Releases: J-Shep/GES_DieAnotherDay_Mode
Releases · J-Shep/GES_DieAnotherDay_Mode
Alpha 1.10B
Alpha 1.10B Change: Removed HUD Message: "This Version Is Not Meant To Be Played"
Mode Description
Die Another Day mode is a GoldenEye:Source recreation of Mefy's MOHAA Freeze Tag mode.
This is a team play elimination mode in which players can resurrect their eliminated team mates by interacting with resurrection entities by standing close to them or by firing resurrection beams at them.
CVARS
- dad_resTime : Controls how much time is required to resurrect team mates (Default: 5 seconds)
- dad_usedRELocationRevealTime : Controls the display duration for "used RE" radar icons
(Default: 10 seconds)
Emitted Gameplay Events
SourceMod server plugins could be made to respond to these events:
- "DieAnotherDay_elimination" : 1.Victim's name, 2.Victim's team Number, 3.Killer's name
- "DAD_Resurrection" : 1. Resurrected player's name, 2. Their team number, 3. The name of the player who resurrected them.
Version Change List
- Players can now resurrect their team mates by firing an infinite range resurrection beam at their side's resurrection entities.
- Players can now resurrect multiple team mates simultaneously.
- This mode now has an appropriate score system: player round scores no longer affect their team's match score so now the only way to score match points is by wining rounds by eliminating all the members of the opposing team.
- Resurrection entities will now spawn at player death locations, except when players are killed on ladders or by falling off maps.
- Players are no longer allowed to spawn after joining a team when there's eliminated players, they will instead be eliminated so they won't spawn until a team mate resurrects them or a new round begins.
- Players can now increase their round scores by resurrecting team mates. Kills and resurrections are each worth 1 point.
- When friendly fire is enabled players will now be able to eliminate their team mates: I've decided to allow this because allowing team mate kill victims to respawn allows them to respawn with full health. So a player could prevent a team mate from being eliminated by killing them when they have low health so that they can respawn with full health.
- Server owners can now change the duration of resurrections by using this new CVAR: dad_resTime
- Now when players are resurrected the radar icon for the used RE will become a "Run" icon and will be highlighted yellow for a few seconds showing opposing players where the RE was used. The display duration of this "used RE" radar icon can be changed with this new CVAR: dad_usedRELocationRevealTime
- Elimination and resurrection announcement messages are now coloured blue and red for the different teams.
- The triangle objective icons above resurrection entities now become yellow when they are being used.
- This mode's translations are now included in the GoldenEye:Source language files.