The Clan Interface Armor is a testament to both technological innovation and a change in Clan warfare philosophy. It allows for unprecedented control and responsiveness between the MechWarrior and the BattleMech, utilizing either advanced VDNI systems or a modified Interface Cockpit compatible with existing EI technology. This heightened integration enhances MechWarrior performance in various combat roles, particularly in operations that require stealth, precision, and agility. The modular slots in the armor accommodate mission-specific gear, further expanding its versatility for various battlefield roles, including those traditionally shunned by the Clans, such as scouting and infiltration.
+The Clan Interface Armor is a groundbreaking development in the realm of BattleMech technology, emerging from the secretive and controversial "Machina Domini" program of the Word of Blake. This advanced technology, once rumored and shrouded in mystery, has now been confirmed as a reality on the battlefield. Representing a significant leap in MechWarrior integration, the Interface Armor blurs the lines between pilot and machine more than ever before, building on the foundation laid by Enhanced Imaging neural implants and Vehicular Direct-Neural Interface systems. Originally designed for terror tactics, the Clans' adaptation of this technology seems to focus more on MechWarrior survival, marking a shift in their traditional views on the value of life and the roles of scouting and infiltration.
++Currently, there are no known variants of the Clan Interface Armor. The technology, in its existing form, is a significant innovation in itself, representing a major advancement in the integration of MechWarrior and BattleMech. Future developments or adaptations of this technology may lead to various configurations or enhancements, but as of now, the focus remains on mastering and deploying the existing system across Clan forces. +
+The emergence and deployment of the Clan Interface Armor signify a pivotal evolution in Clan warfare, rooted in a blend of innovation and necessity. Born from the remnants of the Word of Blake's "Machina Domini" program and the controversial legacy of interface technology, this armor represents a radical departure from traditional Clan warfare philosophies. Originally developed as a tool for terror and control, the Clans have repurposed the technology, focusing more on enhancing MechWarrior survivability and operational versatility.
+The Interface Armor's debut on the battlefield, specifically in the skirmish on Parash, marked the beginning of a new chapter in Clan military tactics. This technology, which integrates MechWarriors with their machines at an unprecedented level, was initially met with cautious interest within the Clans. However, the changing dynamics of Clan society and the pressures of ongoing conflicts, particularly under the influence of leaders like Malvina Hazen, have accelerated its acceptance and deployment.
Notable for its involvement in various critical engagements, including a significant incident on Kalidasa, the Interface Armor has proven its worth in enhancing the combat effectiveness of Clan warriors. The incident, where a Wolf warrior equipped with the armor showcased exceptional combat capabilities, underscores the potential impact of this technology in reshaping the landscape of Clan warfare. As the Clans, particularly Clan Hell's Horses, continue to explore and refine this technology, its role in future Clan strategies remains a subject of keen interest and speculation.
In the current era, the Clan Interface Armor stands as a symbol of the Clans' willingness to embrace change and adapt to new challenges. While the technology is still in its relative infancy, with no known variants to date, its deployment has already begun to alter the traditional notions of MechWarrior engagement, signaling a significant shift in the Clans' approach to warfare and their valuation of warrior life and versatility on the battlefield.
+The Anvil, initially conceived as an independent brawler Mech, evolved into a tactical indirect fire unit during its development. Merging elements with the Stingray, which was subsequently renamed the Anvil, this Mech became part of a dynamic duo with the Hammer. Serving in the Free Worlds League Military (FWLM), the Anvil is designed for close combat, perfectly complementing the Hammer's long-range capabilities. The pairing of these two Mechs showcases a broad weapon range and quick terrain traversal, with the Anvil excelling in deadly accurate large pulse laser attacks in close quarters.
+ +capabilities:The Anvil was at the forefront of FWLM's advanced technologies when first fielded, including an endo steel internal structure and double heat sinks. Its standout features are the large pulse lasers, supplemented by standard medium lasers, providing a robust close-combat arsenal. Despite its limited jump capability, the Anvil's maneuverability complements its combat role effectively. While its armor and power plant technologies were relatively standard for the time, the inclusion of Guardian ECM enhances its defensive capabilities. The Anvil, though not agile, plays a crucial role in the FWLM's strategy, especially in tandem with the Hammer.
+ +deployment:Equipped with Sutel Precision Line Large Pulse Lasers for medium to long-range attacks and Martell medium lasers for short-range combat. + +history:The Anvil BattleMech's development journey and deployment history in the Free Worlds League Military (FWLM) reflect a tale of adaptability and strategic innovation. Originally conceptualized as a standalone brawler, the Anvil's mission underwent a substantial transformation during its development phase. An insightful engineer's proposal to match it with the Stingray design, later renamed the Hammer, led to the creation of a formidable Mech duo, optimizing the Anvil for close combat engagements complemented by the Hammer's long-range capabilities.
This effective pairing of the Hammer and Anvil has been a staple strategy within the FWLM, making solo deployments of the Anvil a rarity. The duo has seen action in various significant military operations, including Operation Guerrero and clashes against the Clans. The Anvil, equipped with its advanced technologies like Guardian ECM and large pulse lasers, played a crucial role in these encounters, especially in urban combat scenarios where indirect fire and maneuverability were key. The synergy between the Anvil and Hammer units, capitalizing on the Anvil's close-combat prowess and the Hammer's long-range fire support, has been a hallmark of their operational success.
