-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy patheffectinfo.txt
5515 lines (5071 loc) · 135 KB
/
effectinfo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//======================================================================
// SHOTGUN
//
// Stage 1 - wall decal
// Stage 2 - sparks
// Stage 2b - grey smoke
//
// Underwater
// Stage 3 - grey impact particles
// Stage 3b - grey/blue bubbles
//
//======================================================================
//effect TE_GUNSHOT
//countabsolute 1
//type decal
//tex 96 104 // variable bullet decals
//size 1 2
//alpha 32 96 0
//originjitter 6 6 6
// TEMPORARY COMMENTING OUT SO QSS DOESN'T GLITCH ON DOUBLEBARRELSHOTGUN SHOT...MAYBE
// effect TE_GUNSHOT
// count 16
// type alphastatic
// color 0x050505 0x202020 // dark/light grey // O rings
// size 1.5 1.5
// rotate 0 0 0 0
// time 0.15 0.45
// alpha 256 256 0
// originjitter 8 8 8
// effect TE_GUNSHOT
// count 12
// type alphastatic
// color 0x404040 0x646464 // dark/light grey
// size 1.5 1.5
// rotate 0 0 0 0
// time 0.15 0.45
// originjitter 8 8 8
// alpha 256 256 0
//----------------------------------------------------------------------
//effect TE_GUNSHOT
//count 2
//type spark
//color 0x801010 0xFFA020 // red/yellow
//size 0.25 0.5 // Small
//stretchfactor 2
//alpha 0 128 64
//gravity 0.25 // Fall down
//bounce -1 // Remove on impact (costly)
//velocityoffset 0 0 32
//velocityjitter 32 32 32 // Large cube
//notunderwater
//effect TE_GUNSHOT
//type smoke
//count 8 // High count for SG/SSG
//color 0x101010 0x79572a // dark grey to dark orange
//tex 8 16 // wispy smoke
//size 4 12 // large puffs
//sizeincrease 2
//alpha 32 128 96
//originjitter 4 4 4
//velocityjitter 16 16 16
//rotate 0 360 5 20 // Swirl and rotate
//notunderwater
//----------------------------------------------------------------------
//effect TE_GUNSHOT
//type bubble
//count 4
//color 0x101010 0x808080 // Dark/Light Grey
//tex 32 46 // O ring bubbles
//size 1 4
//sizeincrease 2
//alpha 96 256 64
//liquidfriction 1 // Costly liquid test
//originjitter 2 2 2
//velocityjitter 8 8 8
//underwater
//======================================================================
// NAILGUN
//
// Stage 1 - wall decal
// Stage 2 - grey smoke
// Stage 3 - grey impact particles
//
// Underwater
// Stage 2b - grey smoke
// Stage 3b - grey/blue impact particles
//
//======================================================================
effect TE_SPIKE
count 12
type alphastatic
color 0x050505 0x202020 // dark/light grey // O rings
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
alpha 256 256 0
originjitter 8 8 8
effect TE_SPIKE
count 8
type alphastatic
color 0x404040 0x646464 // dark/light grey
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
originjitter 8 8 8
alpha 256 256 0
//======================================================================
// SUPER NAILGUN
//
// Stage 1 - wall decal
// Stage 2 - yellow/red smoke
// Stage 3 - yellow/red impact particles
//
// Underwater
// Stage 2b - grey smoke
// Stage 3b - grey/blue impact particles
//
//======================================================================
effect TE_SUPERSPIKE
count 14
type alphastatic
color 0x050505 0x202020 // dark/light grey // O rings
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
alpha 256 256 0
originjitter 8 8 8
effect TE_SUPERSPIKE
count 10
type alphastatic
color 0x404040 0x646464 // dark/light grey
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
originjitter 8 8 8
alpha 256 256 0
//======================================================================
// ROCKET TRAIL
//
// Stage 1 - Yellow/red dots (like original)
