diff --git a/example/drawing_polygons_with_GLAbstraction.jl b/example/drawing_polygons_with_GLAbstraction.jl index fc6d797..f3ed094 100644 --- a/example/drawing_polygons_with_GLAbstraction.jl +++ b/example/drawing_polygons_with_GLAbstraction.jl @@ -12,7 +12,7 @@ window = GLFW.Window(name="Drawing polygons 5", resolution=(800,600)) # Think of this as a way of bookkeeping. GLFW.MakeContextCurrent(window) GLA.set_context!(window) -GLA.FrameBuffer((1024,1024),(RGBA{Float32}, RGBA{Float32}, GLA.Depth{Float32}), true) + # The vertex shader---note the `vert` in front of """ vertex_shader = GLA.vert""" #version 150