Despite facing challenges in keeping up with rapid technological advancements in mech warfare, the Anvil has remained a reliable asset in the FWLM's arsenal. Various proposed upgrades and field modifications, such as enhancing armor or adjusting weapon systems, demonstrate the ongoing efforts to maintain the Anvil's relevance on the battlefield. The Anvil's enduring service, marked by both successes and adaptations, showcases the dynamic nature of Mech warfare and the strategic flexibility of FWLM's military doctrine.
+ +manufacturer:Gibson Federated BattleMechs (A Division of Free Worlds Defense Industries) +primaryfactory:Gibson +systemmanufacturer:CHASSIS:Duralyte 314 Endo Steel +systemmanufacturer:ENGINE:Vlar 300 +systemmanufacturer:ARMOR:Jolassa-325 +systemmanufacturer:JUMPJET:Chilton 365 +systemmanufacturer:COMMUNICATIONS:Datacom 50 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 1122 diff --git a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-3R.mtf b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-3R.mtf index 60ef65b2347..c4c9780970c 100644 --- a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-3R.mtf +++ b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-3R.mtf @@ -149,4 +149,19 @@ Endo Steel -Empty- -Empty- +overview:The Anvil, initially conceived as an independent brawler Mech, evolved into a tactical indirect fire unit during its development. Merging elements with the Stingray, which was subsequently renamed the Anvil, this Mech became part of a dynamic duo with the Hammer. Serving in the Free Worlds League Military (FWLM), the Anvil is designed for close combat, perfectly complementing the Hammer's long-range capabilities. The pairing of these two Mechs showcases a broad weapon range and quick terrain traversal, with the Anvil excelling in deadly accurate large pulse laser attacks in close quarters.
+ +capabilities:The Anvil was at the forefront of FWLM's advanced technologies when first fielded, including an endo steel internal structure and double heat sinks. Its standout features are the large pulse lasers, supplemented by standard medium lasers, providing a robust close-combat arsenal. Despite its limited jump capability, the Anvil's maneuverability complements its combat role effectively. While its armor and power plant technologies were relatively standard for the time, the inclusion of Guardian ECM enhances its defensive capabilities. The Anvil, though not agile, plays a crucial role in the FWLM's strategy, especially in tandem with the Hammer.
+ +deployment:This variant enhances armor protection by replacing jump jets with additional armor. + +history:The Anvil BattleMech's development journey and deployment history in the Free Worlds League Military (FWLM) reflect a tale of adaptability and strategic innovation. Originally conceptualized as a standalone brawler, the Anvil's mission underwent a substantial transformation during its development phase. An insightful engineer's proposal to match it with the Stingray design, later renamed the Hammer, led to the creation of a formidable Mech duo, optimizing the Anvil for close combat engagements complemented by the Hammer's long-range capabilities.
This effective pairing of the Hammer and Anvil has been a staple strategy within the FWLM, making solo deployments of the Anvil a rarity. The duo has seen action in various significant military operations, including Operation Guerrero and clashes against the Clans. The Anvil, equipped with its advanced technologies like Guardian ECM and large pulse lasers, played a crucial role in these encounters, especially in urban combat scenarios where indirect fire and maneuverability were key. The synergy between the Anvil and Hammer units, capitalizing on the Anvil's close-combat prowess and the Hammer's long-range fire support, has been a hallmark of their operational success.
Despite facing challenges in keeping up with rapid technological advancements in mech warfare, the Anvil has remained a reliable asset in the FWLM's arsenal. Various proposed upgrades and field modifications, such as enhancing armor or adjusting weapon systems, demonstrate the ongoing efforts to maintain the Anvil's relevance on the battlefield. The Anvil's enduring service, marked by both successes and adaptations, showcases the dynamic nature of Mech warfare and the strategic flexibility of FWLM's military doctrine.
+ +manufacturer:Gibson Federated BattleMechs (A Division of Free Worlds Defense Industries) +primaryfactory:Gibson +systemmanufacturer:CHASSIS:Duralyte 314 Endo Steel +systemmanufacturer:ENGINE:Vlar 300 +systemmanufacturer:ARMOR:Jolassa-325 +systemmanufacturer:COMMUNICATIONS:Datacom 50 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 1122 diff --git a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5M.mtf b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5M.mtf index 6d0f3dc8a7c..f8fbd9011c8 100644 --- a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5M.mtf +++ b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5M.mtf @@ -151,4 +151,20 @@ Endo Steel -Empty- -Empty- +overview:The Anvil, initially conceived as an independent brawler Mech, evolved into a tactical indirect fire unit during its development. Merging elements with the Stingray, which was subsequently renamed the Anvil, this Mech became part of a dynamic duo with the Hammer. Serving in the Free Worlds League Military (FWLM), the Anvil is designed for close combat, perfectly complementing the Hammer's long-range capabilities. The pairing of these two Mechs showcases a broad weapon range and quick terrain traversal, with the Anvil excelling in deadly accurate large pulse laser attacks in close quarters.
