From 4bb6b03cbeb85a984685da1b0a762c8a448c308a Mon Sep 17 00:00:00 2001 From: Tyler Philbrick Date: Wed, 19 May 2021 18:36:55 -0700 Subject: [PATCH] Don't lie in the README See #40 --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 023f01cb..7ab0007b 100644 --- a/README.md +++ b/README.md @@ -65,9 +65,11 @@ The networking thread handles all incoming clients. The client is then sent to t ### Plot thread -The plot thread handles most of the logic for the server. The plot thread is where the real magic happens. Player movement, player rotation, WorldEdit, command handling, world-saving/loading, etc. are all handled by this thread. If this thread crashes somehow, the player will be sent back to the server thread to be moved to another plot*. - -\* Not yet implemented. +The plot thread handles most of the logic for the server. The plot +thread is where the real magic happens. Player movement, player +rotation, WorldEdit, command handling, world-saving/loading, etc. are +all handled by this thread. If this thread crashes somehow, the player +will be sent back to the server thread to be moved to another plot. ## License [MIT](https://choosealicense.com/licenses/mit/)