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Refactor/mods #63

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Oct 8, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ public interface ICharacterModList
/// Remove a mod from the mod list. Stops tracking the mod.
/// </summary>
/// <param name="mod"></param>
internal void UnTrackMod(IMod mod);
internal void UnTrackMod(ISkinMod mod);

/// <summary>
/// Enable a mod. This enables the mod.
Expand All @@ -40,9 +40,8 @@ public interface ICharacterModList
/// </summary>
public void DisableMod(Guid modId);

public bool IsModEnabled(IMod mod);
public bool IsModEnabled(ISkinMod mod);

public void SetCustomModName(Guid modId, string newName);

public bool IsMultipleModsActive(bool perSkin = false);

Expand All @@ -66,9 +65,7 @@ public interface ICharacterModList
public bool FolderAlreadyExists(string folderName);

/// <summary>
/// Permanently deletes a mod from the mod list. This deletes entire mod from the mod folder.
/// Deletes a mod from the mod list. This deletes entire mod from the mod folder.
/// </summary>
public void DeleteMod(Guid modId, bool moveToRecycleBin = true);

public void DeleteModBySkinEntryId(Guid skinEntryId, bool moveToRecycleBin = true);
}
20 changes: 4 additions & 16 deletions src/GIMI-ModManager.Core/Contracts/Entities/IMod.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@
using GIMI_ModManager.Core.Entities;

namespace GIMI_ModManager.Core.Contracts.Entities;
namespace GIMI_ModManager.Core.Contracts.Entities;

/// <summary>
/// The Idea behind this interface was that mods might not be folders but could also be archives or some other format
Expand All @@ -22,17 +20,6 @@ public interface IMod : IEqualityComparer<IMod>
/// </summary>
public string OnlyPath { get; }

/// <summary>
/// Custom name of the mod.
/// </summary>
public string CustomName { get; }

/// <summary>
/// Set the custom name of the mod.
/// </summary>
/// <param name="customName"></param>
public void SetCustomName(string customName);

/// <summary>
/// Move the mod to the specified folder. This does not change the folder name.
/// If the drive is different, the mod will be copied and then deleted.
Expand All @@ -42,6 +29,7 @@ public interface IMod : IEqualityComparer<IMod>
/// This needs to be an absolute path to the folder you want to move the mod to.
/// </param>
public void MoveTo(string absPath);

/// <summary>
/// Copies the mod to the specified folder. This does not change the folder name.
/// </summary>
Expand All @@ -60,12 +48,12 @@ public interface IMod : IEqualityComparer<IMod>
public bool Exists();

public bool IsEmpty();

/// <summary>
/// This uses the contents of the mods to compare them
/// </summary>
/// <returns></returns>
public bool DeepEquals(IMod? x, IMod? y);

public byte[] GetContentsHash();

public byte[] GetContentsHash();
}
21 changes: 5 additions & 16 deletions src/GIMI-ModManager.Core/Contracts/Entities/ISkinMod.cs
Original file line number Diff line number Diff line change
@@ -1,25 +1,14 @@
using GIMI_ModManager.Core.Entities;
using GIMI_ModManager.Core.Entities.Mods.SkinMod;

namespace GIMI_ModManager.Core.Contracts.Entities;

public interface ISkinMod : IMod, IEqualityComparer<ISkinMod>
{
public IReadOnlyCollection<string> ImagePaths { get; } // Support multiple images at some point ???
public SkinModSettings? CachedSkinModSettings { get; }
public IReadOnlyCollection<SkinModKeySwap>? CachedKeySwaps { get; }
Guid Id { get; }
public bool HasMergedInI { get; }

public void ClearCache();
public SkinModSettingsManager Settings { get; }
public SkinModKeySwapManager? KeySwaps { get; }

public Task<IReadOnlyCollection<SkinModKeySwap>> ReadKeySwapConfiguration(bool forceReload = false,
CancellationToken cancellationToken = default);

public Task SaveKeySwapConfiguration(ICollection<SkinModKeySwap> updatedKeySwaps,
CancellationToken cancellationToken = default);


public Task<SkinModSettings> ReadSkinModSettings(bool forceReload = false, CancellationToken cancellationToken = default);

public Task SaveSkinModSettings(SkinModSettings skinModSettings,
CancellationToken cancellationToken = default);
public bool ContainsOnlyJasmFiles();
}
16 changes: 13 additions & 3 deletions src/GIMI-ModManager.Core/Contracts/Services/ISkinManagerService.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
using GIMI_ModManager.Core.Contracts.Entities;
using GIMI_ModManager.Core.Entities.Genshin;
using GIMI_ModManager.Core.Services;
using OneOf;
using OneOf.Types;

namespace GIMI_ModManager.Core.Contracts.Services;

Expand All @@ -19,15 +21,18 @@ public Task Initialize(string activeModsFolderPath, string? unloadedModsFolderPa
///
/// </summary>
/// <param name="characterFolderToReorganize">If null, reorganize all mods outside of characters mod folders</param>
/// <param name="disableMods">If true will also disable the mods</param>
/// <returns>Mods moved</returns>
public int ReorganizeMods(GenshinCharacter? characterFolderToReorganize = null);
public Task<int> ReorganizeModsAsync(GenshinCharacter? characterFolderToReorganize = null,
bool disableMods = false);

/// <summary>
/// This looks for mods in characters mod folder that are not tracked by the mod manager and adds them to the mod manager.
/// </summary>
public Task<RefreshResult> RefreshModsAsync(GenshinCharacter? refreshForCharacter = null);

public Task TransferMods(ICharacterModList source, ICharacterModList destination, IEnumerable<Guid> modsEntryIds);
public Task<OneOf<Success, Error<string>[]>> TransferMods(ICharacterModList source, ICharacterModList destination,
IEnumerable<Guid> modsEntryIds);

public Task<string> GetCurrentSwapVariationAsync(Guid characterSkinEntryId);

Expand All @@ -46,6 +51,8 @@ public void ExportMods(ICollection<ICharacterModList> characterModLists, string
SetModStatus setModStatus = SetModStatus.KeepCurrent);

public event EventHandler<ExportProgress>? ModExportProgress;

public ISkinMod? GetModById(Guid id);
}

public enum SetModStatus
Expand All @@ -58,16 +65,19 @@ public enum SetModStatus
public readonly struct RefreshResult
{
public RefreshResult(IReadOnlyCollection<string> modsUntracked, IReadOnlyCollection<ISkinMod> modsTracked,
IReadOnlyCollection<DuplicateMods> modsDuplicate)
IReadOnlyCollection<DuplicateMods> modsDuplicate, IReadOnlyCollection<string> errors)
{
ModsUntracked = modsUntracked;
ModsTracked = modsTracked;
ModsDuplicate = modsDuplicate;
Errors = errors;
}

public IReadOnlyCollection<string> ModsUntracked { get; }
public IReadOnlyCollection<ISkinMod> ModsTracked { get; }

public IReadOnlyCollection<string> Errors { get; }

public IReadOnlyCollection<DuplicateMods> ModsDuplicate { get; }

public readonly struct DuplicateMods
Expand Down
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