// Stage 2 - Puffs of grey smoke
//
//======================================================================
effect TR_ROCKET
trailspacing 2
type alphastatic
color 0xFF6600 0xFFFF55
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
alpha 256 256 0
originjitter 2 2 2
velocityjitter 16 16 16
//velocityoffset 50 50 50
gravity -0.05
effect TR_ROCKET
trailspacing 2
type alphastatic
color 0x454545 0x303030
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
alpha 256 256 0
originjitter 2 2 2
velocityjitter 16 16 16
//velocityoffset 50 50 50
gravity -0.05
//effect TR_ROCKET
//trailspacing 1
//type smoke
//color 0x801010 0xFFA020 // Red/yellow
//tex 62 64 // Solid Dots
//size 1 2
//sizeincrease 4
//stretchfactor 2 // and stretch
//velocityjitter 16 16 16 // Tight cube movement
//lightradius 32
//lightcolor 1 0.9 0.5
// Grey smoke mixture
//effect TR_ROCKET
//trailspacing 4
//type smoke
//color 0x101010 0x606060 // Dark/Light Grey
//tex 8 16 // Wispy smoke
//size 1 7 // Wide variety of size
//sizeincrease 4
//stretchfactor 4 // and stretch
//alpha 16 96 48 // Slow fade
//velocityjitter 32 32 32 // Large spread cube
//originjitter 4 4 4
//gravity -0.05 // Force upwards
//rotate 0 360 5 20 // Slow rotate
//notunderwater
//----------------------------------------------------------------------
//effect TR_ROCKET
//trailspacing 0.5
//type bubble
//color 0x101010 0xaacbd4 // Grey/white bubbles
//tex 16 19 // 3 different types of bubbles
//size 1 2
//sizeincrease 2
//alpha 96 192 64
//liquidfriction 1
//originjitter 2 2 2
//velocityjitter 8 8 8
//underwater
//======================================================================
// GRENADE TRAIL
//
// Stage 1 - Yellow/red dots (like original)
// Stage 2 - Small puffs of grey smoke (vanish quick)
//
//======================================================================
effect TR_GRENADE
trailspacing 2
type alphastatic
color 0x202020 0x454545
size 1.5 1.5
rotate 0 0 0 0
time 0.15 0.45
alpha 256 256 0
originjitter 2 2 2
velocityjitter 16 16 16
//velocityoffset 50 50 50
gravity -0.05
effect TR_GRENADE
trailspacing 3
type alphastatic
color 0x020202 0x040404
size 1.5 1.5
rotate 0 0 0 0
time 0.8 1.5
alpha 256 256 0
originjitter 2 2 2
velocityjitter 4 4 4
//velocityoffset 50 50 50
gravity -0.01
//effect TR_GRENADE
//trailspacing 1
//type smoke
//color 0x801010 0xFFA020 // Red/yellow
//tex 62 64 // Old Style Quake Dots
//size 1 2
//sizeincrease 4
//stretchfactor 2 // and stretch
//velocityjitter 16 16 16 // Tight cube movement
//effect TR_GRENADE
//trailspacing 4
//type alphastatic
//color 0x101010 0x606060 // Dark/Light Grey
//tex 8 16 // Wispy smoke
//size 1 7 // Wide variety of size
//sizeincrease 4
//stretchfactor 4 // and stretch
//alpha 16 96 48 // Slow fade
//velocityjitter 32 32 32 // Large spread cube
//originjitter 4 4 4
//gravity -0.05 // Force upwards
//rotate 0 360 5 20 // Slow rotate
//notunderwater
//----------------------------------------------------------------------
//effect TR_GRENADE
//trailspacing 0.25
//type bubble
//color 0x101010 0xaacbd4 // Dark/light grey
//tex 16 19 // Full range of bubbles
//size 1 2
//sizeincrease 2
//alpha 96 192 64
//liquidfriction 1
//originjitter 2 2 2
//velocityjitter 8 8 8
//underwater
//======================================================================
// ROCKET / GRENADE EXPLOSIONS
//
// Stage 1 : Black impact decal
// Stage 2 : Ball of Light
// Stage 3 : Large spray of sparks
// Stage 4 : Red ball of smoke
// Stage 5 : Slow grey smoke
//
//======================================================================
// Black smoke decal projected on to impact surface
effect TE_EXPLOSION