+ +capabilities:The Anvil was at the forefront of FWLM's advanced technologies when first fielded, including an endo steel internal structure and double heat sinks. Its standout features are the large pulse lasers, supplemented by standard medium lasers, providing a robust close-combat arsenal. Despite its limited jump capability, the Anvil's maneuverability complements its combat role effectively. While its armor and power plant technologies were relatively standard for the time, the inclusion of Guardian ECM enhances its defensive capabilities. The Anvil, though not agile, plays a crucial role in the FWLM's strategy, especially in tandem with the Hammer.
+ +deployment:Increases long-range firepower, substituting large pulse lasers with ER large lasers and adding two more medium lasers. + +history:The Anvil BattleMech's development journey and deployment history in the Free Worlds League Military (FWLM) reflect a tale of adaptability and strategic innovation. Originally conceptualized as a standalone brawler, the Anvil's mission underwent a substantial transformation during its development phase. An insightful engineer's proposal to match it with the Stingray design, later renamed the Hammer, led to the creation of a formidable Mech duo, optimizing the Anvil for close combat engagements complemented by the Hammer's long-range capabilities.
This effective pairing of the Hammer and Anvil has been a staple strategy within the FWLM, making solo deployments of the Anvil a rarity. The duo has seen action in various significant military operations, including Operation Guerrero and clashes against the Clans. The Anvil, equipped with its advanced technologies like Guardian ECM and large pulse lasers, played a crucial role in these encounters, especially in urban combat scenarios where indirect fire and maneuverability were key. The synergy between the Anvil and Hammer units, capitalizing on the Anvil's close-combat prowess and the Hammer's long-range fire support, has been a hallmark of their operational success.
Despite facing challenges in keeping up with rapid technological advancements in mech warfare, the Anvil has remained a reliable asset in the FWLM's arsenal. Various proposed upgrades and field modifications, such as enhancing armor or adjusting weapon systems, demonstrate the ongoing efforts to maintain the Anvil's relevance on the battlefield. The Anvil's enduring service, marked by both successes and adaptations, showcases the dynamic nature of Mech warfare and the strategic flexibility of FWLM's military doctrine.
+ +manufacturer:Gibson Federated BattleMechs (A Division of Free Worlds Defense Industries) +primaryfactory:Gibson +systemmanufacturer:CHASSIS:Duralyte 314 Endo Steel +systemmanufacturer:ENGINE:Vlar 300 +systemmanufacturer:ARMOR:Jolassa-325 +systemmanufacturer:JUMPJET:Chilton 365 +systemmanufacturer:COMMUNICATIONS:Datacom 50 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 1122 diff --git a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5Q.mtf b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5Q.mtf index 24b2ec89351..09175f858bc 100644 --- a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5Q.mtf +++ b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-5Q.mtf @@ -149,4 +149,20 @@ Endo Steel -Empty- -Empty- +overview:The Anvil, initially conceived as an independent brawler Mech, evolved into a tactical indirect fire unit during its development. Merging elements with the Stingray, which was subsequently renamed the Anvil, this Mech became part of a dynamic duo with the Hammer. Serving in the Free Worlds League Military (FWLM), the Anvil is designed for close combat, perfectly complementing the Hammer's long-range capabilities. The pairing of these two Mechs showcases a broad weapon range and quick terrain traversal, with the Anvil excelling in deadly accurate large pulse laser attacks in close quarters.
+ +capabilities:The Anvil was at the forefront of FWLM's advanced technologies when first fielded, including an endo steel internal structure and double heat sinks. Its standout features are the large pulse lasers, supplemented by standard medium lasers, providing a robust close-combat arsenal. Despite its limited jump capability, the Anvil's maneuverability complements its combat role effectively. While its armor and power plant technologies were relatively standard for the time, the inclusion of Guardian ECM enhances its defensive capabilities. The Anvil, though not agile, plays a crucial role in the FWLM's strategy, especially in tandem with the Hammer.
+ +deployment:Focuses on heat dissipation, removing the ECM suite, reducing armor slightly, and adding extra heat sinks. + +history:The Anvil BattleMech's development journey and deployment history in the Free Worlds League Military (FWLM) reflect a tale of adaptability and strategic innovation. Originally conceptualized as a standalone brawler, the Anvil's mission underwent a substantial transformation during its development phase. An insightful engineer's proposal to match it with the Stingray design, later renamed the Hammer, led to the creation of a formidable Mech duo, optimizing the Anvil for close combat engagements complemented by the Hammer's long-range capabilities.
This effective pairing of the Hammer and Anvil has been a staple strategy within the FWLM, making solo deployments of the Anvil a rarity. The duo has seen action in various significant military operations, including Operation Guerrero and clashes against the Clans. The Anvil, equipped with its advanced technologies like Guardian ECM and large pulse lasers, played a crucial role in these encounters, especially in urban combat scenarios where indirect fire and maneuverability were key. The synergy between the Anvil and Hammer units, capitalizing on the Anvil's close-combat prowess and the Hammer's long-range fire support, has been a hallmark of their operational success.
Despite facing challenges in keeping up with rapid technological advancements in mech warfare, the Anvil has remained a reliable asset in the FWLM's arsenal. Various proposed upgrades and field modifications, such as enhancing armor or adjusting weapon systems, demonstrate the ongoing efforts to maintain the Anvil's relevance on the battlefield. The Anvil's enduring service, marked by both successes and adaptations, showcases the dynamic nature of Mech warfare and the strategic flexibility of FWLM's military doctrine.
