diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_Item.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_Item.uc index c2be560e0..f410b55e7 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_Item.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_Item.uc @@ -2420,7 +2420,6 @@ function bool IsMissionObjectiveItem() /// ``` function int GetNumUpgradeSlots() { - local Object ThisObj; local XComLWTuple Tuple; Tuple = new class'XComLWTuple'; diff --git a/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_LadderProgress.uc b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_LadderProgress.uc index 71bbecc9a..d325f874f 100644 --- a/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_LadderProgress.uc +++ b/X2WOTCCommunityHighlander/Src/XComGame/Classes/XComGameState_LadderProgress.uc @@ -1009,7 +1009,6 @@ private static function UpdateUnitState( XComGameState StartState, XComGameState local X2WeaponUpgradeTemplate WeaponUpgradeTemplate; local name ItemName; local XComGameState_Item PrimaryWeapon; - local X2WeaponTemplate WeaponTemplate; local array WeaponUpgrades; local int index; local array BackpackItems; @@ -1119,7 +1118,6 @@ private static function UpdateUnitState( XComGameState StartState, XComGameState PrimaryWeapon = UnitState.GetPrimaryWeapon( ); PrimaryWeapon = XComGameState_Item( StartState.GetGameStateForObjectID( PrimaryWeapon.ObjectID ) ); - WeaponTemplate = X2WeaponTemplate( PrimaryWeapon.GetMyTemplate( ) ); if (PrimaryWeapon.GetNumUpgradeSlots() > 0) // Single line for Issue #93 PrimaryWeapon.WipeUpgradeTemplates( );