countabsolute 1
type decal
tex 112 119 // Large smokey impact
size 32 48 // Stretch up very large
alpha 64 128 0
originjitter 48 48 48
// Ball of light
effect TE_EXPLOSION
lightradius 50 // Large light
lightradiusfade 150 // Quick flash
lightcolor 4 2 1 // Yellow/Orange
originoffset 0 0 16
notunderwater
// Spray of Sparks with long lifetime
effect TE_EXPLOSION
count 32 // Medium amount
type spark
color 0x903010 0xFFD030 // red/yellow
size 1 1
sizeincrease 2 // Expand
stretchfactor 2 // and stretch
alpha 0 256 224 // Large range, quick fade
gravity 0.35 // quick fall
airfriction 0.35
velocityoffset 0 0 80 // fly up
velocityjitter 256 256 256 // Extra Wide start pattern
notunderwater
// large ball of smoke which dissipates quickly
effect TE_EXPLOSION
count 16
type smoke
color 0x801010 0xFFA020 // red/yellow smoke
tex 0 8 // smoke puffs
size 16 24 // Very Large range
sizeincrease 4 // Expanding smoke
alpha 16 96 32 // Medium fade
airfriction 0.2 // Slowly fall down
originjitter 16 16 32 // Lift smoke off the ground
velocityjitter 32 32 16 // Wide spread pattern
rotate 0 360 15 30 // Keep rotating
notunderwater
// slowly dissipating smoke
effect TE_EXPLOSION
count 24
type smoke
color 0x202020 0x635844 // Dark/Light grey (large range)
tex 8 16 // Wispy smoke
size 16 24 // Very Large range
sizeincrease 2 // Double size
alpha 16 128 32
airfriction 0.2
originjitter 8 8 16 // Lift smoke off the ground
velocityjitter 16 16 8 // Very little movement
rotate 0 360 -15 -30 // Reverse direction to red/yellow smoke
notunderwater
//----------------------------------------------------------------------
// Ball of light
effect TE_EXPLOSION
lightradius 50
lightradiusfade 100
lightcolor 2.8 2.3 1.2 // Red/Orange Glow
underwater
// large ball of bubbles which dissipates quickly
effect TE_EXPLOSION
count 32
type bubble
color 0x101010 0xbbb591 // Grey colour
tex 16 19 // Full range of bubbles
size 4 8
sizeincrease 2
alpha 128 192 64
liquidfriction 1
velocityjitter 32 32 32
underwater
// slowly dissipating bubbles
effect TE_EXPLOSION
count 32
type bubble
color 0x202020 0x606060 // Grey colour
tex 32 46 // Full range of O rings
size 8 12 // Large size
sizeincrease 2
alpha 16 128 32
liquidfriction 1
velocityjitter 64 64 64
underwater
//----------------------------------------------------------------------
// Ball of light
//effect TE_EXPLOSION
//lightradius 50
//lightradiusfade 100
//lightcolor 2.8 2.3 1.2
//underwater
// large ball of grey/blue bubbles which dissipates quickly
//effect TE_EXPLOSION
//count 32
//type bubble
//color 0x101010 0xbbb591
//tex 16 19 // Full range of bubbles
//size 4 8
//sizeincrease 2
//alpha 128 192 64
//liquidfriction 1
//velocityjitter 32 32 32
//underwater
// slowly dissipating grey bubbles
//effect TE_EXPLOSION
//count 32
//type bubble
//color 0x202020 0x606060
//tex 32 46 // Full range of O rings
//size 8 12 // Large size
//sizeincrease 2
//alpha 16 128 32
//liquidfriction 1
//velocityjitter 64 64 64
//underwater
//======================================================================
// PLASMA TRAIL
//
// Stage 1 - Various blue dots (based on TR_ROCKET)
// Stage 2 - Puffs of blue smoke
//
//======================================================================
effect TR_PLASMA
trailspacing 2
type smoke
color 0x8b8bc1 0xeae74d // light blue/light yellow
tex 62 64 // Solid Dots
size 0.25 0.5
sizeincrease 3
stretchfactor 2 // and stretch
velocityjitter 16 16 32 // move up
lightradius 32
lightcolor 1 0.9 0.5
// Grey smoke mixture
effect TR_PLASMA
trailspacing 10
type smoke
color 0x2f2f3f 0x8b8bc1 // dark/light blue
tex 8 16 // Wispy smoke
size 0.5 2 // Wide variety of size
sizeincrease 4
