A scrollable hex tile map for large board game worlds
- Maintain ~50-60 FPS even when mutiple actions are running
- Lazy loading of fresh tiles in large blocks (20-100 tiles) from server
- Slice up and lazy load in background image of static graphics (Like Google Maps)
- Do not render background image tiles that are off screen
- Do not render tiles that are off screen
- Combine Cocos2D with UIScrollView to get the native iOS feeling
- Parse colors from image into map data (like forest, water, mountains and other static terrain)