diff --git a/Assets/HOTK/Example Content/UI Scripts/DropdownSaveLoadController.cs b/Assets/HOTK/Example Content/UI Scripts/DropdownSaveLoadController.cs index 59c3248..470dc37 100644 --- a/Assets/HOTK/Example Content/UI Scripts/DropdownSaveLoadController.cs +++ b/Assets/HOTK/Example Content/UI Scripts/DropdownSaveLoadController.cs @@ -1,15 +1,11 @@ -using System; -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Dropdown))] public class DropdownSaveLoadController : MonoBehaviour { - - public HOTK_Overlay OverlayToSave; public InputField UsernameField; @@ -42,7 +38,6 @@ public class DropdownSaveLoadController : MonoBehaviour public Button SaveNewButton; public Button CancelNewButton; - public Dropdown Dropdown { get { return _dropdown ?? (_dropdown = GetComponent()); } @@ -52,11 +47,6 @@ public Dropdown Dropdown private static string NewString = "New.."; - // Use this for initialization - void Start () { - - } - public void OnEnable() { if (TwitchSettingsSaver.SavedSettings.Count == 0) @@ -232,9 +222,4 @@ public void OnSaveNameChanged() SaveNewButton.interactable = true; } } - - // Update is called once per frame - void Update () { - - } }