>, this bonus increases to +3 or +4, respectively. Aggressive Rhythm - While in the presence of an allied Bard's performance, this creature recieves a +[1] bonus to all damage rolls. + While in the presence of an allied Bard's performance, this creature receives a +[1] bonus to all damage rolls. Discerning Insult As a <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag>, reduce the confidence of your target, applying a -1d4 penalty to their <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>, <LSTag Tooltip="AbilityCheck">Ability Checks</LSTag>, or <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Cleric).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Cleric).xml index 5694a53..5a1fcae 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Cleric).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Cleric).xml @@ -65,14 +65,14 @@ Affected creature is considered to be Undead. They have <LSTag Tooltip="Immune">Immunity</LSTag> to Necrotic and Poison damage. Harvest - While within [1] of a corpse, they radiate a necrotic aura, dealing [2] to all enemies within [3] at the start of each of their turns and preventing them from recovering <LSTag Tooltip="HitPoints">Hit Points</LSTag>.<br><br>When damaging a creature suffering from a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag>, they receive one additional stack as well. This can be toggled at any time. + While within [1] of a corpse, they radiate a necrotic aura, dealing [2] to all enemies within [3] at the start of each of their turns and preventing them from recovering <LSTag Tooltip="HitPoints">Hit Points</LSTag>.<br><br>When damaging a creature suffering from a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag>, they receive one additional stack. This can be toggled at any time. Fresh Harvest - Affected corpse is radiating a necrotic aura, dealing [1] to all enemies within [2] at the start of each of their turns and preventing them from recovering <LSTag Tooltip="HitPoints">Hit Points</LSTag>.<br><br>When damaging a creature suffering from a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag>, they receive one additional stack as well. + Affected corpse is radiating a necrotic aura, dealing [1] to all enemies within [2] at the start of each of their turns and preventing them from recovering <LSTag Tooltip="HitPoints">Hit Points</LSTag>.<br><br>When damaging a creature suffering from a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag>, they receive one additional stack. Harvest's Yield - Affected creature is taking [1] at the start of each of their turns and cannot recover <LSTag Tooltip="HitPoints">Hit Points</LSTag>.<br><br>If the affected creature is also suffering from a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag>, they receive one additional stack per turn as well. + Affected creature is taking [1] at the start of each of their turns and cannot recover <LSTag Tooltip="HitPoints">Hit Points</LSTag>.<br><br>If the affected creature is also suffering from a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag>, they receive one additional stack per turn. Insurmountable Suffering - When damaging enemies you ignore all forms of <LSTag Tooltip="Resistant">Resistances</LSTag> and <LSTag Tooltip="Immune">Immunities</LSTag> to Necrotic damage. + When damaging enemies, you ignore all forms of <LSTag Tooltip="Resistant">Resistances</LSTag> and <LSTag Tooltip="Immune">Immunities</LSTag> to Necrotic damage. True Pestilence At the beginning of each of their turns, creatures with a <LSTag Type="Status" Tooltip="PLAGUEOFROT">Curse of Rot</LSTag> spread it to their allies within [1] of them. @@ -107,7 +107,7 @@ Discharge - Once per action, when dealing damage to a creature, you create projectiles of of Cold, Lightning, or Thunder. These projectiles jump to two other enemies within [1] of your target, dealing damage equal to your levels in Cleric to all three targets. + Once per action, when dealing damage to a creature, you create projectiles of Cold, Lightning, or Thunder. These projectiles jump to two other enemies within [1] of your target, dealing damage equal to your levels in Cleric to all three targets. Discharge (Cold) Once per action, when dealing damage to a creature, you create jagged shards of ice. These shards jump to two other enemies within [1] of your target, dealing Cold damage equal to your levels in Cleric to all three targets. Discharge (Lightning) @@ -115,7 +115,7 @@ Discharge (Thunder) Once per action, when dealing damage to a creature, you create booming spheres of Thunder. These spheres jump to two other enemies within [1] of your target, dealing Thunder damage equal to your levels in Cleric to all three targets. Eruptive Discharge - Once per action, when dealing damage to a creature, you create projectiles of of Cold, Lightning, or Thunder. These projectiles jump to all other enemies within [1] of your target, dealing damage equal to your levels in Cleric to all targets. + Once per action, when dealing damage to a creature, you create projectiles of Cold, Lightning, or Thunder. These projectiles jump to all other enemies within [1] of your target, dealing damage equal to your levels in Cleric to all targets. Eruptive Discharge (Cold) Once per action, when dealing damage to a creature, you create jagged shards of ice. These shards jump to all other enemies within [1] of your target, dealing Cold damage equal to your levels in Cleric to all targets. Eruptive Discharge (Lightning) @@ -124,7 +124,7 @@ Once per action, when dealing damage to a creature, you create booming spheres of Thunder. These spheres jump to all other enemies within [1] of your target, dealing Thunder damage equal to your levels in Cleric to all targets. Destructive Wrath - When dealing Cold, Lightning or Thunder based damage, you may expend a <LSTag Type="ActionResource" Tooltip="ChannelDivinity">Channel Divinity</LSTag> charge in order to maximize the damage dealt for that action. + When dealing Cold, Lightning or Thunder based damage, you may expend a <LSTag Type="ActionResource" Tooltip="ChannelDivinity">Channel Divinity</LSTag> charge to maximize the damage dealt for that action. Destructive Wrath When dealing Cold, Lightning or Thunder damage, maximize the damage dealt for that action. @@ -177,7 +177,7 @@ Make an additional <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> or <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attacks</LSTag> as a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>. War God's Vessel - When you utilize your War God's Blessing in order to succeed an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>, the bonus to your Attack Rolls remains active for three turns. + When you utilize your War God's Blessing to succeed an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>, the bonus to your Attack Rolls remains active for three turns. War God's Vessel Affected character has a +10 bonus to <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>. @@ -189,7 +189,7 @@ Holy Divinations - Blessed be the Cleric who receives such gracious gifts from their god.<br>A veritable sign commanding prayers become power. + Blessed be the Cleric who receives such gracious gifts from their deity.<br>A veritable sign commanding prayers become power. Aegis Gain <LSTag Tooltip="Advantage">Advantage</LSTag> on all Constitution based <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. @@ -198,7 +198,7 @@ Upon landing a killing blow or <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> on a non-allied creature, emit an aura which <LSTag Type="Status" Tooltip="BLESS">Blesses</LSTag> all allies within [1] of you for three turns. Blood for Blood - The first time you heal a creature each turn, the number you need in order to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by 1. This effect will reset upon landing a Critical Hit. + The first time you heal a creature each turn, the number you need to roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> is reduced by 1. This effect will reset upon landing a Critical Hit. Blood for Blood Affected creature will roll <LSTag Tooltip="CriticalHit">Critical Hits</LSTag> more easily. The number required is reduced by 1 for each stack of Blood for Blood. This effect will reset once they have rolled a Critical Hit. @@ -212,10 +212,10 @@ At the end of any combat encounter, emit a healing aura across [1] which restores +1d6 <LSTag Tooltip="HitPoints">Hit Points</LSTag> multiplied by your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag> to yourself and all allies. Ethereal Intuition - Permanently gain the affects of <LSTag Type="Status" Tooltip="GUIDANCE">Guidance</LSTag> and <LSTag Type="Status" Tooltip="RESISTANCE">Resistance</LSTag>. + Permanently gain the effects of <LSTag Type="Status" Tooltip="GUIDANCE">Guidance</LSTag> and <LSTag Type="Status" Tooltip="RESISTANCE">Resistance</LSTag>. Fell Repentance - When an enemy makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against an ally within [1], you may use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> in order to retaliate with either <LSTag Type="Spell" Tooltip="Target_ChillTouch">Bone Chill</LSTag>, <LSTag Type="Spell" Tooltip="Target_SacredFlame">Sacred Flame</LSTag> or <LSTag Type="Spell" Tooltip="Target_SparkSurge">Spark Surge</LSTag>. + When an enemy makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against an ally within [1], you may use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> to retaliate with either <LSTag