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Three main things here:
websocket/websocket.go
: Takes thewebsocket.Conn
from the gorilla/websocket package and wraps it in a struct that implements theonet.DuplexConn
interface. With this, we can treat a websocket connection as a normal streaming protocol similar to TCP.websocket.go
: ImplementsRunWebsocketServer
which starts a websocket server on 443. The websocket server expects to see a port number in the URL path of connections, and it uses that to multiplex the connection to their respectiveTCPServices
.client/websocket.go
: Implementsclient.NewWebsocketClient
which is similar toclient.NewClient
except that instead of a plain TCP connection, it sends the Shadowsocks content over a websocket connection.--
This is only TCP for now, however a similar thing can be done for UDP in a separate PR.