LunCo is a open-source simulation tool designed for planning space missions, with a focus on lunar settlements.
Coming soon via ivoyager
Built with the powerful Godot 4 engine, LunCo aims to revolutionize the way space engineers design and collaborate on complex systems.
Our vision is to provide a comprehensive suite of open-source applications tailored for Lunar Base engineering, including:
- Unified Platform: LunCo serves as a central hub, bringing together the best of open-source space engineering tools, offering a unified experience for users.
- Requirements Management: Streamline and manage your project requirements with ease.
- Models Visualizations: Visualize and interact with your designs in a 3D environment.
- Collaborative Training: Train and collaborate with your team in real-time.
- Digital Twin: Create a digital replica of your lunar colony for simulations and analysis.
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Lunar 3D Mapping: Dive into a high-resolution 3D map of the Moon, offering unparalleled detail and accuracy. Plan your missions with precision, leveraging real lunar spatial data for an immersive experience.
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Collaborative Mission Design: Work in real-time with fellow space engineers from around the world. Share, discuss, and refine your lunar mission designs in a collaborative metaverse, powered by web3 tools.
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IP-NFT for Designs: Protect and monetize your innovative space mission designs by issuing them as Intellectual Property Non-Fungible Tokens (IP-NFTs). Showcase your expertise and gain recognition in the space engineering community.
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Decentralized Engineer Profiles: Create your decentralized engineer profile. Manage access, showcase your projects, and connect with peers in a secure and transparent manner.
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Interactive Training Modules: Engage in hands-on training sessions within the LunCo platform. Simulate real-world lunar scenarios, test your designs, and receive instant feedback, all within a dynamic and interactive environment.
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The development is done on Linux Mate, so there could be issues running on Windows and MacOs. Please reach us
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Install Godot 4
- Your Godot installation has to be available via comammand line. Check this tutorial to set it up
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Install FBX2glTF:
- Download the file and place it somewhere. Do not put it into LunCo folder, as you could have issues with git
- Godot will ask for this file when you will open the project
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Install git lfs
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Clone this repo in a terminal:
git clone -b main --single-branch --recurse-submodules https://github.com/LunCoSim/lunco-sim.git
- After cloning, change directory to project folder
cd lunco-sim
- Run below command to install addons using gd-plug
./install_addons.sh
- Open the project in Godot and run
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