+ +manufacturer:Gibson Federated BattleMechs (A Division of Free Worlds Defense Industries) +primaryfactory:Gibson +systemmanufacturer:CHASSIS:Duralyte 314 Endo Steel +systemmanufacturer:ENGINE:Vlar 300 +systemmanufacturer:ARMOR:Jolassa-325 +systemmanufacturer:JUMPJET:Chilton 365 +systemmanufacturer:COMMUNICATIONS:Datacom 50 +systemmanufacturer:TARGETING:Dynatec 1122 diff --git a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-6M.mtf b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-6M.mtf index 701260568f5..c8e54ce2b72 100644 --- a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-6M.mtf +++ b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-6M.mtf @@ -149,4 +149,20 @@ Endo Steel -Empty- -Empty- +overview:The Anvil, initially conceived as an independent brawler Mech, evolved into a tactical indirect fire unit during its development. Merging elements with the Stingray, which was subsequently renamed the Anvil, this Mech became part of a dynamic duo with the Hammer. Serving in the Free Worlds League Military (FWLM), the Anvil is designed for close combat, perfectly complementing the Hammer's long-range capabilities. The pairing of these two Mechs showcases a broad weapon range and quick terrain traversal, with the Anvil excelling in deadly accurate large pulse laser attacks in close quarters.
+ +capabilities:The Anvil was at the forefront of FWLM's advanced technologies when first fielded, including an endo steel internal structure and double heat sinks. Its standout features are the large pulse lasers, supplemented by standard medium lasers, providing a robust close-combat arsenal. Despite its limited jump capability, the Anvil's maneuverability complements its combat role effectively. While its armor and power plant technologies were relatively standard for the time, the inclusion of Guardian ECM enhances its defensive capabilities. The Anvil, though not agile, plays a crucial role in the FWLM's strategy, especially in tandem with the Hammer.
+ +deployment:Nearly identical to the 3M model but includes a TAG system and slightly less torso armor. + +history:The Anvil BattleMech's development journey and deployment history in the Free Worlds League Military (FWLM) reflect a tale of adaptability and strategic innovation. Originally conceptualized as a standalone brawler, the Anvil's mission underwent a substantial transformation during its development phase. An insightful engineer's proposal to match it with the Stingray design, later renamed the Hammer, led to the creation of a formidable Mech duo, optimizing the Anvil for close combat engagements complemented by the Hammer's long-range capabilities.
This effective pairing of the Hammer and Anvil has been a staple strategy within the FWLM, making solo deployments of the Anvil a rarity. The duo has seen action in various significant military operations, including Operation Guerrero and clashes against the Clans. The Anvil, equipped with its advanced technologies like Guardian ECM and large pulse lasers, played a crucial role in these encounters, especially in urban combat scenarios where indirect fire and maneuverability were key. The synergy between the Anvil and Hammer units, capitalizing on the Anvil's close-combat prowess and the Hammer's long-range fire support, has been a hallmark of their operational success.
Despite facing challenges in keeping up with rapid technological advancements in mech warfare, the Anvil has remained a reliable asset in the FWLM's arsenal. Various proposed upgrades and field modifications, such as enhancing armor or adjusting weapon systems, demonstrate the ongoing efforts to maintain the Anvil's relevance on the battlefield. The Anvil's enduring service, marked by both successes and adaptations, showcases the dynamic nature of Mech warfare and the strategic flexibility of FWLM's military doctrine.
+ +manufacturer:Gibson Federated BattleMechs (A Division of Free Worlds Defense Industries)-Refit +primaryfactory:Gibson +systemmanufacturer:CHASSIS:Duralyte 314 Endo Steel +systemmanufacturer:ENGINE:Vlar 300 +systemmanufacturer:ARMOR:Jolassa-325 +systemmanufacturer:JUMPJET:Chilton 365 +systemmanufacturer:COMMUNICATIONS:Datacom 50 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 1122 diff --git a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-8M.mtf b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-8M.mtf index 2cec2a3f589..2357199f2e3 100644 --- a/megamek/data/mechfiles/mechs/3055U/Anvil ANV-8M.mtf +++ b/megamek/data/mechfiles/mechs/3055U/Anvil ANV-8M.mtf @@ -149,4 +149,20 @@ Endo Steel -Empty- -Empty- +overview:The Anvil, initially conceived as an independent brawler Mech, evolved into a tactical indirect fire unit during its development. Merging elements with the Stingray, which was subsequently renamed the Anvil, this Mech became part of a dynamic duo with the Hammer. Serving in the Free Worlds League Military (FWLM), the Anvil is designed for close combat, perfectly complementing the Hammer's long-range capabilities. The pairing of these two Mechs showcases a broad weapon range and quick terrain traversal, with the Anvil excelling in deadly accurate large pulse laser attacks in close quarters.
+ +capabilities:The Anvil was at the forefront of FWLM's advanced technologies when first fielded, including an endo steel internal structure and double heat sinks. Its standout features are the large pulse lasers, supplemented by standard medium lasers, providing a robust close-combat arsenal. Despite its limited jump capability, the Anvil's maneuverability complements its combat role effectively. While its armor and power plant technologies were relatively standard for the time, the inclusion of Guardian ECM enhances its defensive capabilities. The Anvil, though not agile, plays a crucial role in the FWLM's strategy, especially in tandem with the Hammer.
