diff --git a/magic/alchemy/aqua-regia.md b/magic/alchemy/aqua-regia.md
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# Aqua Regia
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Aqua Regia is the alchemical name for a mixture of sulfuric and nitric acid. It is one of the few solvents capable of dissolving gold. In alchemy, one of its uses was to mix a small amount with a sample of blood, then use the mixture to draw a ward.
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diff --git a/magic/alchemy/gypsum.md b/magic/alchemy/gypsum.md
index 8146d0e..0e965a8 100644
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# Gypsum
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Gypsum is a mineral that can be ground into a white powder. One of its primary uses in alchemy was for drawing wards.
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diff --git a/magic/alchemy/introduction.md b/magic/alchemy/introduction.md
index ca7db09..0c6b6a7 100644
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# Alchemy
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Alchemy used chemical substances to produce magical effects, as well as magic to induce chemical reactions.
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diff --git a/magic/alchemy/vitriol/green.md b/magic/alchemy/vitriol/green.md
index 9e5cd35..4d30b6d 100644
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# Green Vitriol
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Green vitriol is an iron sulfate that has a few useful properties. In its solid form it appears as green granulated crystal. It is soluble in water, and thus may be used in water-based elixirs and potions. Excess amounts are toxic.
## Uses
diff --git a/magic/alchemy/vitriol/introduction.md b/magic/alchemy/vitriol/introduction.md
index 76fc343..9eea242 100644
--- a/magic/alchemy/vitriol/introduction.md
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@@ -1,5 +1,7 @@
# Vitriol
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Vitriol is the alchemical name for any substance containing a sulfate ion. Vitriols may or may not be hydrous.
## Spirit of Vitriol
diff --git a/magic/arc-e/introduction.md b/magic/arc-e/introduction.md
index ee845ae..dd98836 100644
--- a/magic/arc-e/introduction.md
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# Arcane Engineering (Arc-E)
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Arcane Engineering used architecture, geometry, and mechanical systems to accomplish magical effects.
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diff --git a/magic/hierophancy/introduction.md b/magic/hierophancy/introduction.md
index 694e983..05cb9cc 100644
--- a/magic/hierophancy/introduction.md
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# Hierophancy
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Hierophancy was a category of magic granted by one being to another, often by serving a god or making a deal with some other powerful entity.
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diff --git a/magic/introduction.md b/magic/introduction.md
index ff6f1ac..0c69939 100644
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# Magic Systems
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There are several ways of performing feats of magic that are relatively consistent across the multiverse. Magic involved manipulation of physical forces, usually involving [arcana](../taxonomy/impetiti/arcana/introduction.md), [cogita](../taxonomy/impetiti/arcana/introduction.md), and/or [hyperia](../taxonomy/impetiti/hyperia/introduction.md).
Some of the most common systems of magic were the following.
diff --git a/magic/rune-carving/introduction.md b/magic/rune-carving/introduction.md
index ce61241..bf3754d 100644
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# Rune Carving
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Rune carving involved etching symbols into objects to achieve a magical effect. The 2 primary applications were for enhancements, such as carving a fire rune onto a sword, and rune-casting based divination.
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diff --git a/magic/scriptum-magorum/introduction.md b/magic/scriptum-magorum/introduction.md
index 8eb5089..08eea02 100644
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# Scriptum Magorum
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Scriptum Magorum was a language for writing spells as well as a standard magic interface shared across universes.
Most mages would only interact with Scriptum Magorum far enough to cast spells, though spells could also be written from scratch in the language.
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diff --git a/magic/witchcraft/introduction.md b/magic/witchcraft/introduction.md
index 07bbe6b..d7113e0 100644
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# Witchcraft
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Witchcraft used natural objects and substances, especially botanical ones, to perform magic.
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