Skip to content

Releases: MEEPofFaith/prog-mats-java

v25.0 - Port to Erekir

19 May 05:55
Compare
Choose a tag to compare

PM has been ported to Erekir!

  • Removed some stuff
    • Transport drone system - Was a mess, Anuke's in vanilla is much cleaner. May make new one later.
    • Firestorm - I didn't want to bother porting it. Didn't fit in since the others were payload based.
  • Popeshadow now uses region parts instead of messy draw code. (Why isn't this point rolled together with the last point?)
    • popeshadow
  • Completely redid sword turrets
    • Not exactly related to porting, but they do now use new features from Erekir to be a lot better.
    • swords dance
  • A bunch of other stuff due to porting that I'm too lazy to list.

Oh boy time for the bug reports to come in.

v24.1 - Minor Things

11 May 01:21
Compare
Choose a tag to compare

Just gonna publish some things before working on Erekir port.

  • Ballistic missile animation looks better
  • Optimize Popeshadow draw code
  • Optimize the loading of Arbalest and Sergeant
  • Optimize minigun spin-up/spin-down/reload
  • Miniguns no longer have horrendous overlapping shadows
  • Fix #19

v24.0 - Modular Turret

03 May 08:39
Compare
Choose a tag to compare
  • Mod rename
    • The name has been changed to "Progression Ministry." At least it sounds a bit more sensible than "Progressed Materials" and still keeps the acronym of PM.
  • Modular Turrets
    • Large bases, customize what you want to put in it by constructing modules.
    • 3 Tiers
      • Council - 5x5: 8 small + 1 medium
      • Congress - 7x7: 8 small + 4 medium + 1 large
      • Pantheon - 9x9: 16 small + 5 medium + 4 large
    • Modular Chaos
    • Module Construction
    • 18 different modules
      • I am too lazy to list them
  • Eruptor Rework
    • They draw a line instead of moving an area around, so that they create less of a fire hazard as well as are more balanced.
      • As a result, Inferno was removed.
    • Eruptor Rework (I cut this so perfectly you can't tell it doesn't loop unless you look closely at Blaze to the right.)
  • Other things
    • Hydroconveyor resprite: It looks a ton better now.
      • Hydroconveyor Resprite
    • Miniguns now have smooth animation.
      • Better Minigun Animations
    • Apotheosis now homes based on distance to the beam position
    • Some more funi with the fart setting. :)))
    • Bug fixes:
      • Various issues of missing stats in the information of some turrets.
      • Sandbox nuke did not violently explode when destroyed.

v23.7 - Fix a Bug

27 Apr 05:03
Compare
Choose a tag to compare

hahaha nothing major
nothing major at all

v23.6 - Make enabling the Everything Gun and God Unit an option.

09 Feb 04:04
Compare
Choose a tag to compare

Save on some data, since those can use a lot, especially with many mods enabled.
everything is disabled

When disabled, they will not appear in the build menu or core database, and will also show this message if you saved them somewhere in your world before disabling.

v23.5 - How are there still more crashes with my drones wtf

28 Jan 18:16
fb778b6
Compare
Choose a tag to compare

v23.4 - Liquid Drone Station Improvement

24 Jan 19:17
Compare
Choose a tag to compare

Liquid Drone Station will now dump out all their liquid instead of the vanilla "balance liquid amount" thing.

Force.Dumping.mp4

v23.3 - Quick Crash Fix (Payload Crafter)

06 Jan 09:12
Compare
Choose a tag to compare

v23.2 - Sentinel Resprite

06 Jan 06:44
Compare
Choose a tag to compare

v23.1 - I definitely didn't break Payload Crafter stat display, nope not at all

21 Dec 00:03
Compare
Choose a tag to compare