+ +deployment:A radical modification for artillery support, featuring an Arrow IV system, ER large laser, ER medium lasers, reduced engine, and MASC system. + +history:The Anvil BattleMech's development journey and deployment history in the Free Worlds League Military (FWLM) reflect a tale of adaptability and strategic innovation. Originally conceptualized as a standalone brawler, the Anvil's mission underwent a substantial transformation during its development phase. An insightful engineer's proposal to match it with the Stingray design, later renamed the Hammer, led to the creation of a formidable Mech duo, optimizing the Anvil for close combat engagements complemented by the Hammer's long-range capabilities.
This effective pairing of the Hammer and Anvil has been a staple strategy within the FWLM, making solo deployments of the Anvil a rarity. The duo has seen action in various significant military operations, including Operation Guerrero and clashes against the Clans. The Anvil, equipped with its advanced technologies like Guardian ECM and large pulse lasers, played a crucial role in these encounters, especially in urban combat scenarios where indirect fire and maneuverability were key. The synergy between the Anvil and Hammer units, capitalizing on the Anvil's close-combat prowess and the Hammer's long-range fire support, has been a hallmark of their operational success.
Despite facing challenges in keeping up with rapid technological advancements in mech warfare, the Anvil has remained a reliable asset in the FWLM's arsenal. Various proposed upgrades and field modifications, such as enhancing armor or adjusting weapon systems, demonstrate the ongoing efforts to maintain the Anvil's relevance on the battlefield. The Anvil's enduring service, marked by both successes and adaptations, showcases the dynamic nature of Mech warfare and the strategic flexibility of FWLM's military doctrine.
+ +manufacturer:Gibson Federated BattleMechs (A Division of Free Worlds Defense Industries)-Refit +primaryfactory:Gibson +systemmanufacturer:CHASSIS:Duralyte 314 Endo Steel +systemmanufacturer:ENGINE:240 GM +systemmanufacturer:ARMOR:Jolassa-325 +systemmanufacturer:JUMPJET:Chilton 365 +systemmanufacturer:COMMUNICATIONS:Datacom 50 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 1122 diff --git a/megamek/data/mechfiles/mechs/3067 Unabridged/IS Meks/Anubis ABS-4C.mtf b/megamek/data/mechfiles/mechs/3067 Unabridged/IS Meks/Anubis ABS-4C.mtf index 7f654eb85de..f92c2eca0d3 100644 --- a/megamek/data/mechfiles/mechs/3067 Unabridged/IS Meks/Anubis ABS-4C.mtf +++ b/megamek/data/mechfiles/mechs/3067 Unabridged/IS Meks/Anubis ABS-4C.mtf @@ -131,3 +131,15 @@ Lower Leg Actuator Foot Actuator Stealth Armor Stealth Armor + +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:A Jihad era-variant, the 4C carries stealth armor, ER small lasers, MML-5s instead of LRM-5s, and a Guardian ECM suite. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Detroit +C diff --git a/megamek/data/mechfiles/mechs/3067/Anubis ABS-3L.mtf b/megamek/data/mechfiles/mechs/3067/Anubis ABS-3L.mtf index 93ae819d272..e6388840211 100644 --- a/megamek/data/mechfiles/mechs/3067/Anubis ABS-3L.mtf +++ b/megamek/data/mechfiles/mechs/3067/Anubis ABS-3L.mtf @@ -149,3 +149,18 @@ Stealth Armor -Empty- -Empty- +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:The Anubis is armed as an effective light fire support 'Mech. Its primary weapons are four Sian-Ceres Jaguar LRM-5 launchers, allowing the 'Mech to provide long range fire support for other light 'Mechs. For close combat, the Anubis has a Diverse Optics ER small laser. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Detroit +systemmanufacturer:CHASSIS:Detroit Type III Endo +systemmanufacturer:ENGINE:Ceres Motors 240 Extralight +systemmanufacturer:ARMOR:Hellespont Lite Stealth +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 990 diff --git a/megamek/data/mechfiles/mechs/3067/Anubis ABS-3R.mtf b/megamek/data/mechfiles/mechs/3067/Anubis ABS-3R.mtf index 7a4354f7e6d..8c24bf3c716 100644 --- a/megamek/data/mechfiles/mechs/3067/Anubis ABS-3R.mtf +++ b/megamek/data/mechfiles/mechs/3067/Anubis ABS-3R.mtf @@ -152,3 +152,18 @@ Stealth Armor -Empty- -Empty- +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:This variant focuses on short-range firepower, replacing two LRM-5s with a Rocket Launcher 10 and two Rocket Launcher 15s. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Detroit +systemmanufacturer:CHASSIS:Detroit Type III Endo +systemmanufacturer:ENGINE:Ceres Motors 240 Extralight +systemmanufacturer:ARMOR:Hellespont Lite Stealth +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 990 diff --git a/megamek/data/mechfiles/mechs/3067/Anubis ABS-3T.mtf b/megamek/data/mechfiles/mechs/3067/Anubis ABS-3T.mtf index 55da0db060f..d44ef953677 100644 --- a/megamek/data/mechfiles/mechs/3067/Anubis ABS-3T.mtf +++ b/megamek/data/mechfiles/mechs/3067/Anubis ABS-3T.mtf @@ -150,3 +150,18 @@ Stealth Armor -Empty- -Empty- +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:Introduced to reduce ammunition dependence, the 3T variant replaces missile systems with an ER large laser and two ER medium lasers, though it suffers from overheating issues. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Detroit +systemmanufacturer:CHASSIS:Detroit Type III Endo +systemmanufacturer:ENGINE:Ceres Motors 240 Extralight +systemmanufacturer:ARMOR:Hellespont Lite Stealth +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 990 diff --git a/megamek/data/mechfiles/mechs/3075/Jabberwocky ConstructionMech JAW-66D.mtf b/megamek/data/mechfiles/mechs/3075/Jabberwocky ConstructionMech JAW-66D.mtf index 6c869ea0ee7..ebb4b78a4db 100644 --- a/megamek/data/mechfiles/mechs/3075/Jabberwocky ConstructionMech JAW-66D.mtf +++ b/megamek/data/mechfiles/mechs/3075/Jabberwocky ConstructionMech JAW-66D.mtf @@ -1,41 +1,40 @@ -Version:1.1 -Jabberwocky ConstructionMech -JAW-66D +Version:1.3 +Jabberwocky +JAW-66D ConstructionMech mul id:1652 - Config:Biped -TechBase:Inner Sphere -Era:3070 -Source:TRO: 3075 -Rules Level:2 - -Mass:50 -Engine:200 Fusion Engine -Structure:Industrial -Myomer:Industrial Triple-Strength -Cockpit:Industrial Cockpit -Gyro:Standard Gyro - -Heat Sinks:10 Single -Walk MP:4 -Jump MP:3 - -Armor:Heavy Industrial(Inner Sphere) -LA Armor:6 -RA Armor:6 -LT Armor:5 -RT Armor:5 -CT Armor:9 -HD Armor:6 -LL Armor:6 -RL Armor:6 -RTL Armor:2 -RTR Armor:2 -RTC Armor:3 +techbase:Inner Sphere +era:3070 +source:TRO: 3075 +rules level:2 + +mass:50 +engine:200 Fusion Engine(IS) +structure:IS Industrial +myomer:Industrial Triple-Strength +cockpit:Industrial Cockpit +gyro:Standard Gyro + +heat sinks:10 Single +walk mp:4 +jump mp:3 + +armor:Heavy Industrial(Inner Sphere) +LA armor:6 +RA armor:6 +LT armor:5 +RT armor:5 +CT armor:9 +HD armor:6 +LL armor:6 +RL armor:6 +RTL armor:2 +RTR armor:2 +RTC armor:3 Weapons:2 -Nail/Rivet Gun, Right Arm Nail/Rivet Gun, Left Arm +Nail/Rivet Gun, Right Arm Left Arm: Shoulder @@ -44,9 +43,9 @@ Lower Arm Actuator Nail/Rivet Gun Spot Welder Environmental Sealing -Industrial TSM -Industrial TSM -Industrial TSM +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer -Empty- -Empty- -Empty- @@ -59,9 +58,9 @@ Nail/Rivet Gun Salvage Arm Salvage Arm Environmental Sealing -Industrial TSM -Industrial TSM -Industrial TSM +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer -Empty- -Empty- @@ -70,11 +69,11 @@ Heat Sink Jump Jet Searchlight IS Ammo Nail/Rivet - Full -Cargo (1 ton) +Cargo:SIZE:1.0 Environmental Sealing -Industrial TSM -Industrial TSM -Industrial TSM +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer -Empty- -Empty- -Empty- @@ -82,13 +81,13 @@ Industrial TSM Right Torso: Heat Sink Jump Jet -Lift Hoist (R) -Lift Hoist (R) -Lift Hoist (R) +Lift Hoist/Arresting Hoist (R) +Lift Hoist/Arresting Hoist (R) +Lift Hoist/Arresting Hoist (R) Environmental Sealing -Industrial TSM -Industrial TSM -Industrial TSM +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer +Industrial Triple Strength Myomer -Empty- -Empty- -Empty- @@ -149,4 +148,19 @@ Environmental Sealing -Empty- -Empty- +overview:The JAW-66A Jabberwocky, originally developed in 2549 as a general military support unit, fell short of expectations and was relegated to less critical tasks. However, its fortunes changed dramatically by 3069 when the Federated Suns, amid widespread devastation, urgently mobilized every available armed machine for combat, including the Jabberwocky. In response to the dire need for fortified engineering units, Jalastar Aerospace took the initiative in 3070 to introduce a completely reworked Jabberwocky, transforming it into a versatile and efficient IndustrialMech.
+ +capabilities:The JAW-66B Jabberwocky stands out for its simplicity in maintenance, thanks to its Panpour-produced components that are readily available. Unlike many IndustrialMechs, the Jabberwocky utilizes old neurohelmets, providing pilots with enhanced control over the 50-ton chassis. It is equipped with a salvage arm, spot welder, and a pair of Industrial-TSM powered lift hoists, allowing it to carry double its weight in salvage. The tracked propulsion system grants higher speed on paved surfaces, and its three jump jets add to its maneuverability in rough terrain. Additionally, its environmental sealing and searchlight make it suitable for operations in various hostile environments. The semi-modularity of the design, akin to the Mercury Mech rather than an OmniMech, allows for easy replacement of its rear torso or arms with different industrial equipment.