Type="Spell" Tooltip="Target_ChillTouch">Bone Chill</LSTag>, <LSTag Type="Spell" Tooltip="Target_SacredFlame">Sacred Flame</LSTag> or <LSTag Type="Spell" Tooltip="Target_SparkSurge">Spark Surge</LSTag>. Fell Repentance: Bone Chill When an enemy makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against an ally within [1], retaliate with <LSTag Type="Spell" Tooltip="Target_ChillTouch">Bone Chill</LSTag>. Fell Repentance: Sacred Flame @@ -237,11 +237,11 @@ When an enemy damages you with a melee based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>, deal damage to them equal to your <LSTag Tooltip="AbilityModifier">Wisdom Modifier</LSTag> multiplied by two. The type of damage dealt changes depending on your choice of subclass. Immaculate Ward - When an enemy makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you, you may use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and one of your <LSTag Type="ActionResource" Tooltip="ChannelDivinity">Channel Divinity</LSTag> charges in order to receive <LSTag Type="Status" Tooltip="BLADE_WARD_IMMACULATE">Immaculate Blade Ward</LSTag> for one turn. + When an enemy makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you, you may use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and one of your <LSTag Type="ActionResource" Tooltip="ChannelDivinity">Channel Divinity</LSTag> charges to receive <LSTag Type="Status" Tooltip="BLADE_WARD_IMMACULATE">Immaculate Blade Ward</LSTag> for one turn. Immaculate Ward When an enemy makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you, receive <LSTag Type="Status" Tooltip="BLADE_WARD_IMMACULATE">Immaculate Blade Ward</LSTag> for one turn. Immaculate Blade Ward - Affected creature is <LSTag Tooltip="Immune">Immune</LSTag> to the next instance of Bludgeoning, Piercing, or Slashing damage that they would have suffered. + Affected creature is <LSTag Tooltip="Immune">Immune</LSTag> to the next instance of Bludgeoning, Piercing, or Slashing damage they would have suffered. Martyrdom Upon being <LSTag Tooltip="Downed">Downed</LSTag> or killed, erupt as a raging inferno, uncontrollably scorching everything around you. @@ -259,7 +259,7 @@ Emit an aura across [1] which provides <LSTag Type="Status" Tooltip="SANCTUARY">Sanctuary</LSTag> to allies who are <LSTag Tooltip="Downed">Downed</LSTag>. Stalwart - Permanently gain the affects of <LSTag Type="Status" Tooltip="DISPEL_EVIL_AND_GOOD">Dispel Evil and Good</LSTag>. + Permanently gain the effects of <LSTag Type="Status" Tooltip="DISPEL_EVIL_AND_GOOD">Dispel Evil and Good</LSTag>. Stout Believer Gain status immunity to all forms of fear. Additionally, upon healing a creature with a Spell, they receive <LSTag Type="Status" Tooltip="DEATH_WARD">Death Ward</LSTag> for three turns. diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Druid).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Druid).xml index 44c6959..22074b0 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Druid).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Druid).xml @@ -12,7 +12,7 @@ Star Maps: 3 You gain three Star Maps per <LSTag Tooltip="ShortRest">Short Rest</LSTag>, which allow you to cast while under the guidance of <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shapes of the Cosmos</LSTag>. - The number of times you can assume the form of a Wild Shape, or cast Spells as a Dryad. + The number of times you can assume the form of a Wildshape, or cast Spells as a Dryad. Wildshapes The connection to nature gives way to serenity.<br>Feel and become as one. @@ -22,20 +22,20 @@ Used to gain a bit of luck while assuming the form of a Cat. Beastcraft - As a Druid, you may assume the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>. Toggling this passive allows you to Wildshape using either your <LSTag Tooltip="Action">Action</LSTag> or <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>. This may be toggled at any time. + As a Druid, you may assume the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>. Toggling this passive allows you to Wildshape using either your <LSTag Tooltip="Action">Action</LSTag> or <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>. This may be toggled at any time. - Wild Shape + Wildshape Magically assume the shape of a beast. - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, you cannot speak or cast Spells. You take on the attributes of your beast form - excluding your <LSTag Tooltip="Intelligence">Intelligence</LSTag>, <LSTag Tooltip="Wisdom">Wisdom</LSTag>, and <LSTag Tooltip="Charisma">Charisma</LSTag> scores. Equipped items will still apply to you while assuming the form of a Wild Shape. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, you cannot speak or cast Spells. You take on the attributes of your beast form - excluding your <LSTag Tooltip="Intelligence">Intelligence</LSTag>, <LSTag Tooltip="Wisdom">Wisdom</LSTag>, and <LSTag Tooltip="Charisma">Charisma</LSTag> scores. Equipped items will still apply to you while assuming the form of a Wildshape. Cannot use. Cannot use. Cannot use. Wild Strike - Once per turn, while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag> and after having made an unarmed or weapon based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> with your main hand, you may make an additional attack for free. + Once per turn, while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag> and after having made an unarmed or weapon based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> with your main hand, you may make an additional attack for free. Return to Form - At the end of combat, immediately return to your natural form and refund one <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charge. This can be toggled at any time. + At the end of combat, immediately return to your natural form and refund one <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charge. This can be toggled at any time. @@ -45,45 +45,45 @@ Cycle of Balance Each turn while in combat, you cycle through one of the four seasons. Each season grants two passive damage buffs equal to your levels in Druid divided by two, as well as damage <LSTag Tooltip="Resistant">Resistances</LSTag> corresponding to your seasonal damage types.<br><br>In addition, each season allows you to morph into a corresponding elemental Myrmidon. Elemental Season: Spring - Affected creature is attuned to the season of Spring. They deal additional Lightning and Thunder damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage as well.<br><br>In addition, they may morph into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Air">Air Myrmidon</LSTag> at any time as a free action. + Affected creature is attuned to the season of Spring. They deal additional Lightning and Thunder damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage.<br><br>In addition, they may morph into an <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Air">Air Myrmidon</LSTag> at any time as a free action. Elemental Season: Summer - Affected creature is attuned to the season of Summer. They deal additional Fire and Radiant damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage as well.<br><br>In addition, they may morph into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Fire">Fire Myrmidon</LSTag> at any time as a free action. + Affected creature is attuned to the season of Summer. They deal additional Fire and Radiant damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage.<br><br>In addition, they may morph into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Fire">Fire Myrmidon</LSTag> at any time as a free action. Elemental Season: Fall - Affected creature is attuned to the season of Fall. They deal additional Poison and Necrotic damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage as well.<br><br>In addition, they may morph into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Earth">Earth Myrmidon</LSTag> at any time as a free action. + Affected creature is attuned to the season of Fall. They deal additional Poison and Necrotic damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage.<br><br>In addition, they may morph into an <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Earth">Earth Myrmidon</LSTag> at any time as a free action. Elemental Season: Winter - Affected creature is attuned to the season of Winter. They deal additional Cold and Force damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage as well.<br><br>In addition, they may morph into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Water">Water Myrmidon</LSTag> at any time as a free action. + Affected creature is attuned to the season of Winter. They deal additional Cold and Force damage equal to their levels in Druid divided by two and are <LSTag Tooltip="Resistant">Resistant</LSTag> to those types of damage.<br><br>In addition, they may morph into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Water">Water Myrmidon</LSTag> at any time as a free action. Cycle of Balance: Air Myrmidon - Shift into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Air">Air Myrmidon</LSTag> as a free action. + Shift into an <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Air">Air Myrmidon</LSTag> as a free action. Cycle of Balance: Fire Myrmidon Shift into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Fire">Fire Myrmidon</LSTag> as a free action. Cycle of Balance: Earth Myrmidon - Shift into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Earth">Earth Myrmidon</LSTag> as a free action. + Shift into an <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Earth">Earth Myrmidon</LSTag> as a free action. Cycle of Balance: Water Myrmidon Shift into a <LSTag Type="Spell" Tooltip="Shout_WildShape_Myrmidon_Water">Water Myrmidon</LSTag> as a free action. Terrasoul The first time each turn that you deal damage with a Spell associated with your seasonal damage types, you gain one use of Seasonal Reprieve.