From 170d1783e1642c5bd98eb7475fe37763f301c58a Mon Sep 17 00:00:00 2001 From: Marcio Teixeira Date: Wed, 16 Sep 2020 15:42:58 -0600 Subject: [PATCH 1/2] Add "Case Light" option to "Tune" menu --- .../lib/ftdi_eve_touch_ui/screens/tune_menu.cpp | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp index 4e3fb7d17ef9..9fe2f1e9cbcb 100644 --- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp +++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/tune_menu.cpp @@ -37,7 +37,7 @@ void TuneMenu::onRedraw(draw_mode_t what) { } #ifdef TOUCH_UI_PORTRAIT - #define GRID_ROWS 8 + #define GRID_ROWS 9 #define GRID_COLS 2 #define TEMPERATURE_POS BTN_POS(1,1), BTN_SIZE(2,1) #define FIL_CHANGE_POS BTN_POS(1,2), BTN_SIZE(2,1) @@ -46,9 +46,10 @@ void TuneMenu::onRedraw(draw_mode_t what) { #define SPEED_POS BTN_POS(1,5), BTN_SIZE(2,1) #define PAUSE_POS BTN_POS(1,6), BTN_SIZE(2,1) #define STOP_POS BTN_POS(1,7), BTN_SIZE(2,1) - #define BACK_POS BTN_POS(1,8), BTN_SIZE(2,1) + #define CASE_LIGHT_POS BTN_POS(1,8), BTN_SIZE(2,1) + #define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1) #else - #define GRID_ROWS 4 + #define GRID_ROWS 5 #define GRID_COLS 2 #define TEMPERATURE_POS BTN_POS(1,1), BTN_SIZE(1,1) #define NUDGE_NOZ_POS BTN_POS(2,1), BTN_SIZE(1,1) @@ -57,7 +58,8 @@ void TuneMenu::onRedraw(draw_mode_t what) { #define PAUSE_POS BTN_POS(1,3), BTN_SIZE(1,1) #define STOP_POS BTN_POS(2,3), BTN_SIZE(1,1) #define FILAMENT_POS BTN_POS(1,4), BTN_SIZE(1,1) - #define BACK_POS BTN_POS(2,4), BTN_SIZE(1,1) + #define CASE_LIGHT_POS BTN_POS(2,4), BTN_SIZE(1,1) + #define BACK_POS BTN_POS(1,5), BTN_SIZE(2,1) #endif if (what & FOREGROUND) { @@ -79,6 +81,8 @@ void TuneMenu::onRedraw(draw_mode_t what) { .button( PAUSE_POS, isPrintingFromMediaPaused() ? GET_TEXT_F(MSG_RESUME_PRINT) : GET_TEXT_F(MSG_PAUSE_PRINT)) .enabled(TERN0(SDSUPPORT, isPrintingFromMedia())) .tag(8).button( STOP_POS, GET_TEXT_F(MSG_STOP_PRINT)) + .enabled(ENABLED(CASE_LIGHT_ENABLE)) + .tag(10).button( CASE_LIGHT_POS, GET_TEXT_F(MSG_CASE_LIGHT)) .tag(1).colors(action_btn) .button( BACK_POS, GET_TEXT_F(MSG_BACK)); } @@ -111,6 +115,9 @@ bool TuneMenu::onTouchEnd(uint8_t tag) { #if EITHER(LIN_ADVANCE, FILAMENT_RUNOUT_SENSOR) case 9: GOTO_SCREEN(FilamentMenu); break; #endif + #if ENABLED(CASE_LIGHT_ENABLE) + case 10: GOTO_SCREEN(CaseLightScreen); break; + #endif default: return false; } From d454ccbe68aa2302b81b2d396561fbaf95ed5845 Mon Sep 17 00:00:00 2001 From: Marcio Teixeira Date: Wed, 16 Sep 2020 16:03:12 -0600 Subject: [PATCH 2/2] Add "Auto Z-Align" option to "Leveling" menu. --- .../screens/leveling_menu.cpp | 43 +++++++++++-------- 1 file changed, 25 insertions(+), 18 deletions(-) diff --git a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp index 74ab332fb4d7..763403d28722 100644 --- a/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp +++ b/Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/leveling_menu.cpp @@ -35,27 +35,29 @@ using namespace ExtUI; using namespace Theme; #ifdef TOUCH_UI_PORTRAIT - #define GRID_ROWS 9 + #define GRID_ROWS 10 #define GRID_COLS 2 #define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1) #define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1) #define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1) - #define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1) - #define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1) - #define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1) - #define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1) - #define BACK_POS BTN_POS(1,9), BTN_SIZE(2,1) + #define Z_AUTO_ALIGN_POS BTN_POS(1,4), BTN_SIZE(2,1) + #define SHOW_MESH_POS BTN_POS(1,5), BTN_SIZE(2,1) + #define BLTOUCH_TITLE_POS BTN_POS(1,7), BTN_SIZE(2,1) + #define BLTOUCH_RESET_POS BTN_POS(1,8), BTN_SIZE(1,1) + #define BLTOUCH_TEST_POS BTN_POS(2,8), BTN_SIZE(1,1) + #define BACK_POS BTN_POS(1,10), BTN_SIZE(2,1) #else - #define GRID_ROWS 7 + #define GRID_ROWS 8 #define GRID_COLS 2 #define TITLE_POS BTN_POS(1,1), BTN_SIZE(2,1) #define LEVEL_BED_POS BTN_POS(1,2), BTN_SIZE(2,1) #define LEVEL_AXIS_POS BTN_POS(1,3), BTN_SIZE(2,1) - #define SHOW_MESH_POS BTN_POS(1,4), BTN_SIZE(2,1) - #define BLTOUCH_TITLE_POS BTN_POS(1,5), BTN_SIZE(2,1) - #define BLTOUCH_RESET_POS BTN_POS(1,6), BTN_SIZE(1,1) - #define BLTOUCH_TEST_POS BTN_POS(2,6), BTN_SIZE(1,1) - #define BACK_POS BTN_POS(1,7), BTN_SIZE(2,1) + #define Z_AUTO_ALIGN_POS BTN_POS(1,4), BTN_SIZE(2,1) + #define SHOW_MESH_POS BTN_POS(1,5), BTN_SIZE(2,1) + #define BLTOUCH_TITLE_POS BTN_POS(1,6), BTN_SIZE(2,1) + #define BLTOUCH_RESET_POS BTN_POS(1,7), BTN_SIZE(1,1) + #define BLTOUCH_TEST_POS BTN_POS(2,7), BTN_SIZE(1,1) + #define BACK_POS BTN_POS(1,8), BTN_SIZE(2,1) #endif void LevelingMenu::onRedraw(draw_mode_t what) { @@ -78,12 +80,14 @@ void LevelingMenu::onRedraw(draw_mode_t what) { #endif ) .tag(3).button(LEVEL_AXIS_POS, GET_TEXT_F(MSG_AUTOLEVEL_X_AXIS)) + .enabled(ENABLED(Z_STEPPER_AUTO_ALIGN)) + .tag(4).button(Z_AUTO_ALIGN_POS, GET_TEXT_F(MSG_AUTO_Z_ALIGN)) .enabled(ENABLED(HAS_MESH)) - .tag(4).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH)); + .tag(5).button(SHOW_MESH_POS, GET_TEXT_F(MSG_SHOW_MESH)); #if ENABLED(BLTOUCH) cmd.text(BLTOUCH_TITLE_POS, GET_TEXT_F(MSG_BLTOUCH)) - .tag(5).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET)) - .tag(6).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST)); + .tag(6).button(BLTOUCH_RESET_POS, GET_TEXT_F(MSG_BLTOUCH_RESET)) + .tag(7).button(BLTOUCH_TEST_POS, GET_TEXT_F(MSG_BLTOUCH_SELFTEST)); #endif cmd.colors(action_btn) .tag(1).button(BACK_POS, GET_TEXT_F(MSG_BACK)); @@ -103,12 +107,15 @@ bool LevelingMenu::onTouchEnd(uint8_t tag) { #ifdef AXIS_LEVELING_COMMANDS case 3: SpinnerDialogBox::enqueueAndWait_P(F(AXIS_LEVELING_COMMANDS)); break; #endif + #if ENABLED(Z_STEPPER_AUTO_ALIGN) + case 4: SpinnerDialogBox::enqueueAndWait_P(F("G34")); break; + #endif #if HAS_MESH - case 4: GOTO_SCREEN(BedMeshScreen); break; + case 5: GOTO_SCREEN(BedMeshScreen); break; #endif #if ENABLED(BLTOUCH) - case 5: injectCommands_P(PSTR("M280 P0 S60")); break; - case 6: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break; + case 6: injectCommands_P(PSTR("M280 P0 S60")); break; + case 7: SpinnerDialogBox::enqueueAndWait_P(F("M280 P0 S90\nG4 P100\nM280 P0 S120")); break; #endif default: return false; }