stretchfactor 8 // and stretch
alpha 16 96 48 // Slow fade
velocityjitter 32 32 32 // Large spread cube
originjitter 4 4 8
gravity -0.05 // Force upwards
rotate 0 360 5 20 // Slow rotate
notunderwater
//----------------------------------------------------------------------
effect TR_PLASMA
trailspacing 0.5
type bubble
color 0x8b8bc1 0xeae74d // light blue/light yellow
tex 16 19 // 3 different types of bubbles
size 1 2
sizeincrease 2
alpha 96 192 64
liquidfriction 1
originjitter 2 2 2
velocityjitter 8 8 8
underwater
//======================================================================
// PLASMA IMPACT (EXPLOSION)
//
// Similiar to RL explosion, except more blue and spark like
//
//======================================================================
// Black smoke decal projected on to impact surface
effect TE_PLASMA
countabsolute 1
type decal
tex 112 119 // Large smokey impact
size 32 48 // Stretch up very large
alpha 64 128 0
originjitter 48 48 48
// Ball of light
effect TE_PLASMA
lightradius 5 // Tiny light
lightradiusfade 25 // Quick flash
lightcolor 1 2 8 // Blue/Purple
originoffset 0 0 16
notunderwater
// Spray of Sparks with long lifetime
effect TE_PLASMA
count 32 // Medium amount
type spark
color 0x545470 0x8b8bc1 // dark/light blue
size 1 1
sizeincrease 2 // Expand
stretchfactor 2 // and stretch
alpha 0 256 224 // Large range, quick fade
gravity 0.35 // quick fall
airfriction 0.35
velocityoffset 0 0 80 // fly up
velocityjitter 128 128 128 // medium pattern
notunderwater
effect TE_PLASMA
count 8
type static
color 0x801010 0xFFA020 // red/yellow smoke
tex 62 64 // Old style Quake Dots
size 1 4
alpha 64 128 24 // Slow Fade
airfriction 0.25
originjitter 8 8 8 // small cube of smoke
velocityjitter 32 32 32 // Small focused pattern
rotate 0 360 15 30 // Keep rotating
notunderwater
// slowly dissipating grey smoke
effect TE_PLASMA
count 8
type smoke
color 0x545470 0x8b8bc1 // dark/light blue
tex 8 16 // Wispy smoke
size 16 24 // Very Large range
sizeincrease 2 // Double size
alpha 16 128 48
airfriction 0.2
originjitter 8 8 16 // Lift smoke off the ground
velocityjitter 16 16 8 // Very little movement
rotate 0 360 -15 -30 // Reverse direction to red/yellow smoke
notunderwater
//----------------------------------------------------------------------
// Ball of light
effect TE_PLASMA
lightradius 5
lightradiusfade 25
lightcolor 1.2 2.3 2.8
underwater
// large ball of grey/blue bubbles which dissipates quickly
effect TE_PLASMA
count 24
type bubble
color 0x101010 0xbbb591
tex 16 19 // Full range of bubbles
size 4 8
sizeincrease 2
alpha 128 192 64
liquidfriction 1
velocityjitter 32 32 32
underwater
// slowly dissipating grey bubbles
effect TE_PLASMA
count 24
type bubble
color 0x202020 0x606060
tex 32 46 // Full range of O rings
size 8 12 // Large size
sizeincrease 2
alpha 16 128 32
liquidfriction 1
velocityjitter 64 64 64
underwater
//======================================================================
// Lava Splash - Chthon rise and fall
// Giant spray of sparks and smoke upward and out
//----------------------------------------------------------------------
effect TE_LAVASPLASH
count 512
type spark
color 0x903010 0xFFD030 // red/yellow
size 1 2
sizeincrease 2 // Expand
stretchfactor 2 // and stretch
alpha 256 256 80 // Bright slow fade
gravity 0.2 // quick fall
bounce -1 // Expensive bounce
airfriction 0.35
originoffset 8 8 4 // Small flat cube
originjitter 128 128 64 // Large initial volume
velocityjitter 192 192 284 // Giant spread pattern
effect TE_LAVASPLASH
count 224
type smoke
color 0x801010 0xFFA020 // red/yellow smoke
tex 0 8 // smoke puffs
size 16 32 // Very Large range