<br><br>The next time that you cast a Spell which deals those same types of damage, your Seasonal Reprieve is spent in place of a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Terrasoul: Spring - Cast your next Spell dealing either Lightning or Thunder damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Cast your next Spell that deals Lightning or Thunder damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Terrasoul: Summer - Cast your next Spell dealing either Fire or Radiant damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Cast your next Spell that deals Fire or Radiant damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Terrasoul: Fall - Cast your next Spell dealing either Necrotic or Poison damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Cast your next Spell that deals Necrotic or Poison damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Terrasoul: Winter - Cast your next Spell dealing either Cold or Force damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Cast your next Spell that deals Cold or Force damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Seasonal Reprieve: Spring - Affected creature may cast their next Spell dealing either Lightning or Thunder damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Affected creature may cast their next Spell that deals Lightning or Thunder damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Seasonal Reprieve: Summer - Affected creature may cast their next Spell dealing either Fire or Radiant damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Affected creature may cast their next Spell that deals Fire or Radiant damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Seasonal Reprieve: Fall - Affected creature may cast their next Spell dealing either Necrotic or Poison damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Affected creature may cast their next Spell that deals Necrotic or Poison damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Seasonal Reprieve: Winter - Affected creature may cast their next Spell dealing either Cold or Force damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. + Affected creature may cast their next Spell that deals Cold or Force damage without expending a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Tempestuous Seasons Gain the ability to manually advance your seasons by expending a <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape Charge</LSTag>, dealing damage within a [1] area. The damage type dealt changes to match the season that you had upon advancing. Tempestuous Seasons - Manually advance your season, dealing damage to all enemies within a [1] area in the process.<br><br>The damage type this deals both changes to match the season that you are currently in, as well as whether or not your target succeeds their <LSTag Tooltip="SavingThrow">Saving Throw</LSTag>. + Manually advance your season, dealing damage to all enemies within a [1] area in the process.<br><br>The damage type this deals changes depending on both the season that you are currently in, as well as whether your target succeeds their <LSTag Tooltip="SavingThrow">Saving Throw</LSTag>. Natural Desolation While in combat, you ignore all forms of damage <LSTag Tooltip="Resistant">Resistances</LSTag> and <LSTag Tooltip="Immune">Immunities</LSTag> associated with your current season. @@ -92,7 +92,7 @@ Upon landing a killing blow or <LSTag Tooltip="CriticalHit">Critical Hit</LSTag>, you immediately trigger <LSTag Type="Passive" Tooltip="TempestuousSeasons">Tempestuous Seasons</LSTag> within a [1] around your target.<br><br>Triggering Tempestuous Seasons in this way will not advance your season. Avatar of Gaia - At the beginning of each turn in combat, you immediately recover all of your <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape Charges</LSTag>. + At the beginning of each turn in combat, you immediately recover all your <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape Charges</LSTag>. @@ -100,7 +100,7 @@ DRUIDCOMPANIONTAGFORDRUIDOVERHAUL Druidic Bond - A bond between you and your Dryad has taken root. Their stats increase for each of your Druid levels and due to their affinity with nature, their Spells may be cast without expending <LSTag Tooltip="SpellSlot">Spell Slots</LSTag>.<br><br>In addition, your Dryad will gain various passive effects depending on the passives that you receive while leveling. + A bond between you and your Dryad has taken root. Their stats increase for each of your Druid levels, and due to their affinity with nature, their Spells may be cast without expending <LSTag Tooltip="SpellSlot">Spell Slots</LSTag>.<br><br>In addition, your Dryad will gain various passive effects depending on the passives that you receive while leveling. <LSTag Type="Image" Info="SoftWarning"/> As a Dryad, your Spells are fueled by nature around you. As such, casting Spells does not require a <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. @@ -123,17 +123,17 @@ At the beginning of each of your turns, create a [1] area of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag>. This can be toggled at any time. Untamed Freedom - You are unaffected by <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag>, as well as your allies during combat. Additionally, your <LSTag Type="Spell" Tooltip="Target_ConjureDryad">Dryad</LSTag> creates a [2] area of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag> at the beginning of each of its turns. + You are unaffected by <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag>, as are your allies during combat. Additionally, your <LSTag Type="Spell" Tooltip="Target_ConjureDryad">Dryad</LSTag> creates a [2] area of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag> at the beginning of each of its turns. Untamed Freedom Affected creature is unaffected by <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag>. Sylvan Resurgence Heal a creature you can see within the nurturing vines of nature. Verdant Aftermath - Upon landing a killing blow, conjure a [1] patch of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag> beneath your targets corpse for three turns. This can be toggled at any time. Additionally, all Spells cast by your Dryad are now cast as a third level Spell. - Upon landing a killing blow, conjure a [1] patch of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag> beneath your targets corpse for three turns. This can be toggled at any time. + Upon landing a killing blow, conjure a [1] patch of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag> beneath your target's corpse for three turns. This can be toggled at any time. Additionally, all Spells cast by your Dryad are now cast as a third level Spell. + Upon landing a killing blow, conjure a [1] patch of <LSTag Type="Status" Tooltip="ENSNARED_VINES">Entangling Vines</LSTag> beneath your target's corpse for three turns. This can be toggled at any time. Verdant Recovery - Each turn, restore one <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charge. + Each turn, restore one <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charge. Blessing of the Oak Father Creatures affected by your <LSTag Type="Passive" Tooltip="Ensnaring_Presence">Ensnaring Presence</LSTag> produce an aura across [1] which <LSTag Type="Status" Tooltip="BLESS">Blesses</LSTag> both you and your allies. @@ -143,10 +143,10 @@ Moonbreak - You gain access to all <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag> forms. While assuming the form of a Wild Shape, you are able to swap to any form as a free action. When swapping to another Wild Shape form in this manner, you retain the same percentage of <LSTag Tooltip="HitPoints">Hit Points</LSTag> of the form you had swapped from. + You gain access to all <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag> forms. While assuming the form of a Wildshape, you can swap to any form as a free action. When swapping to another Wildshape form in this manner, you retain the same percentage of <LSTag Tooltip="HitPoints">Hit Points</LSTag> of the form you swapped from. Wild Infusion - You are able to utilize your <LSTag Tooltip="SpellSlot">Spell Slots</LSTag> in order to infuse your melee attacks with additional elemental damage. + You are able to utilize your <LSTag Tooltip="SpellSlot">Spell Slots</LSTag> to infuse your melee attacks with additional elemental damage. Wild Infusion: Acid Wild Infusion: Cold Wild Infusion: Fire @@ -156,17 +156,17 @@ Infuse the elemental surroundings of nature into your body, causing your attack to deal an additional [1]. Primal Strike - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, you ignore all physical <LSTag Tooltip="Resistant">Resistances</LSTag> when dealing damage. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, you ignore all physical <LSTag Tooltip="Resistant">Resistances</LSTag> when dealing damage. Primal Speed - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, your <LSTag Tooltip="MovementSpeed">Movement Speed</LSTag> is doubled. