From 39ff5ade07d6fcb233a53e014bc15e3ca4f86be9 Mon Sep 17 00:00:00 2001 From: Bryan Edds Date: Tue, 28 Mar 2017 21:02:30 -0400 Subject: [PATCH] Update ReadMe.md --- ReadMe.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ReadMe.md b/ReadMe.md index ba0c264009..eaac701d08 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -9,7 +9,7 @@ What is the **Nu Game Engine**? This repository hosts several projects, including - -- ![Nu Icon](Nu/Nu.Promotional/Nu Icon.png?raw=true "Nu Game Engine"), the **Nu Game Engine**, a cross-platform F# 2D game engine built in the functional style. Uses SDL2 and Farseer Physics. +- the **Nu Game Engine**, a cross-platform F# 2D game engine built in the functional style. Uses SDL2 and Farseer Physics. - the sample game **BlazeVector**. - the work-in-progress game **InfinityRpg**. @@ -23,7 +23,7 @@ Nu's tutorial game, BlazeVector! ![Screenshot](Projects/BlazeVector/Promotional/EditingASectionOfABlazeVectorStage.png?raw=true) Editing a section of a BlazeVector stage. -![Screenshot](Nu/Nu.Promotional/Nu Special Effects.png?raw=true) +![Screenshot]("Nu/Nu.Promotional/Nu Special Effects.png?raw=true") Editing a special effect in Nu. Getting Started