diff --git a/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg b/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg index 1c60026ebf..14fbc18801 100644 --- a/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg +++ b/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg @@ -327,7 +327,7 @@ @manufacturer = #roMfrGeneric @description = A small, single-person cabin for use on non-atmospheric landers and small spacecraft. - @mass = 0.62 + @mass = 1.00 //guess. Slightly heavier than Mk1 Pod, but it has more room, more resources, can EVA, etc. %rescaleFactor = 1.6 @MODULE[ModuleScienceContainer] @@ -348,7 +348,7 @@ MODULE { name = ModuleFuelTanks - volume = 180 + volume = 250 //twice Mk1 Pod basemass = -1 type = ServiceModule } @@ -375,7 +375,7 @@ %volume = 1200 } - %mass = 1.0 + %mass = 1.53 //roughly the same as dry LM w/o fuel tanks. Will need to be changed if massless tanks are removed. @MODULE[ModuleCommand] { @@ -459,7 +459,7 @@ !RESOURCE[CharredAblator] {} %skinTempTag = Inconel - %skinMassPerArea = 3.38 //Rene 41 8.24 ton/m^3. 0.41 mm Rene 41, 3.38 kg/m^2? + %skinMassPerArea = 5.24 // equivalent to ROCapsules Mercury @MODULE[ModuleCommand] { @@ -568,7 +568,6 @@ @PART[mk1pod_v2]:AFTER[RealismOverhaul_Materials] { @skinMaxTemp = 2200 //Raising this until we can find a better way to deal with excess heat flux - %skinMassPerArea = 5.24 // equivalent to ROCapsules Mercury } // 3 Person lander can @@ -579,7 +578,7 @@ %RSSROConfig = True %rescaleFactor = 1.6 - %mass = 2.1 + %mass = 1.9 //~sqrt(1.5) times LM dry mass %CrewCapacity = 3 @MODULE[ModuleScienceContainer]