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A lot of rendering refactors related to libraries (and a few extras) #1267
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Original file line number | Diff line number | Diff line change |
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@@ -22,6 +22,8 @@ const Backend = new HttpApi(null, { | |
initGamepad() | ||
initShortcuts() | ||
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const storage: Storage = window.localStorage | ||
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i18next | ||
// load translation using http -> see /public/locales | ||
// learn more: https://github.com/i18next/i18next-http-backend | ||
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@@ -34,7 +36,7 @@ i18next | |
interpolation: { | ||
escapeValue: false | ||
}, | ||
lng: 'en', | ||
lng: storage.getItem('language') || 'en', | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. when selecting a language other than |
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react: { | ||
useSuspense: true | ||
}, | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,13 @@ | ||
import './index.css' | ||
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import React, { lazy, useContext, useEffect, useRef, useState } from 'react' | ||
import React, { | ||
lazy, | ||
useContext, | ||
useEffect, | ||
useMemo, | ||
useRef, | ||
useState | ||
} from 'react' | ||
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import ContextProvider from 'src/state/ContextProvider' | ||
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@@ -23,13 +30,19 @@ export default function Library(): JSX.Element { | |
layout, | ||
libraryStatus, | ||
refreshing, | ||
refreshingInTheBackground, | ||
category, | ||
filter, | ||
epic, | ||
gog, | ||
recentGames, | ||
favouriteGames, | ||
libraryTopSection | ||
libraryTopSection, | ||
filterText, | ||
platform, | ||
filterPlatform, | ||
hiddenGames, | ||
showHidden | ||
} = useContext(ContextProvider) | ||
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const [showModal, setShowModal] = useState({ | ||
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@@ -109,26 +122,127 @@ export default function Library(): JSX.Element { | |
setInstalling(newInstalling) | ||
}, [libraryStatus]) | ||
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// select library and sort | ||
let libraryToShow = category === 'epic' ? epic.library : gog.library | ||
libraryToShow = libraryToShow.sort( | ||
(a: { title: string }, b: { title: string }) => { | ||
const filterLibrary = (library: GameInfo[], filter: string) => { | ||
if (!library) { | ||
return [] | ||
} | ||
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if (filter.includes('UE_')) { | ||
return library.filter((game) => { | ||
if (!game.compatible_apps) { | ||
return false | ||
} | ||
return game.compatible_apps.includes(filter) | ||
}) | ||
} else { | ||
switch (filter) { | ||
case 'unreal': | ||
return library.filter( | ||
(game) => | ||
game.is_ue_project || game.is_ue_asset || game.is_ue_plugin | ||
) | ||
case 'asset': | ||
return library.filter((game) => game.is_ue_asset) | ||
case 'plugin': | ||
return library.filter((game) => game.is_ue_plugin) | ||
case 'project': | ||
return library.filter((game) => game.is_ue_project) | ||
default: | ||
return library.filter((game) => game.is_game) | ||
} | ||
} | ||
} | ||
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const filterByPlatform = (library: GameInfo[], filter: string) => { | ||
if (category === 'epic' && platform === 'linux') { | ||
return library.filter((game) => game.is_game) | ||
} | ||
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const isMac = ['osx', 'Mac'] | ||
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switch (filter) { | ||
case 'win': | ||
return library.filter((game) => { | ||
return game.is_installed | ||
? game.install.platform === 'windows' | ||
: process.platform === 'darwin' | ||
? !game.is_mac_native | ||
: !game.is_linux_native | ||
}) | ||
case 'mac': | ||
return library.filter((game) => { | ||
return game.is_installed | ||
? isMac.includes(game.install.platform ?? '') | ||
: game.is_mac_native | ||
}) | ||
case 'linux': | ||
return library.filter((game) => { | ||
return game.is_installed | ||
? game.install.platform === 'linux' | ||
: game.is_linux_native | ||
}) | ||
default: | ||
return library.filter((game) => game.is_game) | ||
} | ||
} | ||
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// select library | ||
const libraryToShow = useMemo(() => { | ||
let library = category === 'epic' ? epic.library : gog.library | ||
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// filter | ||
try { | ||
const filterRegex = new RegExp(filterText, 'i') | ||
const textFilter = ({ title, app_name }: GameInfo) => | ||
