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Releases: MEEPofFaith/prog-mats-java

Perspective Projection

21 Jan 04:05
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  • Improved 3D effects
    • Now uses perspective projection instead of an offset based on height and distance to camera center.
      • Results in closer objects appearing larger and straight lines actually appearing straight.
    • FOV setting can be found in the mod's settings.
      • The increasing of max zoom amount takes FOV into account to prevent the viewport from going below the floor.

Fixes

31 Oct 03:25
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  • EMP stun status effect now has an icon
  • Add reload and bullet stats to harmacist
  • Harmacist fires more often
  • Harmacist now leads targets
  • Fix harmacist missing bundles

Tiny Homing Improvement

30 Oct 10:06
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  • Missile homing now leads targets
  • Some decluttering
    • Removed the grand poo that was only visible when funi mode was active
    • Properly hide test/incomplete content

Missile Improvements

29 Oct 07:09
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  • Missile homing actually works now.
  • Updated sprites and shadows of missiles.
  • Removed hydroconveyor - Has been moved to Additional Logistics.
  • Fixed shield projectors being hexagonal instead of square.
  • Fixed bloom not applying to missile trail fade.

Minor Fix

14 Jun 01:52
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  • Fixed static nodes missing laser sprites

Missile Stuff Getting Even More Out Of Hand

12 Jun 05:18
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  • Updated to the latest version of black hole lib. Please stop telling me that it crashes.
  • Added black hole nuke
    • Sucks in units in the area then explodes
  • EMP nuke now is a cloud instead of a ring of orbs.
  • Missile physics changes
    • Missile frags (recursive missile and cluster nuke) are now rotation-based. I'm not gonna bother explaining it, just know that splitting at closer range will spread not as far while splitting farther away will spread further out.
    • Missile homing is now rotation based and thus it'll look less awkward.
      • Cluster nuke homing is temporarily disabled because I haven't finished doing the math. I'm only making this release to make people shut up about the black hole lib problem.

v28.1 - Mod Name is Spelt Wrong

15 Mar 21:58
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Fix the mod name being spelt wrong.
"MEEPscellanious" -> "MEEPscellaneous"

v28.0

15 Mar 17:57
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  • Mod has been renamed to "MEEPscellaneous Concepts"
    • I didn't like the old name.
  • Missile turrets reworked. Again.
    • Missiles now have a z-coordinate and fly over everything using ✨math✨.
    • As a result, the shield projector is now a rectangular prism.
  • Kugelblitz now has proper proper black hole drawing
  • Sandbox content has been removed from this mod and moved to its own dedicated mod, MEEPofFaith/extra-sand-redux.
  • Other
    • Updated to v146
    • Fixed smart drill crashing when trying to save with no target item selected

v27.3

24 May 00:18
a91f01b
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  • Updated to v144.2
  • Hydroconveyor now takes less to research.
  • Fixed hydroconveyor icon.
  • Missiles/sentries can no longer be accidentally deconstructed.
  • Sandbox walls can now be placed in water.
  • Slightly reduced heat requirement of tenelium fuser.
  • Bug fixes
    • Minigun reload did not take framerate into account.
    • Sergeant did not appear in the build menu.

v27.2 aaaaaaaaaaaaaaaaaaaaa

28 Feb 04:15
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  • Fixed rockets being destroyed not damaging blocks on the team of that rocket

Now go look at https://github.com/MEEPofFaith/prog-mats-java/releases/tag/v27.1 instead.