Implement Package Remove tool for Unity MCP with domain reload handling #229
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This PR implements the Package Remove tool for Unity MCP, allowing AI assistants to programmatically remove Unity packages from a project's
manifest.jsonfile.Key Features
Core Functionality:
/Packages/manifest.jsonusing Unity-compatibleSystem.Text.JsonAsync Operation Handling:
ResponseCallTool.Processing()status during AssetDatabase refresh operationsPackageRemovalTrackerwith[InitializeOnLoad]to survive domain reloadsMcpPluginUnity.NotifyToolRequestCompleted()Robust Error Handling:
manifest.jsonfilesImplementation Details
The tool follows the established patterns from
TestRunner.Run.cs:MainThread.Instance.RunAsync()for thread safety[RequestID]parameter handlingResponseCallToolwith appropriate status codesAssemblyReloadEvents.afterAssemblyReloadExample Usage:
Testing
Comprehensive unit tests cover:
Files Added
Package.cs- Base class with error definitionsPackage.Remove.cs- Main implementation (283 lines)TestToolPackageRemove.cs- Unit tests (192 lines)Package.Remove.md- Usage documentation.metafiles for proper asset managementThe implementation enables AI assistants to safely manage Unity project dependencies, clean up unused packages, and resolve package conflicts programmatically.
Fixes #228.
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