+ +deployment:Tailored for construction projects, the 66D variant features a pair of rivet guns, one in each arm, supported by a one-ton internal cargo bay for carrying nails or rivets. The left lift hoist is removed in this variant to make room for additional construction materials, making it an ideal choice for post-battlefield reconstruction and fortification efforts.
+ +history:The Jabberwocky IndustrialMech, originally developed in 2549, has undergone a remarkable transformation from an underperforming military support unit to a critical asset in engineering and battlefield operations. Its journey from obscurity to prominence is closely intertwined with the shifting demands and challenges faced by the Federated Suns during periods of intense conflict.
Initially intended for general military support, the JAW-66A Jabberwocky's limitations led to its relegation to secondary roles. However, the widespread devastation of the Jihad in 3069 compelled the Federated Suns to mobilize all available resources, resurrecting the Jabberwocky from storage and support units for frontline deployment. This move stripped many engineering units of their equipment, leaving them struggling with massive fortification and reconstruction efforts.
In 3070, amidst these challenges, Jalastar Aerospace recognized an opportunity to expand its market and introduced a completely reworked Jabberwocky, tailored for versatility in battlefield salvage and engineering tasks. The redesign, featuring components produced on Panpour and a track propulsion system for enhanced mobility, quickly garnered attention. Orders for the new Jabberwocky surged, with both Federated Suns support units and mercenary groups seeking to replenish their ranks with this adaptable machine.
Today, the Jabberwocky IndustrialMech stands as a testament to innovative engineering and adaptability in the face of adversity. Its various configurations, from the initial JAW-65A to the more versatile JAW-66B and specialized variants like the "Demolition" and "Construction" models, highlight the Mech's journey from an overlooked unit to an indispensable tool in both military and civilian engineering operations. The Jabberwocky's evolution not only reflects the changing landscape of Mech technology but also exemplifies the resilience and ingenuity of those who operate and maintain these machines in the ever-evolving theater of war.
+ +manufacturer:Jalastar Aerospace +primaryfactory:Panpour +systemmanufacturer:CHASSIS:Corean Model KL80 Industrial +systemmanufacturer:ENGINE:GM 200 +systemmanufacturer:ARMOR:ArcShield Maxi Special (Industrial Heavy) +systemmanufacturer:COMMUNICATIONS:O/P R Janxiir +systemmanufacturer:TARGETING:Jal ConstrucTrak Mk I diff --git a/megamek/data/mechfiles/mechs/3075/Jabberwocky DemolitionMech JAW-66C.mtf b/megamek/data/mechfiles/mechs/3075/Jabberwocky DemolitionMech JAW-66C.mtf index 9a2aad2584f..36e47657935 100644 --- a/megamek/data/mechfiles/mechs/3075/Jabberwocky DemolitionMech JAW-66C.mtf +++ b/megamek/data/mechfiles/mechs/3075/Jabberwocky DemolitionMech JAW-66C.mtf @@ -1,6 +1,6 @@ Version:1.1 -Jabberwocky DemolitionMech -JAW-66C +Jabberwocky +JAW-66C DemolitionMech mul id:1651 Config:Biped @@ -147,4 +147,19 @@ Environmental Sealing -Empty- -Empty- +overview:The JAW-66A Jabberwocky, originally developed in 2549 as a general military support unit, fell short of expectations and was relegated to less critical tasks. However, its fortunes changed dramatically by 3069 when the Federated Suns, amid widespread devastation, urgently mobilized every available armed machine for combat, including the Jabberwocky. In response to the dire need for fortified engineering units, Jalastar Aerospace took the initiative in 3070 to introduce a completely reworked Jabberwocky, transforming it into a versatile and efficient IndustrialMech.
+ +capabilities:The JAW-66B Jabberwocky stands out for its simplicity in maintenance, thanks to its Panpour-produced components that are readily available. Unlike many IndustrialMechs, the Jabberwocky utilizes old neurohelmets, providing pilots with enhanced control over the 50-ton chassis. It is equipped with a salvage arm, spot welder, and a pair of Industrial-TSM powered lift hoists, allowing it to carry double its weight in salvage. The tracked propulsion system grants higher speed on paved surfaces, and its three jump jets add to its maneuverability in rough terrain. Additionally, its environmental sealing and searchlight make it suitable for operations in various hostile environments. The semi-modularity of the design, akin to the Mercury Mech rather than an OmniMech, allows for easy replacement of its rear torso or arms with different industrial equipment.
+ +deployment:Adapted for demolition tasks, the 66C variant replaces the spot welder with a rock cutter and removes the left lift hoist to enhance its demolition capabilities. This configuration is particularly useful in urban combat zones where rapid and efficient building demolition or breaching operations are crucial.
+ +history:The Jabberwocky IndustrialMech, originally developed in 2549, has undergone a remarkable transformation from an underperforming military support unit to a critical asset in engineering and battlefield operations. Its journey from obscurity to prominence is closely intertwined with the shifting demands and challenges faced by the Federated Suns during periods of intense conflict.
