From f4b23f09607ca514c62e2da8f1e8b07a707f2036 Mon Sep 17 00:00:00 2001 From: MBmasher Date: Thu, 18 Nov 2021 10:37:07 +1100 Subject: [PATCH] Remove setting preempt in CreateDifficultyAttributes --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 4e916af8132c..fe20ce112ed0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -60,7 +60,6 @@ protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beat double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0; - double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate; double drainRate = beatmap.Difficulty.DrainRate; int maxCombo = beatmap.HitObjects.Count;