sizeincrease 6 // Expanding smoke
alpha 16 96 24 // Medium fade
airfriction 0.2 // Slowly fall down
gravity 0.2
originoffset 8 8 8 // Small cube start
originjitter 128 128 64 // Large initial volume
velocityoffset 0 0 64 // Push upwards
velocityjitter 128 128 128 // Giant spread pattern
rotate 0 360 15 60 // Keep rotating
//----------------------------------------------------------------------
// MONSTER - BOSS CHTHON
// Smoke and sparks burst forth from the torso
//----------------------------------------------------------------------
//burning chton - sparkles
effect TR_BOSSCHTHON
countabsolute 4
type spark // Wispy goodness
color 0x801010 0xFFA020 // red/yellow smoke
tex 62 64 // Large dots
size 1 4
sizeincrease 2 // Expand
stretchfactor 4 // and stretch
alpha 128 192 64
originjitter 64 64 32 // Large volume area
originoffset 0 0 40 // Start inside middle area
velocityoffset 16 16 48 // Float upward
airfriction 1 // Fall down naturally
velocityjitter 96 96 128 // Wide area movement
effect TR_BOSSCHTHON
countabsolute 2
type smoke
color 0x801010 0xFFA020 // red/yellow smoke
tex 0 8 // smoke puffs
size 16 32 // Very Large range
sizeincrease 6 // Expanding smoke
alpha 16 96 24 // Medium fade
airfriction 0.2 // Slowly fall down
gravity 0.2
originoffset 8 8 8 // Small cube start
originjitter 128 128 64 // Large initial volume
velocityoffset 0 0 64 // Push upwards
velocityjitter 128 128 64 // Giant spread pattern
rotate 0 360 15 60 // Keep rotating
effect TR_BOSSCHTHON
count 2 // bunch of particles!
type static // Standard decal
color 0x801010 0xFFA020 // red/yellow smoke
tex 109 109 // Fluffy cloud ring
size 96 144 // Fixed size around body
sizeincrease 8 // Expanding ring
alpha 96 320 80 // Slow Fade
orientation oriented // Always draw on the floor
originoffset 0 0 16 // Move forward
originjitter 2 2 2
velocityoffset 0 0 4
rotate 0 360 30 45
//----------------------------------------------------------------------
// MONSTER - HELL KNIGHT
// Magical fire trail matched with original projectile colours
// interlaced with a quick fading wispy cloud
//----------------------------------------------------------------------
effect TR_KNIGHTSPIKE
trailspacing 1.5
type alphastatic
color 0x7f1707 0xe7ab5f // Red/Orange picked from projectile palette
tex 62 64 // Old style Quake Dots
size 2.0 2.0
alpha 256 256 0
rotate 0 0 0 0
time 0.8 1.5
//sizeincrease 4
velocityjitter 8 8 8 // Gently dissipate
//effect TR_KNIGHTSPIKE
//trailspacing 4
//type smoke
//color 0x101010 0x606060 // Dark/Light Grey
//tex 8 16 // Wispy smoke
//size 1 7
//sizeincrease 3
//alpha 16 128 96 // Quick fade
//velocityjitter 16 16 16
//originjitter 4 4 4
//gravity -0.02 // Slow upward movement
//rotate 0 360 5 20 // Slow rotate
//notunderwater
//----------------------------------------------------------------------
// MONSTER - HELL KNIGHT
// Black impack with light yellow smoke
//----------------------------------------------------------------------
//effect TE_KNIGHTSPIKE
//countabsolute 1 // Only one per particle emitter
//type decal
//tex 96 104 // round impacts
//size 3 9 // Large decal
//alpha 32 96 0 // Variable alpha
//originjitter 6 6 6
//effect TE_KNIGHTSPIKE
//countabsolute 1 // Only one per particle emitter
//type decal
//tex 96 104 // round impacts
//size 1 6 // variable size
//alpha 1024 1024 0
//lightradius 20 // Small light
//lightradiusfade 16 // gentle fade
//lightshadow 0
//lightcolor 1 0.75 0 // hot yellow glow
//effect TE_KNIGHTSPIKE
//type smoke
//countabsolute 4
//color 0x101010 0xc18c30 // Grey/Orange colour
//tex 0 16 // solid + wispy cloud puffs
//size 1 3
//sizeincrease 2
//alpha 96 192 128 // Large alpha selection, quick fade