filterRegex.test(title) || filterRegex.test(app_name) | ||
library = filterByPlatform( | ||
filterLibrary(library, filter).filter(textFilter), | ||
filterPlatform | ||
) | ||
} catch (error) { | ||
console.log(error) | ||
} | ||
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// hide hidden | ||
const hiddenGamesAppNames = hiddenGames.list.map((hidden) => hidden.appName) | ||
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if (!showHidden) { | ||
library = library.filter( | ||
(game) => !hiddenGamesAppNames.includes(game.app_name) | ||
) | ||
} | ||
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// sort | ||
library = library.sort((a: { title: string }, b: { title: string }) => { | ||
const gameA = a.title.toUpperCase().replace('THE ', '') | ||
const gameB = b.title.toUpperCase().replace('THE ', '') | ||
return sortDescending ? (gameA > gameB ? -1 : 1) : gameA < gameB ? -1 : 1 | ||
} | ||
) | ||
const installed = libraryToShow.filter((g) => g.is_installed) | ||
const notInstalled = libraryToShow.filter( | ||
(g) => !g.is_installed && !installing.includes(g.app_name) | ||
) | ||
const installingGames = libraryToShow.filter((g) => | ||
installing.includes(g.app_name) | ||
) | ||
libraryToShow = sortInstalled | ||
? [...installed, ...installingGames, ...notInstalled] | ||
: libraryToShow | ||
}) | ||
const installed = library.filter((g) => g.is_installed) | ||
const notInstalled = library.filter( | ||
(g) => !g.is_installed && !installing.includes(g.app_name) | ||
) | ||
const installingGames = library.filter((g) => | ||
installing.includes(g.app_name) | ||
) | ||
library = sortInstalled | ||
? [...installed, ...installingGames, ...notInstalled] | ||
: library | ||
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return library | ||
}, [ | ||
category, | ||
epic, | ||
gog, | ||
filter, | ||
filterText, | ||
filterPlatform, | ||
sortDescending, | ||
sortInstalled, | ||
showHidden | ||
]) | ||
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// top section | ||
const showRecentGames = | ||
libraryTopSection === 'recently_played' && | ||
!!recentGames.length && | ||
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@@ -139,29 +253,25 @@ export default function Library(): JSX.Element { | |
!!favouriteGames.list.length && | ||
category !== 'unreal' | ||
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const favourites: GameInfo[] = [] | ||
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if (showFavourites) { | ||
const favouriteAppNames = favouriteGames.list.map( | ||
(favourite) => favourite.appName | ||
) | ||
epic.library.forEach((game) => { | ||
if (favouriteAppNames.includes(game.app_name)) favourites.push(game) | ||
}) | ||
gog.library.forEach((game) => { | ||
if (favouriteAppNames.includes(game.app_name)) favourites.push(game) | ||
}) | ||
} | ||
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const dlcCount = epic.library.filter((lib) => lib.install.is_dlc) | ||
const numberOfGames = | ||
category === 'epic' | ||
? epic.library.length - dlcCount.length | ||
: gog.library.length | ||
const favourites: GameInfo[] = useMemo(() => { | ||
const tempArray: GameInfo[] = [] | ||
if (showFavourites) { | ||
const favouriteAppNames = favouriteGames.list.map( | ||
(favourite) => favourite.appName | ||
) | ||
epic.library.forEach((game) => { | ||
if (favouriteAppNames.includes(game.app_name)) tempArray.push(game) | ||
}) | ||
gog.library.forEach((game) => { | ||
if (favouriteAppNames.includes(game.app_name)) tempArray.push(game) | ||
}) | ||
} | ||
return tempArray | ||
}, [showFavourites, favouriteGames, epic, gog]) | ||
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return ( | ||
<> | ||
<Header numberOfGames={numberOfGames} /> | ||
<Header list={libraryToShow} /> | ||
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<div className="listing"> | ||
<span id="top" /> | ||
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@@ -184,9 +294,9 @@ export default function Library(): JSX.Element { | |
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<h3 className="libraryHeader">{titleWithIcons()}</h3> | ||
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{refreshing && <UpdateComponent inline />} | ||
{refreshing && !refreshingInTheBackground && <UpdateComponent inline />} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I added this |
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{!refreshing && ( | ||
{(!refreshing || refreshingInTheBackground) && ( | ||
<GamesList | ||
library={libraryToShow} | ||
layout={layout} | ||
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The
refresh
function called right after this line also prints this same string to the logs, it gave the impression that the epic library was getting refreshed twice when it didn't.