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2-2 jobs skill rebalance (Part 1) (2018 patch/Renewal) and small skill fixes #3229
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MishimaHaruna
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Merged
2-2 jobs skill rebalance (Part 1) (2018 patch/Renewal) and small skill fixes #3229
MishimaHaruna
merged 11 commits into
HerculesWS:rebalance
from
guilherme-gm:old-job-rebalances-3
May 25, 2024
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MishimaHaruna
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May 24, 2024
- Fixed casting time changed: 1.5s -> 0.5s - Variable casting time changed: 1.5s -> 1s - Global delay changed: 1.5s -> 0.5s - 1s cooldown added - Self damage is removed From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Damage formula changed - Old: (100 + 30 x SkillLevel)% ATK Shield weight gives extra flat damage - Now: (80 x SkillLevel + Shield Weight + Shield Upgrade x 4)% ATK From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Additionally gives +10% of Equipment ASPD From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Chance of breaking target weapon increased - Old: SkillLevel % - New: (3 x SkillLevel)% - It now uses basic/default meelee damage calculation (instead of special formula) - Damage formula changed: - Old: [100% + (Skill Level x 20)]% (ATK + MATK) - New: [(Skill Level x 60) + (Potion_Research_Lv x 10)]% ATK From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Chance of breaking target armor increased - Old: 3/7/10/12/13% - New: 5/15/25/35/45% - It now uses basic/default ranged physical damage calculation (instead of special formula) - Damage formula changed: - Old: [200% + (Skill Level x 80)]% (ATK + MATK) - New: [(Skill Level x 200) + (Potion_Research_Lv x 100)]% ATK From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
For Renewal Acid Terror damage is applied in a bundle of 5 hits isntead of a single damage
- SP cost reduced: 20 -> 15 - Damage increased - Old: [100 + (Skill Level x 40)]% - New: [50 + (Skill Level x 150)]% - Damage debuff changed - Old: 20% more damage for 5 seconds or 7 hits - New: 30% more damage (15% on boss monsters) for 10 seconds From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
before this commit, only part of the skillratio value was being halved when using bows, because skillratio by default is 100. the correct behavior for bows in backstab is to halve the entire skillratio value (including the initial 100%)
- Skill mechanics changed - No longer needs to be behind the target to use skill - No longer ignores accuracy check - No longer usable from Hiding state - Now increases skill Hit by 4 per skill level - Number of hits changed: - Old: 1 hit - New: 2 hits with Dagger, 1 hit with other weapons - SP cost reduced: 16 -> 12 - Cooldown added: 0.5s - Number of hits changed From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
- Also increases Attack Speed by 1% per Skill Level From massive skills rebalance (1st/2nd/transclass) (2018.10.31)
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Signed-off-by: Haru <haru@dotalux.com>
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Dependency
This PR depends on #3223 , all commits from #3223 are included in this one. The first commit original to this PR is:
Pull Request Prelude
Draft Reason
This PR by itself is ready and I don't think there will be further changes, unless someone finds an issue or a review asks for some change.
BUT, the rebalance in main official servers came at once, so I believe the right thing to do is to merge this PR together with the rest of the rebalance (that will be in other PRs).
So I will keep this as draft for now, but feel free to give an early review :)
Changes Proposed
The main purpose of this PR is to introduce the rebalance of part of the 2-2 jobs skills. This change affects Renewal-only.
On official servers this came along with rebalances of 1st, 2nd jobs and transclass too. I am working in additional PRs for the remaining 2-2, including bard/dancer, being in separate PRs in order to keep those PRs in a reasonable size.
The implementation in this PR is based on kRO and kRO zero patch notes, iRO Wiki, rAthena and divine pride info, along with some in-game testing. I can't say everything is 100% accurate because there were discrepancies between different sources, and I could not test everything in kRO, but should be quite close.
I won't list all the rebalance changes in the PR description, but it may be checked in each commit text. Also, the commits are in the same order as they appear in the references below.
Affected jobs/skills
References:
Additionally, there were 3 changes not related to the rebalance patch that is being applied in this PR (since it just appeared exactly where I was touching 😅 )
Huge thanks to Asheraf and skyleo for helping me with some tests/validations of how it should work.
Issues addressed:
Part of #2727