//originjitter 2 2 2
//velocityjitter 8 8 8 // Slow movement
//rotate 0 360 0 30
effect TE_KNIGHTSPIKE
type alphastatic
countabsolute 8
color 0x7f1707 0xe7ab5f // Red/Orange picked from projectile palette
tex 62 64 // Old Style Quake Dots
size 1 3
sizeincrease 2
time 0.8 1.5
alpha 256 256 0
rotate 0 0 0 0
originjitter 2 2 2
velocityjitter 8 8 8
//----------------------------------------------------------------------
// MONSTER - WIZARD
// Acid spit trail matched with original projectile colours
// interlaced with a quick fading wispy cloud
//----------------------------------------------------------------------
effect TR_WIZSPIKE
trailspacing 1
type smoke
color 0x433700 0xbba70f // Original wiz projectile colours
tex 62 64 // Lovely dot trail (original vibe)
size 1 2
time 0.8 1.5
sizeincrease 4
velocityjitter 16 16 16 // Gently dissipate
rotate 0 0 0 0
effect TR_WIZSPIKE
trailspacing 2
type alphastatic
color 0x101010 0x6b6b0f // Sickly cloud colour
tex 8 16 // Wispy cloud puffs
size 1 3
sizeincrease 3
alpha 16 128 128 // Quick fade
velocityjitter 16 16 16
originjitter 4 4 4
gravity -0.05 // Gently lift upwards
rotate 0 360 0 30
//----------------------------------------------------------------------
// MONSTER - WIZARD
// Blobs of acid drop like blood while two types of sickly clouds
// swirl around the impact location
//----------------------------------------------------------------------
//effect TE_WIZSPIKE
//count 16
//type blood
//color 0x730059 0x730059 // Special colour to match inverted textures
//tex 72 80
//size 4 10 // Large blobs
//alpha 128 256 16 // Large variety of colour
//gravity 0.4 // Fall Downward
//bounce 1 // Turn into decal on impact
//airfriction 1
//originjitter 12 12 8
///staincolor 0xFFFFFF 0xFFFFFF // Full colour
//stainsize 1 2 // Small size
//staintex 64 71 // Remapped blood stain textures
effect TE_WIZSPIKE
type static
count 48
color 0x433700 0xbba70f // Original wiz projectile colours
tex 32 46 // Full range of O rings
size 1.5 1.5
sizeincrease 4
time 0.15 0.45
alpha 256 256 0 // gently dissipate
originjitter 4 4 4 // evenly spread
velocityjitter 4 4 4 // cube movement
rotate 0 0 0 0
//effect TE_WIZSPIKE
//type smoke
//count 24
//color 0x101010 0x52520b // Dark sickly colour
//tex 8 16 // wispy smoke
//size 4 12 // large range
//sizeincrease 2
//alpha 32 128 24 // Slowly dispate
//originjitter 16 16 1 // Horizontal spread
//velocityjitter 8 8 1 // Horizontal movement
//rotate 0 360 20 40
//notunderwater
//----------------------------------------------------------------------
// MONSTER - SHALRATH
// Dense purple particle trail directly behind projectile
//----------------------------------------------------------------------
//effect TR_VORESPIKE
//trailspacing 1
//type smoke
//color 0x6b4b57 0x937387 // Original shalrath projectile colours
//tex 62 64 // Lovely dot trail (original vibe)
//size 1 2
//sizeincrease 4
//velocityjitter 16 16 16 // Gently dissipate
//lightradius 16 // Small light source
//lightcolor 1 0.8 0.9 // Purple light
//rotate 0 360 0 30
effect TR_VORESPIKE
trailspacing 2
type alphastatic
color 0x3b1f23 0x7e424a // Purple Haze cloud colour
//tex 8 16 // Wispy cloud puffs
size 1.5 1.5 // Wide variety of size
//sizeincrease 4
alpha 256 256 0
time 0.4 0.8 // Bright + Slow fade
originjitter 4 4 4
velocityjitter 16 16 16 // Small cube
gravity -0.05 // Gently lift upwards
rotate 0 0 0 0
//notunderwater
//----------------------------------------------------------------------
//effect TR_VORESPIKE
//trailspacing 0.5
//type bubble
//color 0x6b4b57 0x937387 // Original shalrath projectile colours
//tex 16 19 // Full range of bubbles
