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time.perf_counter() issues, vault_updater bug fix, and moving to f-strings (amongst other cosmetic changes) #49

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Commits on May 26, 2020

  1. - Fixed issue on both files where we were using time.perf_counter ->

      Switched to time.time() as time.perf_counter() is not supposed to be
      persisted and checked again after long (>1min) periods of time
    - Fixed oob not being set to True when a player was bailed out
    - Fixed cosmetic issue when player_time is 0 (should be checked first)
    - Added a unique_id for !heist play, to fix a small issue where if a player started a heist, and then
        immediately did !heist play again, he would be added to his own
        heist as if he was a crew member
    - Added f-strings everywhere to make code more readable
    - Fixed bug on vaulter_updater (it was trying to access the key which is
      a string as if it was the dictionary)
    CobraCoral committed May 26, 2020
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Commits on May 26, 2021

  1. Update userprofile.py

    kingsleyzhong committed May 26, 2021
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  2. Update leveler.py

    kingsleyzhong committed May 26, 2021
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  3. Update leveler.py

    kingsleyzhong committed May 26, 2021
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  4. Update userprofile.py

    kingsleyzhong committed May 26, 2021
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Commits on Jul 6, 2021

  1. Update leveler.py

    kingsleyzhong committed Jul 6, 2021
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