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# antara-gaming-sdk
Antara Gaming Software Development Kit
-
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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+## Prerequisites
+
+Below is the list of prerequisites to use the `antara-gaming-sdk` on your machine:
+
+- [CMake](https://cmake.org/download/) 3.14 minimum
+- **clang-8** minimum (Windows/Linux/Osx)
+- **Optional** emscripten latest (Web)
+- **Optional** Visual Studio 2019
+- **Optional** Clang VS Toolset (installable through visual studio installer)
+
+## Getting Started
+
+These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.
+
+See deployment for notes on how to deploy the project on a live system.
+
+### Build
+
+To build the project please follow the instructions below:
+
+```bash
+mkdir build ## bash or powershell
+cd build ## bash or powershell
+
+## Release or Debug are available
+cmake -DCMAKE_BUILD_TYPE=Debug ../ #Linux / Osx
+cmake -DCMAKE_BUILD_TYPE=Debug -G "Visual Studio 16 2019" -A x64 -T "ClangCl" -DCMAKE_CXX_COMPILER="C:/Program Files/LLVM/bin/clang-cl.exe" ../ #Windows
+
+## Build (Debug / Release available)
+cmake --build . --config Debug
+```
+
+### Installing
+
+You do not need to install the gaming sdk, just use the CMake fetch_content command to use the project
+
+## Running the tests
+
+Once you have compiled the sdk gaming with the option to enable unit tests.
+
+They are located in the `bin/unit_tests` (Linux/Osx) or `bin/unit_tests/%CMAKE_BUILD_TYPE%` (Windows) folder
+
+## Deployment
+
+:construction:
+
+## Built With
+
+- [doctest](https://github.com/onqtam/doctest) - The fastest feature-rich C++11/14/17/20 single-header testing framework for unit tests and TDD http://bit.ly/doctest-docs
+- [doom-st](https://github.com/doom/strong_type) - C++ implementation of strong types
+- [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++ - a fast and reliable entity-component system (ECS).
+- [refl-cpp](https://github.com/veselink1/refl-cpp) A compile-time reflection library for modern C++ 🔥
+- [range-v3](https://github.com/ericniebler/range-v3) Range library for C++14/17/20, basis for C++20's std::ranges
+- [expected](https://github.com/TartanLlama/expected) C++11/14/17 std::expected with functional-style extensions https://tl.tartanllama.xyz
+
+## Code of Conduct
+
+Before any contribution please read our [CODE OF CONDUCT](./CODE-OF-CONDUCT.md).
+
+## Contributing
+
+Please read [CONTRIBUTING.md](./CONTRIBUTING.md), contain the process for submitting pull requests to us.
+
+## Versioning
+
+We use [SemVer](http://semver.org/) for versioning. For the versions available, see the [tags on this repository](https://github.com/KomodoPlatform/antara-gaming-sdk/tags).
+
+## Authors
+
+- **Roman Sztergbaum** - _Co-Creator_ - [Milerius](https://github.com/Milerius)
+
+See also the list of [contributors](./CONTRIBUTORS.md) who participated in this project.
+
+## Acknowledgments
+
+- Viktor Kirilov [onqtam](https://github.com/onqtam) for the awesome `doctest` framework.
+- Michele Caini [skypjack](https://github.com/skypjack) for the awesome `EnTT` framework and his help.
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