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CCLargeScrollingTileMap

A scrollable hex tile map for large board game worlds

Goals

  • Maintain ~50-60 FPS even when mutiple actions are running

Todo

  • Lazy loading of fresh tiles in large blocks (20-100 tiles) from server
  • Slice up and lazy load in background image of static graphics (Like Google Maps)
  • Do not render background image tiles that are off screen

Done

  • Do not render tiles that are off screen
  • Combine Cocos2D with UIScrollView to get the native iOS feeling
  • Parse colors from image into map data (like forest, water, mountains and other static terrain)

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A scrollable hex tile map for large board game worlds

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