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, your <LSTag Tooltip="MovementSpeed">Movement Speed</LSTag> is doubled. Wild Strike - Once per turn, while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag> and after having made an unarmed or weapon based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> with your main hand, you may make two additional attacks for free. + Once per turn, while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag> and after having made an unarmed or weapon based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> with your main hand, you may make two additional attacks for free. Lunar Haste - Gain the ability to grant yourself <LSTag Type="Status" Tooltip="HASTE">Haste</LSTag> at will using a <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> Charge. - Spike your adrenaline while in combat, granting yourself the ability to exert beyond your physical limits. While <LSTag Type="Status" Tooltip="HASTE">Hastened</LSTag>, you are able to make one action per turn without expending your <LSTag Tooltip="Action">Action</LSTag>, <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>, or <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag>.<br><br>These Hastened actions generate a stack of <LSTag Type="Status" Tooltip="HASTE_LETHARGY">Exhaustion</LSTag>, and Exhaustion stacks are also generated when damaged. All <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> made against Exhausted creatures are rolled with <LSTag Tooltip="Advantage">Advantage</LSTag>, and should a creature reach ten stacks of Exhaustion, they immediately fall <LSTag Type="Status" Tooltip="UNCONSCIOUS">Unconscious</LSTag> for three turns. + Gain the ability to grant yourself <LSTag Type="Status" Tooltip="HASTE">Haste</LSTag> at will using a <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> Charge. + Spike your adrenaline while in combat, granting yourself the ability to exert beyond your physical limits. While <LSTag Type="Status" Tooltip="HASTE">Hastened</LSTag>, you can make one action per turn without expending your <LSTag Tooltip="Action">Action</LSTag>, <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag>, or <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag>.<br><br>These Hastened actions generate a stack of <LSTag Type="Status" Tooltip="HASTE_LETHARGY">Exhaustion</LSTag>, and Exhaustion stacks are also generated when damaged. All <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> made against Exhausted creatures are rolled with <LSTag Tooltip="Advantage">Advantage</LSTag>, and should a creature reach ten stacks of Exhaustion, they immediately fall <LSTag Type="Status" Tooltip="UNCONSCIOUS">Unconscious</LSTag> for three turns. @@ -196,14 +196,14 @@ Spreading Spores While <LSTag Type="Spell" Tooltip="Shout_SymbioticEntity">Symbiotic Entity</LSTag> is active, you may create a pocket of <LSTag Type="Spell" Tooltip="Target_SpreadingSpores">Spreading Spores</LSTag>. Spreading Spores - Seed an area in deadly spores that deal [1] per turn to all creatures that inhale them except for you and your allies. + Seed an area with deadly spores that deal [1] per turn to all creatures that inhale them, except for you and your allies. Spreading Spores - These virulent spores deal [1] to any who inhale them, with the exception of the Druid that propagated them and their allies. + These virulent spores deal [1] to any who inhale them, except for the Druid that propagated them and their allies. Spreading Spores Affected creature is inhaling dry, throat-closing spores that deal [1] per turn. Necromantic Spores - Upon landing a killing blow or <LSTag Tooltip="CriticalHit">Critical Hit</LSTag>, you create a pocket of <LSTag Type="Spell" Tooltip="Target_SpreadingSpores">Spreading Spores</LSTag>. In addition, You are now capable of animating <LSTag Type="Status" Tooltip="Tooltip_Dangerous_Encounter">Dangerous</LSTag> foes through <LSTag Type="Spell" Tooltip="Target_AnimatingSporesPlayer7">Sovereign Spores</LSTag>. + Upon landing a killing blow or <LSTag Tooltip="CriticalHit">Critical Hit</LSTag>, you create a pocket of <LSTag Type="Spell" Tooltip="Target_SpreadingSpores">Spreading Spores</LSTag>. In addition, you are now capable of animating <LSTag Type="Status" Tooltip="Tooltip_Dangerous_Encounter">Dangerous</LSTag> foes through <LSTag Type="Spell" Tooltip="Target_AnimatingSporesPlayer7">Sovereign Spores</LSTag>. Sovereign Spores Release concentrated spores at a corpse to magically reanimate it as a fungal servant. Animated creatures cannot be directly controlled, but retain all capabilities they had in life. Sovereign Spores are uniquely capable of reanimating nearly any corpse, provided they are still intact.<br><br>Sovereign Spores are capable of reanimating <LSTag Type="Status" Tooltip="Tooltip_Dangerous_Encounter">Dangerous</LSTag> foes, but there is talk of those within your Circle who may be able to reanimate the strongest creatures imaginable... @@ -220,10 +220,10 @@ Circle of the Stars You are guided by the infinite mysteries of the cosmos. It is through your understanding of the stars that your druidic magic gains its potency. Star Map - A map of the stars you can use as a resource to cast while under the guidance of <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shapes of the Cosmos</LSTag>. + A map of the stars you can use as a resource while guided by a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>. Shape of the Cosmos - You may expend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> in order to take on a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag> rather than transforming into a beast. The first time you do so each combat encounter may be done without expending any resources.<br><br>The Shapes of the Cosmos available to you are that of the <LSTag Type="Spell" Tooltip="Shout_Wildshape_Star_Archer">Archer</LSTag>, the <LSTag Type="Spell" Tooltip="Shout_Wildshape_Star_Chalice">Chalice</LSTag>, and the <LSTag Type="Spell" Tooltip="Shout_Wildshape_Star_Dragon">Dragon</LSTag>. + You may expend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> to take on a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag> rather than transforming into a beast. The first time you do so each combat encounter may be done without expending any resources.<br><br>The Shapes of the Cosmos available to you are that of the <LSTag Type="Spell" Tooltip="Shout_Wildshape_Star_Archer">Archer</LSTag>, the <LSTag Type="Spell" Tooltip="Shout_Wildshape_Star_Chalice">Chalice</LSTag>, and the <LSTag Type="Spell" Tooltip="Shout_Wildshape_Star_Dragon">Dragon</LSTag>. Shape of the Cosmos Take on a Shape of the Cosmos, allowing the constellation of a guiding figure to watch over you. @@ -249,7 +249,7 @@ Affected creature may exhale the <LSTag Type="Spell" Tooltip="Zone_StarryForm_Dragon_BreathWeapon">Breath of the Cosmos</LSTag>. Resurgence of the Cosmos - Expend one <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> Charge in order to restore one <LSTag Type="ActionResource" Tooltip="StarMapPoint">Star Map</LSTag>. + Expend one <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> Charge to restore one <LSTag Type="ActionResource" Tooltip="StarMapPoint">Star Map</LSTag>. Singularity While in combat, restore one <LSTag Type="ActionResource" Tooltip="StarMapPoint">Star Map</LSTag> every three turns. @@ -282,43 +282,43 @@ Affected creature has embraced its druidic nature, allowing it to assume the form of a Wildshape. - Wild Shape: Badger + Wildshape: Badger Assume the shape of a giant badger that can <LSTag Type="Spell" Tooltip="Target_Burrow_GiantBadger">Burrow</LSTag> into the ground. Burrow Burrow into the ground and emerge at a target position, possibly knocking nearby creatures <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag>. Tunnel Vision Gain the ability to <LSTag Type="Spell" Tooltip="Target_Burrow_GiantBadger">Burrow</LSTag>, allowing you to move great distances without expending resources. - Wild Shape: Bear - Wild Shape: Bear - Wild Shape: Bear + Wildshape: Bear + Wildshape: Bear + Wildshape: Bear Assume the shape of a bear that can <LSTag Type="Spell" Tooltip="Shout_GoadingRoar_Bear_Summon">Goad</LSTag> enemies into attacking it. Assume the shape of a bear that can <LSTag Type="Spell" Tooltip="Shout_GoadingRoar_Bear_Summon">Goad</LSTag> enemies into attacking it. Goading Roar Roar at nearby enemies to <LSTag Type="Status" Tooltip="TAUNTED">Goad</LSTag> them into attacking you. Ursine Protection - As a bear, you are resistant to even the harshest moments within combat. You have <LSTag Tooltip="Resistant">Resistance</LSTag> to all physical damage. + As a bear, you are resistant to even the harshest attacks. You have <LSTag Tooltip="Resistant">Resistance</LSTag> to all physical damage. Ursine Shielding - Protect all allies within [1] of you, reducing the amount of damage they take from Spells and <LSTag Tooltip="Cantrip">Cantrip</LSTag> by 4. + Protect all allies within [1] of you, reducing the amount of damage they take from Spells and <LSTag Tooltip="Cantrip">Cantrips</LSTag> by 4. Ursine Shielding - Affected creature is magically shielded, reducing the amount of damage they take from Spells and <LSTag Tooltip="Cantrip">Cantrip</LSTag> by 4. + Affected creature is magically shielded, reducing the amount of damage they take from Spells and <LSTag Tooltip="Cantrip">Cantrips</LSTag> by 4. - Wild Shape: Cat + Wildshape: Cat Take the shape of a cat that can avoid attention and distract enemies, forcing them to reroll <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> and <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>. - Wild Shape: Deep Rothé + Wildshape: Deep Rothé Assume the shape of a deep rothé that can <LSTag Type="Spell" Tooltip="Rush_Rush_DeepRothe">Charge</LSTag> through multiple enemies. Gore Impale a target. - Deals an additional [1] to targets with <LSTag Type="Status" Tooltip="DEBRIS_THRESHOLD_LESSER">Lesser Toughness</LSTag> or <LSTag Type="Status" Tooltip="DEBRIS_THRESHOLD">Medium Toughness</LSTag>. + Deals an additional [1] to targets with <LSTag Type="Status" Tooltip="DEBRIS_THRESHOLD_LESSER">Sturdy</LSTag> or <LSTag Type="Status" Tooltip="DEBRIS_THRESHOLD">Medium Toughness</LSTag>. Charge Charge forward, attacking all enemies in the way and possibly knocking them <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag>. Hard Headed Each time that you deal damage, gain a +1 bonus to your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> until the beginning of your next turn. This effect can stack. Hard Headed - Affected creature has received a +1 bonus to their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> for each stack of Hard Headed that they have until the beginning of their next turn. + Affected creature has received a +1 bonus to their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> for each stack of Hard Headed they have until the beginning of their next turn. - Wild Shape: Dilophosaurus + Wildshape: Dilophosaurus Take the shape of a dilophosaurus whose <LSTag Type="Spell" Tooltip="Projectile_CorrosiveSpit_Dilophosaurus">Corrosive Spit</LSTag> can dissolve a target's <LSTag Tooltip="ArmourClass">Armour Class</LSTag>. Corrosive Spit Spray a target with corrosive fluids that slowly melt away its <LSTag Tooltip="ArmourClass">Armour Class</LSTag>. @@ -327,15 +327,15 @@ Affected creature is covered in a corrosive fluid, reducing their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by [1]. The fluid can be washed away with water. The target's Armour Class decreases by [1] per turn, up to a maximum penalty of -[2]. Water removes the fluid and its effects. Clever Girls - When attacking a target under the affects of your <LSTag Type="Spell" Tooltip="Projectile_CorrosiveSpit_Dilophosaurus">Corrosive Spit</LSTag>, you attack with <LSTag Tooltip="Advantage">Advantage</LSTag>. + When attacking a target under the effects of your <LSTag Type="Spell" Tooltip="Projectile_CorrosiveSpit_Dilophosaurus">Corrosive Spit</LSTag>, you attack with <LSTag Tooltip="Advantage">Advantage</LSTag>. - Wild Shape: Dire Raven + Wildshape: Dire Raven Take the shape of a dire raven that can avoid attention and <LSTag Type="Spell" Tooltip="Target_RendVision_Raven_Summon">Blind</LSTag> enemies. Rend Vision Attack a creature's eyes and <LSTag Type="Status" Tooltip="BLINDED">Blind</LSTag> it. - Wild Shape: Dire Wolf - Assume the shape of a dire wolf that can <LSTag Type="Spell" Tooltip="Target_Bite_Wolf_Dire_Wildshape">Expose</LSTag> enemies weak points. + Wildshape: Dire Wolf + Assume the shape of a dire wolf that can <LSTag Type="Spell" Tooltip="Target_Bite_Wolf_Dire_Wildshape">Expose</LSTag> enemies' weak points. Exposing Bite Nip at a target to distract it, exposing a weak point. If your attack hits, the next attack against the target from within [1] will be a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag>. Exposing Bite @@ -345,17 +345,17 @@ Inciting Howl <LSTag Tooltip="MovementSpeed">Movement speed</LSTag> is doubled. - Wild Shape: Giant Spider + Wildshape: Giant Spider Assume the shape of a giant spider that can <LSTag Type="Spell" Tooltip="Target_Web_Spider">Enweb</LSTag> enemies. - Wild Shape: Saber-Tooth + Wildshape: Saber-Tooth Take the shape of a saber-tooth that can <LSTag Type="Spell" Tooltip="Target_RipandShred_SaberTooth_Tiger">Shred Armour</LSTag> and <LSTag Type="Passive" Tooltip="Wildshape_Sabertooth_AnimalisticVitality">Regenerate</LSTag>. Shred Armour Rip into a target's weaknesses, reducing their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by [1]. Animalistic Vitality Regain [1] every round of combat. - Wild Shape: Panther + Wildshape: Panther Take the shape of a panther that can turn invisible with its <LSTag Type="Spell" Tooltip="Shout_Prowl_Panther">Prowl</LSTag>. Prowl Turn <LSTag Type="Status" Tooltip="INVISIBLE">Invisible</LSTag> while stalking your prey. While Invisible, your first attack deals an additional +[1] damage. @@ -368,7 +368,7 @@ Prowling Affected creature is <LSTag Type="Status" Tooltip="INVISIBLE">Invisible</LSTag>. Their next attack will deal an additional +[1] damage. - Wild Shape: Owlbear + Wildshape: Owlbear Take the shape of an owlbear that can <LSTag Type="Spell" Tooltip="Shout_Owlbear_Wildshape_Smash">Rupture</LSTag> the ground and become <LSTag Type="Spell" Tooltip="Shout_Owlbear_Wildshape_Enrage">Enraged</LSTag>. Rupture Rupture the earth, causing debris to tear through nearby objects and creatures. @@ -381,7 +381,7 @@ Rage of the Owl Upon landing a killing blow or <LSTag Tooltip="CriticalHit">Critical Hit</LSTag>, restore one <LSTag Type="ActionResource" Tooltip="Rage">Rage Charge</LSTag>. - Wild Shape: Myrmidon (Air) + Wildshape: Myrmidon (Air) Take the shape of an air myrmidon that can <LSTag Type="Status" Tooltip="STUNNED">Stun</LSTag> targets with an <LSTag Type="Spell" Tooltip="Target_LightningStrike_Myrmidon_Air">Electrified Flail</LSTag> and lock them down within a <LSTag Type="Spell" Tooltip="Target_RagingVortex_Myrmidon_Air">Raging Vortex</LSTag>. Electrified Flail Clout a foe with your lightning-suffused flail, potentially <LSTag Type="Status" Tooltip="STUNNED">Stunning</LSTag> them. @@ -394,12 +394,12 @@ Raging Vortex Affected creature is being dealt [1] per turn while remaining in the vortex. Natural Flight - As a manifestation of one of natures core elements, you are always capable of flight, rather than jumping. + As a manifestation of one of nature's core elements, you are always capable of flight, rather than jumping. Elemental Frame - As a manifestation of one of natures core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Lightning and Thunder damage. + As a manifestation of one of nature's core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Lightning and Thunder damage. - Wild Shape: Myrmidon (Earth) - Take the shape of an earth myrmidon that can increase it's <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by casting <LSTag Type="Spell" Tooltip="Shout_MetalCoating_Myrmidon_Earth">Transmute Steel</LSTag> and obliterate nearby enemies with a <LSTag Type="Spell" Tooltip="Shout_MudSlap_Myrmidon_Earth">Seismic Slam</LSTag>. + Wildshape: Myrmidon (Earth) + Take the shape of an earth myrmidon that can increase its <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by casting <LSTag Type="Spell" Tooltip="Shout_MetalCoating_Myrmidon_Earth">Transmute Steel</LSTag> and obliterate nearby enemies with a <LSTag Type="Spell" Tooltip="Shout_MudSlap_Myrmidon_Earth">Seismic Slam</LSTag>. Earthern Fists Wallop a foe with fists of stone. Transmute Steel @@ -409,32 +409,32 @@ Seismic Slam Overwhelm nearby creatures with painfully heavy sludge, miring the area around yourself in thick mud. Natural Flight - As a manifestation of one of natures core elements, you are always capable of flight, rather than jumping. + As a manifestation of one of nature's core elements, you are always capable of flight, rather than jumping. Elemental Frame - As a manifestation of one of natures core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Acid and Poison damage. + As a manifestation of one of nature's core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Acid and Poison damage. - Wild Shape: Myrmidon (Fire) + Wildshape: Myrmidon (Fire) Take the shape of a fire myrmidon that can erupt foes in a <LSTag Type="Spell" Tooltip="Zone_RangedSwipe_Myrmidon_Fire">Cinderous Inferno</LSTag> and retaliate against attackers with <LSTag Type="Spell" Tooltip="Target_HellishRebuke_Myrmidon">Hellfire's Rebuke</LSTag>. Cinderous Inferno Conjure a mighty eruption of fire. Hellfire's Rebuke React to your next attacker with hellish flames that deal [1]. Natural Flight - As a manifestation of one of natures core elements, you are always capable of flight, rather than jumping. + As a manifestation of one of nature's core elements, you are always capable of flight, rather than jumping. Elemental Frame - As a manifestation of one of natures core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Fire and Radiant damage. + As a manifestation of one of nature's core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Fire and Radiant damage. - Wild Shape: Myrmidon (Water) - Take the shape of a water myrmidon that can heal or destroy with <LSTag Type="Spell" Tooltip="Shout_HealingMist_Myrmidon_Water">Elemental Vapours</LSTag> and pierce enemies with an <LSTag Type="Spell" Tooltip="Projectile_ExplosiveIcicle_Myrmidon_Water">Snap Freeze</LSTag>. + Wildshape: Myrmidon (Water) + Take the shape of a water myrmidon that can heal or destroy with <LSTag Type="Spell" Tooltip="Shout_HealingMist_Myrmidon_Water">Elemental Vapours</LSTag> and pierce enemies with a <LSTag Type="Spell" Tooltip="Projectile_ExplosiveIcicle_Myrmidon_Water">Snap Freeze</LSTag>. Snap Freeze Hurl a ball forged of glistening ice that explodes and creates an ice surface on impact. Elemental Vapours Exude water vapour from your body, healing nearby creatures, or savaging them if you are <LSTag Type="Status" Tooltip="POISONED">Poisoned</LSTag>. - If Poisoned, the vapour will instead deal [1]. + If <LSTag Type="Status" Tooltip="POISONED">Poisoned</LSTag>, the