//size 1 2
//sizeincrease 4
//alpha 96 192 64
//liquidfriction 1
//originjitter 2 2 2
//velocityjitter 8 8 8
//underwater
//======================================================================
// MONSTER - SHALRATH
// Small purple explosion with sparks and lingering smoke
//----------------------------------------------------------------------
effect TE_VORESPIKE
count 200
type alphastatic
color 0x4b2f37 0x9f7f97
size 1.5 1.5
rotate 0 0 0 0
time 1.0 1.2
alpha 256 256 0
originjitter 2 2 2
velocityoffset 0 0 80 // fly up
velocityjitter 900 900 900
effect TE_VORESPIKE
count 200
type alphastatic
color 0x101010 0xbbb591
size 1.5 1.5
rotate 0 0 0 0
time 0.5 0.7
alpha 256 256 0
originjitter 2 2 2
airfriction 2.0
//velocityoffset 0 0 80 // fly up
velocityjitter 600 600 600
// Black smoke decal projected on to impact surface
//effect TE_VORESPIKE
//countabsolute 1
//type decal
//tex 112 119 // Large impact
//size 32 48 // Stretch up very large
//alpha 64 128 0
//originjitter 48 48 48
// Ball of light
effect TE_VORESPIKE
lightradius 50 // Small light
lightradiusfade 150 // Quick flash
lightcolor 3.6 2 2.24 // Deep purple
//notunderwater
//effect TE_VORESPIKE
//count 32
//type spark // central spray of sparks
//color 0x4b2f37 0x9f7f97 // matched purple colour to projectile
//size 0.5 1 // Small and stretched
//stretchfactor 8
//alpha 16 128 128 // Quick fade
//airfriction 0.5
//velocityjitter 64 64 64 // high speed
//notunderwater
//effect TE_VORESPIKE
//count 16
//type smoke
//color 0x4b2f37 0x9f7f97 // matched purple colour to projectile
//tex 0 8 // smoke puffs
//size 16 24 // Very Large range
//sizeincrease 4 // Expanding smoke
//alpha 16 96 32 // Medium fade
//airfriction 0.2 // Slowly fall down
//originjitter 16 16 32 // Lift smoke off the ground
//velocityjitter 32 32 16 // Wide spread pattern
//rotate 0 360 15 30 // Keep rotating
//notunderwater
//effect TE_VORESPIKE
//count 16
//color 0x101010 0x6b4b57 // Dark colour
//tex 32 46 // O rings
//size 0.25 0.75 // start small
//sizeincrease 1.5
//alpha 16 1024 256 // Big variety of colour/density
//originjitter 16 16 1 // Horizontal spread
//velocityjitter 12 12 8 // Horzontal movement
//notunderwater
//effect TE_VORESPIKE
//count 24
//type smoke
//color 0x4b2f37 0x9f7f97 // matched light/dark purple colour
//tex 8 16 // Wispy smoke
//size 16 24 // Very Large range
//sizeincrease 2
//alpha 16 64 48 // slow dissipation
//airfriction 0.2
//originjitter 8 8 16 // Lift smoke off the ground
//velocityjitter 16 16 8 // Very little movement
//rotate 0 360 -15 -30 // Reverse direction to red/yellow smoke
//notunderwater
//----------------------------------------------------------------------
// Ball of light
//effect TE_VORESPIKE
//lightradius 50
//lightradiusfade 200
//lightcolor 2.8 2.3 1.2 // Strong yellow
//underwater
//effect TE_VORESPIKE
//count 16
//type smoke
//color 0x4b2f37 0x9f7f97 // matched purple colour to projectile
//tex 0 8 // smoke puffs
//size 16 24 // Very Large range
//sizeincrease 4 // Expanding smoke
//alpha 16 96 32 // Medium fade
//airfriction 0.2 // Slowly fall down
//originjitter 16 16 32 // Lift smoke off the ground
//velocityjitter 32 32 16 // Wide spread pattern
//rotate 0 360 15 30 // Keep rotating
//underwater
//effect TE_VORESPIKE
//count 64
//type bubble
//color 0x101010 0xbbb591 // grey/blue colour (subdued bec of water)
//tex 16 19 // Full range of bubbles
//size 4 8
//sizeincrease 2
//alpha 128 192 64 // Quick fade
//liquidfriction 1
//velocityjitter 32 32 32 // Slow movement
//underwater
//effect TE_VORESPIKE
//count 64
//type bubble
//color 0x202020 0x606060 // Grey shades
//tex 32 46 // O Rings