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November 19, 2023 13:19 5m 59s
Added scene graph and WIP GUI for editing nodes
Build #22: Commit f58614b pushed by JuanDiegoMontoya
November 18, 2023 13:49 4m 26s main
November 18, 2023 13:49 4m 26s
Integrated ImPlot and GPU performance graphs.
Build #21: Commit 7859a5b pushed by JuanDiegoMontoya
November 11, 2023 14:00 7m 6s main
November 11, 2023 14:00 7m 6s
Added VSM PCSS
Build #20: Commit c93ac57 pushed by JuanDiegoMontoya
November 7, 2023 14:38 6m 23s main
November 7, 2023 14:38 6m 23s
November 6, 2023 13:54 4m 37s
VSM, GUI, and material additions:
Build #18: Commit b8489c4 pushed by JuanDiegoMontoya
November 3, 2023 11:02 6m 39s main
November 3, 2023 11:02 6m 39s
October 30, 2023 10:55 7m 45s
October 29, 2023 13:31 6m 7s
October 28, 2023 23:57 6m 1s
- Added support for alpha masked geometry shadows
Build #14: Commit a0f0a38 pushed by JuanDiegoMontoya
October 26, 2023 12:12 7m 49s main
October 26, 2023 12:12 7m 49s
October 25, 2023 09:38 8m 34s
Fixed bug and renamed Visbuffer.comp to CullMeshlets.comp
Build #12: Commit e788c60 pushed by JuanDiegoMontoya
October 23, 2023 12:36 6m 21s main
October 23, 2023 12:36 6m 21s
Fix GL include for GCC
Build #11: Commit 526f7a6 pushed by JuanDiegoMontoya
October 22, 2023 12:20 6m 29s main
October 22, 2023 12:20 6m 29s
- Added semi-broken VSM HZB (bool mask only)
Build #10: Commit 2241723 pushed by JuanDiegoMontoya
October 22, 2023 12:11 5m 41s main
October 22, 2023 12:11 5m 41s
September 28, 2023 11:47 6m 21s
September 26, 2023 10:38 6m 20s
September 24, 2023 12:35 6m 25s
September 19, 2023 11:15 6m 29s
September 18, 2023 11:16 5m 34s
September 16, 2023 11:25 6m 8s
Fixed a bunch of VSM bugs
Build #3: Commit 90de6d1 pushed by JuanDiegoMontoya
September 10, 2023 10:42 6m 9s main
September 10, 2023 10:42 6m 9s
September 7, 2023 09:45 7m 24s
Merge pull request #12 from deccer/main
Build #1: Commit d121e53 pushed by JuanDiegoMontoya
August 26, 2023 09:03 6m 37s main
August 26, 2023 09:03 6m 37s