Releases: MEEPofFaith/prog-mats-java
Releases · MEEPofFaith/prog-mats-java
Perspective Projection
- Improved 3D effects
- Now uses perspective projection instead of an offset based on height and distance to camera center.
- Results in closer objects appearing larger and straight lines actually appearing straight.
- FOV setting can be found in the mod's settings.
- The increasing of max zoom amount takes FOV into account to prevent the viewport from going below the floor.
- Now uses perspective projection instead of an offset based on height and distance to camera center.
Fixes
- EMP stun status effect now has an icon
- Add reload and bullet stats to harmacist
- Harmacist fires more often
- Harmacist now leads targets
- Fix harmacist missing bundles
Tiny Homing Improvement
- Missile homing now leads targets
- Some decluttering
- Removed the grand poo that was only visible when funi mode was active
- Properly hide test/incomplete content
Missile Improvements
- Missile homing actually works now.
- Updated sprites and shadows of missiles.
- Removed hydroconveyor - Has been moved to Additional Logistics.
- Fixed shield projectors being hexagonal instead of square.
- Fixed bloom not applying to missile trail fade.
Minor Fix
- Fixed static nodes missing laser sprites
Missile Stuff Getting Even More Out Of Hand
- Updated to the latest version of black hole lib. Please stop telling me that it crashes.
- Added black hole nuke
- Sucks in units in the area then explodes
- EMP nuke now is a cloud instead of a ring of orbs.
- Missile physics changes
- Missile frags (recursive missile and cluster nuke) are now rotation-based. I'm not gonna bother explaining it, just know that splitting at closer range will spread not as far while splitting farther away will spread further out.
- Missile homing is now rotation based and thus it'll look less awkward.
- Cluster nuke homing is temporarily disabled because I haven't finished doing the math. I'm only making this release to make people shut up about the black hole lib problem.
v28.1 - Mod Name is Spelt Wrong
Fix the mod name being spelt wrong.
"MEEPscellanious" -> "MEEPscellaneous"
v28.0
- Mod has been renamed to "MEEPscellaneous Concepts"
- I didn't like the old name.
- Missile turrets reworked. Again.
- Missiles now have a z-coordinate and fly over everything using ✨math✨.
- As a result, the shield projector is now a rectangular prism.
- Kugelblitz now has proper proper black hole drawing
- Requires MEEPofFaith/black-hole-renderer to be installed.
- Sandbox content has been removed from this mod and moved to its own dedicated mod, MEEPofFaith/extra-sand-redux.
- Other
- Updated to v146
- Fixed smart drill crashing when trying to save with no target item selected
v27.3
- Updated to v144.2
- Hydroconveyor now takes less to research.
- Fixed hydroconveyor icon.
- Missiles/sentries can no longer be accidentally deconstructed.
- Sandbox walls can now be placed in water.
- Slightly reduced heat requirement of tenelium fuser.
- Bug fixes
- Minigun reload did not take framerate into account.
- Sergeant did not appear in the build menu.
v27.2 aaaaaaaaaaaaaaaaaaaaa
- Fixed rockets being destroyed not damaging blocks on the team of that rocket
Now go look at https://github.com/MEEPofFaith/prog-mats-java/releases/tag/v27.1 instead.