vapour will instead deal [1]. Natural Flight - As a manifestation of one of natures core elements, you are always capable of flight, rather than jumping. + As a manifestation of one of nature's core elements, you are always capable of flight, rather than jumping. Elemental Frame - As a manifestation of one of natures core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Cold and Force damage. + As a manifestation of one of nature's core elements, you are <LSTag Tooltip="Immune">Immune</LSTag> to Cold and Force damage. @@ -451,35 +451,35 @@ When you roll a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> with a Spell, <LSTag Type="Status" Tooltip="PETRIFIED">Petrify</LSTag> your target for one turn. Feral Precision - Gain a +2 bonus to all <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>. This bonus is doubled while assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active. + Gain a +2 bonus to all <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>. This bonus is doubled while assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active. Feral Resilience - Upon utilizing a <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape Charge</LSTag> to assume the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, gain <LSTag Tooltip="TemporaryHitPoints">Temporary Hit Points</LSTag> equal to your Druid level multiplied by four. + Upon utilizing a <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape Charge</LSTag> to assume the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, gain <LSTag Tooltip="TemporaryHitPoints">Temporary Hit Points</LSTag> equal to your Druid level multiplied by four. Ferocious Stand - Gain a +1 bonus to your <LSTag Tooltip="ArmourClass">Armour Class</LSTag>. This bonus is doubled while assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active. + Gain a +1 bonus to your <LSTag Tooltip="ArmourClass">Armour Class</LSTag>. This bonus is doubled while assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active. Instinctive Defense - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, you gain <LSTag Tooltip="Resistant">Resistance</LSTag> to all physical damage. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, you gain <LSTag Tooltip="Resistant">Resistance</LSTag> to all physical damage. Killer Instinct - Gain <LSTag Tooltip="Advantage">Advantage</LSTag> on all damage rolls while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>. + Gain <LSTag Tooltip="Advantage">Advantage</LSTag> on all damage rolls while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>. Mantra of Restoration - While not assuming the form of a Wild Shape, you may expend <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charges in order to restore <LSTag Tooltip="SpellSlot">Spell Slots</LSTag>. Additionally, gain <LSTag Type="Spell" Tooltip="Shout_WildShape_Combat_Heal">Lunar Mend</LSTag>, allowing you to heal yourself while in the form of a Wild Shape. + While not assuming the form of a Wildshape, you may expend <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charges to restore <LSTag Tooltip="SpellSlot">Spell Slots</LSTag>. Additionally, gain <LSTag Type="Spell" Tooltip="Shout_WildShape_Combat_Heal">Lunar Mend</LSTag>, allowing you to heal yourself while in the form of a Wildshape. Solar Rebirth - Call upon your connection to nature in order to restore your <LSTag Tooltip="SpellSlot">Spell Slots</LSTag>. + Call upon your connection to nature to restore your <LSTag Tooltip="SpellSlot">Spell Slots</LSTag>. Lesser Solar Rebirth - Spend a <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charge in order to restore a level one <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Upon reaching level three in Druid, this action will also restore a level two Spell Slot. + Spend a <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charge to restore a level one <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Upon reaching level three in Druid, this action will also restore a level two Spell Slot. Moderate Solar Rebirth - Spend 2 <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charges in order to restore a level three <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Upon reaching level seven in Druid, this action will also restore a level four Spell Slot. + Spend 2 <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charges to restore a level three <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Upon reaching level seven in Druid, this action will also restore a level four Spell Slot. Greater Solar Rebirth - Spend 3 <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charges in order to restore a level five <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Upon reaching level eleven in Druid, this action will also restore a level six Spell Slot. + Spend 3 <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charges to restore a level five <LSTag Tooltip="SpellSlot">Spell Slot</LSTag>. Upon reaching level eleven in Druid, this action will also restore a level six Spell Slot. SpellSlotEnabler Required for Mantra of Restoration to function properly. You should not be able to see this. Lunar Mend - Expend <LSTag Tooltip="SpellSlot">Spell Slots</LSTag> in order to regain <LSTag Tooltip="HitPoints">Hit Points</LSTag> while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>. + Expend <LSTag Tooltip="SpellSlot">Spell Slots</LSTag> to regain <LSTag Tooltip="HitPoints">Hit Points</LSTag> while assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>. Lesser Lunar Mend Expend a Level 1 <LSTag Tooltip="SpellSlot">Spell Slot</LSTag> to heal yourself. Moderate Lunar Mend @@ -494,9 +494,9 @@ Expend a Level 6 <LSTag Tooltip="SpellSlot">Spell Slot</LSTag> to heal yourself. Natural Bounty - Once per turn, upon landing a killing blow or rolling a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> on an enemy, restore one of your <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charges. + Once per turn, upon landing a killing blow or rolling a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> on an enemy, restore one of your <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charges. Natural Bounty - Once per turn, upon landing a killing blow or rolling a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> on an enemy, restore one of your <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charges. + Once per turn, upon landing a killing blow or rolling a <LSTag Tooltip="CriticalHit">Critical Hit</LSTag> on an enemy, restore one of your <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charges. Natural Resurgence While in combat, regenerate <LSTag Tooltip="HitPoints">Hit Points</LSTag> each turn equal to your <LSTag Tooltip="AbilityModifier">Wisdom Modifier</LSTag>. This passive has no effect while <LSTag Tooltip="Downed">Downed</LSTag>. @@ -505,7 +505,7 @@ Gain <LSTag Tooltip="Resistant">Resistance</LSTag> to Cold, Fire, and Lightning damage. Nature's Wrath - Use your <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charges to deal an additional +1d12 Cold, Lightning, or Poison damage on any successful <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> made with a weapon. + Use your <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charges to deal an additional +1d12 Cold, Lightning, or Poison damage on any successful <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> made with a weapon. Elemental Fury: Cold Deal an additional +1d12 Cold damage. Elemental Fury: Poison @@ -514,26 +514,26 @@ Deal an additional +1d12 Lightning damage. Pack Leader - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, damaging other creatures potentially <LSTag Type="Status" Tooltip="TAUNTED">Goads</LSTag> them into attacking you. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, damaging other creatures potentially <LSTag Type="Status" Tooltip="TAUNTED">Goads</LSTag> them into attacking you. Primal Bloodletter - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active, you have a chance to inflict <LSTag Type="Status" Tooltip="GAPING_WOUND">Gaping Wounds</LSTag> on your target when you make a successful <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active, you have a chance to inflict <LSTag Type="Status" Tooltip="GAPING_WOUND">Gaping Wounds</LSTag> on your target when you make a successful <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>. Primal Surge - Deal additional damage while <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shaped</LSTag> equal to your <LSTag Tooltip="AbilityModifier">Wisdom Modifier</LSTag>. + Deal additional damage while <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshaped</LSTag> equal to your <LSTag Tooltip="AbilityModifier">Wisdom Modifier</LSTag>. Primal Takedown - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active, you have a chance to knock your target <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag> when you make a successful <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, a <LSTag Type="Spell" Tooltip="Shout_ShapeoftheCosmos">Shape of the Cosmos</LSTag>, or while <LSTag Type="Status" Tooltip="SYMBIOTIC_ENTITY">Symbiotic Entity</LSTag> is active, you have a chance to knock your target <LSTag Type="Status" Tooltip="PRONE">Prone</LSTag> when you make a successful <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>. Shapechanger's Versatility - Outside of combat, you may <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag> as a free action. + Outside of combat, you may <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag> as a free action. Territorial Dominance Gain <LSTag Tooltip="Advantage">Advantage</LSTag> when making an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against a target in <LSTag Type="Status" Tooltip="DIFFICULT_TERRAIN">Difficult Terrain</LSTag>. Wild Stride - While in combat, regenerate one <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charge every three turns. + While in combat, regenerate one <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charge every three turns. Wild Stride - Affected creature will recover one <LSTag Type="ActionResource" Tooltip="WildShape">Wild Shape</LSTag> charge when this status expires. + Affected creature will recover one <LSTag Type="ActionResource" Tooltip="WildShape">Wildshape</LSTag> charge when this status expires. \ No newline at end of file diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Fighter).