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Performant and Cross Platform Game Engine written in Rust

This is the backend to most of my applications, a cross performant (web supported) game engine with an ECS. It uses wgpu for the rendering and bevy_ecs for the ECS, with more features on the way!

Features

  • GPU Rendering
  • Model Loading
  • Textures
  • Instances
  • UI
  • Custom Camera
  • Lighting
  • Normal Maps
  • Mesh Construction

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