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LootModWorld.cs
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LootModWorld.cs
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using System;
using System.Collections.Generic;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
using Terraria.World.Generation;
namespace Loot
{
/// <summary>
/// This class is responsible for generating modifiers when a world is being created.
/// </summary>
public class LootModWorld : ModWorld
{
// The world has not initialized yet, when it is first updated
public static bool Initialized { get; internal set; }
public override void Initialize()
{
Initialized = false;
}
public override TagCompound Save()
{
return new TagCompound
{
{"initialized", Initialized}
};
}
public override void Load(TagCompound tag)
{
try
{
Initialized = tag.GetBool("initialized");
}
catch (Exception e)
{
Loot.Logger.Error("Error on EMMWorld.Load", e);
}
}
public override void PostUpdate()
{
if (Initialized)
{
return;
}
Initialized = true;
//foreach (var chest in Main.chest.Where(chest => chest != null && chest.x > 0 && chest.y > 0))
//{
// WorldGenModifiersPass.GenerateModifiers(null, ModifierContextMethod.FirstLoad, chest.item.Where(x => !x.IsAir), chest);
//}
}
// TODO hardmode task, generate better modifiers in new biomes etc.
public override void ModifyWorldGenTasks(List<GenPass> tasks, ref float totalWeight)
{
//tasks.Add(new WorldGenModifiersPass("EvenMoreModifiers:WorldGenModifiersPass", 1));
}
//internal sealed class WorldGenModifiersPass : GenPass
//{
// public WorldGenModifiersPass(string name, float loadWeight) : base(name, loadWeight)
// {
// }
// // Attempt rolling modifiers on items
// internal static void GenerateModifiers(GenerationProgress progress, ModifierContextMethod method, IEnumerable<Item> items, object obj = null)
// {
// if (progress != null)
// {
// progress.Message = "Generating modifiers on generated items...";
// }
// foreach (var item in items)
// {
// LootModItem itemInfo = LootModItem.GetInfo(item);
// ModifierPool pool = itemInfo.ModifierPool;
// UnifiedRandom rand = (Main.rand ?? WorldGen.genRand) ?? new UnifiedRandom();
// if (itemInfo.HasRolled || pool != null)
// continue;
// itemInfo.HasRolled = true;
// if (rand != null && rand.NextBool())
// continue;
// ModifierContext ctx = new ModifierContext
// {
// Method = method,
// Item = item,
// Strategy = RollingUtils.Strategies.Normal
// };
// switch (obj)
// {
// case Chest chest:
// ctx.CustomData = new Dictionary<string, object>
// {
// {"chestData", new Tuple<int, int>(chest.x, chest.y)}
// };
// break;
// case Player player:
// ctx.Player = player;
// break;
// }
// pool = itemInfo.RollNewPool(ctx, RollingUtils.Properties.WorldGen);
// pool?.ApplyModifiers(item);
// }
// }
// public override void Apply(GenerationProgress progress)
// {
// Initialized = true;
// foreach (var chest in Main.chest.Where(chest => chest != null && chest.x > 0 && chest.y > 0))
// {
// GenerateModifiers(progress,
// ModifierContextMethod.WorldGeneration,
// chest.item.Where(x => x != null && !x.IsAir && x.IsModifierRollableItem()),
// chest);
// }
// }
//}
}
}