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MoCKoGE

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The Modular Concurrent Kotlin Game Engine

Project Structure

MoCKoGE is separated to subprojects:

Each subproject is separated to three subprojects of its own:

Common

Handles logic common to the client and the server.

Client

Dependent on the server, it includes client-side logic such as rendering.

The actual client includes a server that it is able to communicate to, and it is additionally capable of talking to another, remote server.

Server

Contains server-side logic.

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