From c78ee6527b173d593d20243391c16f02be48068b Mon Sep 17 00:00:00 2001 From: Fabio Muratori Date: Thu, 30 Sep 2021 21:55:32 +0200 Subject: [PATCH] disabled libgdx debug rendered --- src/main/scala/view/screen/GameScreen.scala | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/src/main/scala/view/screen/GameScreen.scala b/src/main/scala/view/screen/GameScreen.scala index b51c0af..cde53f7 100644 --- a/src/main/scala/view/screen/GameScreen.scala +++ b/src/main/scala/view/screen/GameScreen.scala @@ -4,7 +4,6 @@ import com.badlogic.gdx.Input.Keys import com.badlogic.gdx.graphics.g2d._ import com.badlogic.gdx.graphics.{GL20, OrthographicCamera} import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer -import com.badlogic.gdx.physics.box2d.{Box2DDebugRenderer, World} import com.badlogic.gdx.utils.viewport.{FitViewport, Viewport} import com.badlogic.gdx.{Gdx, ScreenAdapter} import controller.{EntitiesGetter, GameEvent, ObserverManager} @@ -30,7 +29,7 @@ class GameScreen(private val entitiesGetter: EntitiesGetter, camera.translate(300f, 300f) private val batch: SpriteBatch = new SpriteBatch() - private val box2DDebugRenderer: Box2DDebugRenderer = new Box2DDebugRenderer() +// private val box2DDebugRenderer: Box2DDebugRenderer = new Box2DDebugRenderer() private val viewPort: Viewport = new FitViewport(WIDTH_SCREEN.PPM, HEIGHT_SCREEN.PPM, camera) @@ -147,10 +146,10 @@ class GameScreen(private val entitiesGetter: EntitiesGetter, batch.end() //for debug purpose - val world: Option[World] = this.entitiesGetter.getWorld - if(world.nonEmpty) { - box2DDebugRenderer.render(world.get, camera.combined) - } +// val world: Option[World] = this.entitiesGetter.getWorld +// if(world.nonEmpty) { +// box2DDebugRenderer.render(world.get, camera.combined) +// } batch.setProjectionMatrix(hud.getStage.getCamera.combined) hud.getStage.draw() @@ -170,7 +169,7 @@ class GameScreen(private val entitiesGetter: EntitiesGetter, override def dispose(): Unit = { orthogonalTiledMapRenderer.dispose() - box2DDebugRenderer.dispose() +// box2DDebugRenderer.dispose() hud.dispose() this.observerManager.notifyEvent(GameEvent.CloseApplication) }