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Fighter).xml index ea90641..6a154da 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Fighter).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (Fighter).xml @@ -9,7 +9,7 @@ Manoeuvres are powerful attacks that utilize your <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Dice</LSTag>. Second Wind - Once per combat encounter, upon dropping to 50% of your total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, you restore [1] Hit Points at the end of your turn. The amount of dice rolled is equal to your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. + Once per combat encounter, upon dropping to 50% of your total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, you restore [1] Hit Points at the end of your turn. The number of dice rolled is equal to your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. Second Wind Affected creature will restore [1] <LSTag Tooltip="HitPoints">Hit Points</LSTag> at the end of their turn. @@ -30,7 +30,7 @@ Focused Weave Your basic <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attacks</LSTag> no longer utilize <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag>. As such, they can no longer miss your targets or roll <LSTag Tooltip="CriticalHit">Critical Hits</LSTag>. While active, your basic Ranged Weapon Attack is considered to be a <LSTag Tooltip="Cantrip">Cantrip</LSTag>.<br><br>In addition, while active, your Elemental Fletchings will fire stronger, alternative arrows. This can be toggled at any time. Focused Weave - Loose a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> which cannot miss or roll <LSTag Tooltip="CriticalHit">Critical Hits</LSTag>. Disable <LSTag Type="Passive" Tooltip="FocusedWeave">Focused Weave</LSTag> in order to return to standard Ranged Weapon Attacks. + Loose a <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attack</LSTag> which cannot miss or roll <LSTag Tooltip="CriticalHit">Critical Hits</LSTag>. Disable <LSTag Type="Passive" Tooltip="FocusedWeave">Focused Weave</LSTag> to return to standard Ranged Weapon Attacks. Elemental Fletching Infuse the weave itself into your arcane quiver, providing <LSTag Tooltip="RangedWeaponAttack">Ranged Weapon Attacks</LSTag> with various elemental effects. @@ -59,7 +59,7 @@ Loose an arrow roaring like an inferno, which creates a fiery explosion, dealing damage in a [1] radius and <LSTag Type="Status" Tooltip="BURNING">Burning</LSTag> your targets. Elemental Fletching: Lightning Infusion - Infuse magical energy into your arcane quiver, gaining the ability to fire <LSTag Type="Spell" Tooltip="Projectile_ElementalFletching_Lightning">Lightning Arrows</LSTag>, damaging multiple enemies in an line.<br><br>If <LSTag Type="Passive" Tooltip="FocusedWeave">Focused Weave</LSTag> is active, you instead fire <LSTag Type="Spell" Tooltip="Projectile_ElementalFletching_Lightning_Focused">Surging Arrows</LSTag> - bolts then fork from your original target, dealing half damage to two other enemies within [1] of them. + Infuse magical energy into your arcane quiver, gaining the ability to fire <LSTag Type="Spell" Tooltip="Projectile_ElementalFletching_Lightning">Lightning Arrows</LSTag>, damaging multiple enemies in a line.<br><br>If <LSTag Type="Passive" Tooltip="FocusedWeave">Focused Weave</LSTag> is active, you instead fire <LSTag Type="Spell" Tooltip="Projectile_ElementalFletching_Lightning_Focused">Surging Arrows</LSTag> - bolts then fork from your original target, dealing half damage to two other enemies within [1] of them. Focused Fletching: Surging Arrow Loose an arrow of intense lightning, causing lightning bolts to fork from your original target, dealing half damage to two other enemies within [1] of them. Elemental Fletching: Lightning Arrow @@ -114,7 +114,7 @@ Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_2Cold">Elemental Fletching: Frost Infusion</LSTag>. Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_3Fire">Elemental Fletching: Searing Infusion</LSTag>. Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_4Lightning">Elemental Fletching: Lightning Infusion</LSTag>. - Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_5Necrotic">Elemental Fletching: Necrotic Infusion</LSTag>. + Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_5Necrotic">Elemental Fletching: Lifebreak Infusion</LSTag>. Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_6Poison">Elemental Fletching: Poisonous Infusion</LSTag>. Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_7Psychic">Elemental Fletching: Psychic Infusion</LSTag>. Gain <LSTag Type="Spell" Tooltip="Shout_ElementalFletching_8Radiant">Elemental Fletching: Radiant Infusion</LSTag>. @@ -126,7 +126,7 @@ Arcane Finesse: Gateway Create two Arcane Gates, which any creature may then use to teleport between. Arcane Finesse: Gateway - An Arcane Gateway creatures may use in order to teleport. + An Arcane Gateway creatures may use to teleport. Arcane Finesse: Quiver Port Teleport to a nearby location. @@ -157,9 +157,9 @@ Affected creature has <LSTag Tooltip="Resistant">Resistance</LSTag> to all forms of physical damage. However, enemies have <LSTag Tooltip="Advantage">Advantage</LSTag> when making <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> against them. Champion's Windstorm - Once per combat encounter, upon dropping to 50% of your total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, you restore [1] Hit Points at the end of your turn. The amount of dice rolled is equal to your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. In addition to this, you gain <LSTag Type="Spell" Tooltip="Shout_SecondWind">Champion's Windstorm</LSTag>. + Once per combat encounter, upon dropping to 50% of your total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, you restore [1] Hit Points at the end of your turn. The number of dice rolled is equal to your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. In addition to this, you gain <LSTag Type="Spell" Tooltip="Shout_SecondWind">Champion's Windstorm</LSTag>. Champion's Windstorm - Once per combat encounter, restore [1] <LSTag Tooltip="HitPoints">Hit Points</LSTag>. The amount of dice rolled is equal to your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. + Once per combat encounter, restore [1] <LSTag Tooltip="HitPoints">Hit Points</LSTag>. The number of dice rolled is equal to your <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. Challenger's Presence Killing a <LSTag Type="Status" Tooltip="CHALLENGERS_CALL">Challenged</LSTag> enemy refreshes the cooldown of both <LSTag Type="Spell" Tooltip="Shout_SecondWind">Champion's Windstorm</LSTag> and <LSTag Type="Spell" Tooltip="Shout_ImprovedActionSurge">Champion's Surge</LSTag>. @@ -330,7 +330,7 @@ Rather than being restored on a <LSTag Tooltip="ShortRest">Short Rest</LSTag>, your Combat Techniques are on individual cooldowns. Currently, your Combat Techniques refresh once every three turns.<br><br>As a Frontier Knight, you are capable of permanently learning the unique weapon based actions of gear you come across on your travels. Upon learning an action from a piece of gear, it is immediately destroyed. Steadfast Onslaught - When damaging a creature with one of your Combat Techniques, you may spend a <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Dice</LSTag> in order to increase the damage dealt. + When damaging a creature with one of your Combat Techniques, you may spend a <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to increase the damage dealt. Steadfast Onslaught Deal an extra [1] damage to a creature when damaging them with one of your Combat Techniques. @@ -354,12 +354,12 @@ Swap places with a nearby ally. Bracing Strike - If an enemy you can see moves close to you, you can use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and a <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> in order to make a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> against that creature. + If an enemy you can see moves close to you, you can use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and a <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to make a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> against that creature. Bracing Strike Make a <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attack</LSTag> against an enemy who enters your range. Charge - Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> in order to <LSTag Type="Status" Tooltip="DASH">Dash</LSTag> and <LSTag Type="Status" Tooltip="DISENGAGE">Disengage</LSTag>. + Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to <LSTag Type="Status" Tooltip="DASH">Dash</LSTag> and <LSTag Type="Status" Tooltip="DISENGAGE">Disengage</LSTag>. Charge <LSTag Type="Status" Tooltip="DASH">Dash</LSTag> and <LSTag Type="Status" Tooltip="DISENGAGE">Disengage</LSTag>. @@ -394,7 +394,7 @@ <LSTag Type="Status" Tooltip="DISTRACTED">Distract</LSTag> your target, giving your allies <LSTag Tooltip="Advantage">Advantage</LSTag> on their next <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against it. Evasive Footwork - Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> in order to increase your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by 2 for three turns. + Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to increase your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by 2 for three turns. Increase your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by 2. Affected creature's <LSTag Tooltip="ArmourClass">Armour Class</LSTag> is increased by 2. @@ -429,11 +429,11 @@ Make an attack which potentially <LSTag Type="Status" Tooltip="FRIGHTENED">Frightens</LSTag> your target. Parrying Stance - Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> in order to enter into a defensive stance. Your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> increases by 10 until the next time another creature makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you. + Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to enter a defensive stance. Your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> increases by 10 until the next time another creature makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you. Parrying Stance - Enter into a defensive stance, increasing your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by 10 until the next time another creature makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you. + Enter a defensive stance, increasing your <LSTag Tooltip="ArmourClass">Armour Class</LSTag> by 10 until the next time another creature makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against you. Parrying Stance - Affected creature has entered into a defensive stance. Their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> has increased by 10 until the next time another creature makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against them. + Affected creature has entered a defensive stance. Their <LSTag Tooltip="ArmourClass">Armour Class</LSTag> has increased by 10 until the next time another creature makes an <LSTag Tooltip="AttackRoll">Attack Roll</LSTag> against them. Precision Attacks Spend a <LSTag Type="ActionResource" Tooltip="BonusActionPoint">Bonus Action</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to add a +2 bonus to the result of your weapon based <LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> for three turns. @@ -450,7 +450,7 @@ Deal an additional and potentially push your target back by [1]. Quick Toss - Spend a <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> in order to <LSTag Type="Spell" Tooltip="Throw_Throw">Throw</LSTag> a grenade or weapon that has the <LSTag Tooltip="Thrown">Thrown</LSTag> weapon property. + Spend a <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> and <LSTag Type="ActionResource" Tooltip="SuperiorityDie">Superiority Die</LSTag> to <LSTag Type="Spell" Tooltip="Throw_Throw">Throw</LSTag> a grenade or weapon that has the <LSTag Tooltip="Thrown">Thrown</LSTag> weapon property. Quick Toss <LSTag Type="Spell" Tooltip="Throw_Throw">Throw</LSTag> a grenade or weapon that has the <LSTag Tooltip="Thrown">Thrown</LSTag> weapon property. @@ -487,7 +487,7 @@ Affected creature is <LSTag Tooltip="Resistant">Resistant</LSTag> to all forms of physical damage while remaining under 50% of their total <LSTag Tooltip="HitPoints">Hit Points</LSTag>. Challenger's Call - When an ally within [1] of you is damaged while below 50% of their total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> in order to immediately <LSTag Type="Status" Tooltip="CHALLENGERS_CALL">Challenge</LSTag> that enemy, as well as any additional enemies within [2] of the aggressor. + When an ally within [1] of you is damaged while below 50% of their total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, use your <LSTag Type="ActionResource" Tooltip="ReactionActionPoint">Reaction</LSTag> to immediately <LSTag Type="Status" Tooltip="CHALLENGERS_CALL">Challenge</LSTag> that enemy, as well as any additional enemies within [2] of the aggressor. Challenger's Call When an ally within [1] is damaged while below 50% of their total <LSTag Tooltip="HitPoints">Hit Points</LSTag>, immediately <LSTag Type="Status" Tooltip="CHALLENGERS_CALL">Challenge</LSTag> that enemy, as well as any additional enemies within [2] of the aggressor. Challenged diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (General).xml b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (General).xml index 7cd94dd..a5f7e4e 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (General).xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Classes Reworked (General).xml @@ -466,7 +466,7 @@ Once per turn, after having made an unarmed or weapon based <LSTag Tooltip="AttackRoll">Attack Roll</LSTag>, or after having cast a Spell, you may make an additional attack for free.<Br><Br>This passive acts as a replacement of <LSTag Type="Passive" Tooltip="ExtraAttack">Extra Attack</LSTag>. Lunar Instinct - While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, you gain an additional <LSTag Type="ActionResource" Tooltip="ActionPoint">Action</LSTag>. + While assuming the form of a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, you gain an additional <LSTag Type="ActionResource" Tooltip="ActionPoint">Action</LSTag>. Beastial Instinct Gain an additional <LSTag Type="ActionResource" Tooltip="ActionPoint">Action</LSTag>. diff --git a/Home Brew - Comprehensive Reworks/Localization/English/Gear Reworked.xml b/Home Brew - Comprehensive Reworks/Localization/English/Gear Reworked.xml index 795c05e..6980555 100644 --- a/Home Brew - Comprehensive Reworks/Localization/English/Gear Reworked.xml +++ b/Home Brew - Comprehensive Reworks/Localization/English/Gear Reworked.xml @@ -1402,7 +1402,7 @@ Lunar Vitality Affected creature has gained [1] <LSTag Tooltip="TemporaryHitPoints">Temporary Hit Points</LSTag>. While they have these Temporary Hit Points, all incoming damage is reduced by [2]. Lunar Bestial Fortitude - Gain a +[1] bonus to your <LSTag Tooltip="ArmourClass">Armour Class</LSTag>. Additionally, you roll with <LSTag Tooltip="Advantage">Advantage</LSTag> on all <LSTag Tooltip="SavingThrow">Saving Throws</LSTag> against Spells. This effect persists while Wild Shaped. + Gain a +[1] bonus to your <LSTag Tooltip="ArmourClass">Armour Class</LSTag>. Additionally, you roll with <LSTag Tooltip="Advantage">Advantage</LSTag> on all <LSTag Tooltip="SavingThrow">Saving Throws</LSTag> against Spells. This effect persists while Wildshaped. Second Chance @@ -1848,7 +1848,7 @@ Beast Totem A small wooden idol carved into the shape of several different beasts. - Upon becoming enraged or assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, gain three stacks of <LSTag Type="Status" Tooltip="MAG_MOMENTUM">Momentum</LSTag>. + Upon becoming enraged or assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, gain three stacks of <LSTag Type="Status" Tooltip="MAG_MOMENTUM">Momentum</LSTag>. Booyahg Bloodwell Vial Goblin spellcasters, or "Booyahgs" act as shamanistic healers for their tribe. @@ -1961,7 +1961,7 @@ Totem of Dread Whatever this is meant to represent, it is of great importance to the Illithid. - Upon becoming enraged or assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, gain <LSTag Type="Status" Tooltip="JWL_Status_TotemDread">Thirst for Dominance</LSTag> for [1] turns. + Upon becoming enraged or assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, gain <LSTag Type="Status" Tooltip="JWL_Status_TotemDread">Thirst for Dominance</LSTag> for [1] turns. Thirst for Dominance Affected creature has a bonus to <LSTag Tooltip="MeleeWeaponAttack">Melee Weapon Attacks</LSTag> and damage equal to their <LSTag Tooltip="ProficiencyBonus">Proficiency Bonus</LSTag>. @@ -2086,7 +2086,7 @@ Spirit Totem A small wooden idol dedicated to renowned forest spirits. Phatasmal Guardian - While not enraged or assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shaped</LSTag>, if your health drops below [1]% you gain <LSTag Type="Status" Tooltip="GREATER_INVISIBILITY">"Greater Invisibility"</LSTag> for [2] turns. + While not enraged or assuming a <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshaped</LSTag>, if your health drops below [1]% you gain <LSTag Type="Status" Tooltip="GREATER_INVISIBILITY">"Greater Invisibility"</LSTag> for [2] turns. Blood of Ahmarreld A bloodwell vial from the ancient and powerful sorcerer Ahmarreld. @@ -2200,7 +2200,7 @@ Ornate Dragon Totem Carefully crafted by artisans from across the sea, this totem is imbued with great power. - When you <LSTag Type="Status" Tooltip="RAGE">Rage</LSTag> or <LSTag Type="Spell" Tooltip="Shout_WildShape">Wild Shape</LSTag>, gain <LSTag Type="Status" Tooltip="ALCH_POTION_FLYING">Flying</LSTag> for [1] turns. + When you <LSTag Type="Status" Tooltip="RAGE">Rage</LSTag> or <LSTag Type="Spell" Tooltip="Shout_WildShape">Wildshape</LSTag>, gain <LSTag Type="Status" Tooltip="ALCH_POTION_FLYING">Flying</LSTag> for [1] turns. Dragon Bloodwell Vial The blood of a powerful dragon is held within.