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Update panresponder.md (#160)
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* Update panresponder.md

* Apply changes on versioned docs
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Chiamaka authored and charpeni committed Jan 27, 2018
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2 changes: 1 addition & 1 deletion docs/panresponder.md
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Expand Up @@ -124,4 +124,4 @@ static create(config)

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.26/panresponder.md
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Expand Up @@ -125,4 +125,4 @@ static create(config)

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.31/panresponder.md
Original file line number Diff line number Diff line change
Expand Up @@ -125,4 +125,4 @@ static create(config)

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.37/panresponder.md
Original file line number Diff line number Diff line change
Expand Up @@ -125,4 +125,4 @@ static create(config)

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.40/panresponder.md
Original file line number Diff line number Diff line change
Expand Up @@ -125,4 +125,4 @@ static create(config)

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.45/panresponder.md
Original file line number Diff line number Diff line change
Expand Up @@ -125,4 +125,4 @@ static create(config)

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
2 changes: 1 addition & 1 deletion website/versioned_docs/version-0.5/panresponder.md
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Expand Up @@ -127,4 +127,4 @@ For example, the `config` object would look like:

In general, for events that have capture equivalents, we update the gestureState once in the capture phase and can use it in the bubble phase as well.

Be careful with onStartShould\* callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.
Be careful with `onStartShould*` callbacks. They only reflect updated `gestureState` for start/end events that bubble/capture to the Node. Once the node is the responder, you can rely on every start/end event being processed by the gesture and `gestureState` being updated accordingly. (numberActiveTouches) may not be totally accurate unless you are the responder.

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