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Add window resizing example (bevyengine#5813)
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# Objective

- Adopted from bevyengine#3836
- Example showcases how to request a new resolution
- Example showcases how to react to resolution changes


Co-authored-by: Andreas Weibye <13300393+Weibye@users.noreply.github.com>
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2 people authored and ItsDoot committed Feb 1, 2023
1 parent 1c7a55e commit d818a1f
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10 changes: 10 additions & 0 deletions Cargo.toml
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Expand Up @@ -1537,6 +1537,16 @@ path = "tests/window/minimising.rs"
[package.metadata.example.minimising]
hidden = true

[[example]]
name = "window_resizing"
path = "examples/window/window_resizing.rs"

[package.metadata.example.window_resizing]
name = "Window Resizing"
description = "Demonstrates resizing and responding to resizing a window"
category = "Window"
wasm = true

# Android
[[example]]
crate-type = ["cdylib"]
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1 change: 1 addition & 0 deletions examples/README.md
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Expand Up @@ -324,6 +324,7 @@ Example | Description
[Multiple Windows](../examples/window/multiple_windows.rs) | Demonstrates creating multiple windows, and rendering to them
[Scale Factor Override](../examples/window/scale_factor_override.rs) | Illustrates how to customize the default window settings
[Transparent Window](../examples/window/transparent_window.rs) | Illustrates making the window transparent and hiding the window decoration
[Window Resizing](../examples/window/window_resizing.rs) | Demonstrates resizing and responding to resizing a window
[Window Settings](../examples/window/window_settings.rs) | Demonstrates customizing default window settings

# Tests
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93 changes: 93 additions & 0 deletions examples/window/window_resizing.rs
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@@ -0,0 +1,93 @@
///! This example illustrates how to resize windows, and how to respond to a window being resized.
use bevy::{prelude::*, window::WindowResized};

fn main() {
App::new()
.insert_resource(ResolutionSettings {
large: Vec2::new(1920.0, 1080.0),
medium: Vec2::new(800.0, 600.0),
small: Vec2::new(640.0, 360.0),
})
.add_plugins(DefaultPlugins)
.add_startup_system(setup_camera)
.add_startup_system(setup_ui)
.add_system(on_resize_system)
.add_system(toggle_resolution)
.run();
}

/// Marker component for the text that displays the current reslution.
#[derive(Component)]
struct ResolutionText;

/// Stores the various window-resolutions we can select between.
#[derive(Resource)]
struct ResolutionSettings {
large: Vec2,
medium: Vec2,
small: Vec2,
}

// Spawns the camera that draws UI
fn setup_camera(mut cmd: Commands) {
cmd.spawn_bundle(Camera2dBundle::default());
}

// Spawns the UI
fn setup_ui(mut cmd: Commands, asset_server: Res<AssetServer>) {
// Node that fills entire background
cmd.spawn_bundle(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..default()
},
..default()
})
.with_children(|root| {
// Text where we display current resolution
root.spawn_bundle(TextBundle::from_section(
"Resolution",
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 50.0,
color: Color::BLACK,
},
))
.insert(ResolutionText);
});
}

/// This system shows how to request the window to a new resolution
fn toggle_resolution(
keys: Res<Input<KeyCode>>,
mut windows: ResMut<Windows>,
resolution: Res<ResolutionSettings>,
) {
let window = windows.get_primary_mut().unwrap();

if keys.just_pressed(KeyCode::Key1) {
let res = resolution.small;
window.set_resolution(res.x, res.y);
}
if keys.just_pressed(KeyCode::Key2) {
let res = resolution.medium;
window.set_resolution(res.x, res.y);
}
if keys.just_pressed(KeyCode::Key3) {
let res = resolution.large;
window.set_resolution(res.x, res.y);
}
}

/// This system shows how to respond to a window being resized.
/// Whenever the window is resized, the text will update with the new resolution.
fn on_resize_system(
mut q: Query<&mut Text, With<ResolutionText>>,
mut resize_reader: EventReader<WindowResized>,
) {
let mut text = q.get_single_mut().unwrap();
for e in resize_reader.iter() {
// When resolution is being changed
text.sections[0].value = format!("{:.1} x {:.1}", e.width, e.height);
}
}

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