Initially intended for general military support, the JAW-66A Jabberwocky's limitations led to its relegation to secondary roles. However, the widespread devastation of the Jihad in 3069 compelled the Federated Suns to mobilize all available resources, resurrecting the Jabberwocky from storage and support units for frontline deployment. This move stripped many engineering units of their equipment, leaving them struggling with massive fortification and reconstruction efforts.
In 3070, amidst these challenges, Jalastar Aerospace recognized an opportunity to expand its market and introduced a completely reworked Jabberwocky, tailored for versatility in battlefield salvage and engineering tasks. The redesign, featuring components produced on Panpour and a track propulsion system for enhanced mobility, quickly garnered attention. Orders for the new Jabberwocky surged, with both Federated Suns support units and mercenary groups seeking to replenish their ranks with this adaptable machine.
Today, the Jabberwocky IndustrialMech stands as a testament to innovative engineering and adaptability in the face of adversity. Its various configurations, from the initial JAW-65A to the more versatile JAW-66B and specialized variants like the "Demolition" and "Construction" models, highlight the Mech's journey from an overlooked unit to an indispensable tool in both military and civilian engineering operations. The Jabberwocky's evolution not only reflects the changing landscape of Mech technology but also exemplifies the resilience and ingenuity of those who operate and maintain these machines in the ever-evolving theater of war.
+ +manufacturer:Jalastar Aerospace +primaryfactory:Panpour +systemmanufacturer:CHASSIS:Corean Model KL80 Industrial +systemmanufacturer:ENGINE:GM 200 +systemmanufacturer:ARMOR:ArcShield Maxi Special (Industrial Heavy) +systemmanufacturer:COMMUNICATIONS:O/P R Janxiir +systemmanufacturer:TARGETING:Jal ConstrucTrak Mk I diff --git a/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-65A.mtf b/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-65A.mtf index f17345c7087..a136135014a 100644 --- a/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-65A.mtf +++ b/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-65A.mtf @@ -1,6 +1,6 @@ Version:1.1 -Jabberwocky EngineerMech -JAW-65A +Jabberwocky +JAW-65A EngineerMech mul id:4383 Config:Biped @@ -147,4 +147,19 @@ Environmental Sealing -Empty- -Empty- +overview:The JAW-66A Jabberwocky, originally developed in 2549 as a general military support unit, fell short of expectations and was relegated to less critical tasks. However, its fortunes changed dramatically by 3069 when the Federated Suns, amid widespread devastation, urgently mobilized every available armed machine for combat, including the Jabberwocky. In response to the dire need for fortified engineering units, Jalastar Aerospace took the initiative in 3070 to introduce a completely reworked Jabberwocky, transforming it into a versatile and efficient IndustrialMech.
+ +capabilities:The JAW-66B Jabberwocky stands out for its simplicity in maintenance, thanks to its Panpour-produced components that are readily available. Unlike many IndustrialMechs, the Jabberwocky utilizes old neurohelmets, providing pilots with enhanced control over the 50-ton chassis. It is equipped with a salvage arm, spot welder, and a pair of Industrial-TSM powered lift hoists, allowing it to carry double its weight in salvage. The tracked propulsion system grants higher speed on paved surfaces, and its three jump jets add to its maneuverability in rough terrain. Additionally, its environmental sealing and searchlight make it suitable for operations in various hostile environments. The semi-modularity of the design, akin to the Mercury Mech rather than an OmniMech, allows for easy replacement of its rear torso or arms with different industrial equipment.
+ +deployment:The original iteration of the Jabberwocky, the JAW-65A was designed during the Age of War. Its propulsion system relied on a fuel cell engine, a common choice in that era but one that limited its operational capabilities. The 65A model was equipped with considerably less armor compared to later models and lacked jump jet technology, making it less versatile in various terrain conditions. Over time, these limitations led to the model being phased out, with most units being scrapped within a few decades of their manufacture.
+ +history:The Jabberwocky IndustrialMech, originally developed in 2549, has undergone a remarkable transformation from an underperforming military support unit to a critical asset in engineering and battlefield operations. Its journey from obscurity to prominence is closely intertwined with the shifting demands and challenges faced by the Federated Suns during periods of intense conflict.
Initially intended for general military support, the JAW-66A Jabberwocky's limitations led to its relegation to secondary roles. However, the widespread devastation of the Jihad in 3069 compelled the Federated Suns to mobilize all available resources, resurrecting the Jabberwocky from storage and support units for frontline deployment. This move stripped many engineering units of their equipment, leaving them struggling with massive fortification and reconstruction efforts.
In 3070, amidst these challenges, Jalastar Aerospace recognized an opportunity to expand its market and introduced a completely reworked Jabberwocky, tailored for versatility in battlefield salvage and engineering tasks. The redesign, featuring components produced on Panpour and a track propulsion system for enhanced mobility, quickly garnered attention. Orders for the new Jabberwocky surged, with both Federated Suns support units and mercenary groups seeking to replenish their ranks with this adaptable machine.
Today, the Jabberwocky IndustrialMech stands as a testament to innovative engineering and adaptability in the face of adversity. Its various configurations, from the initial JAW-65A to the more versatile JAW-66B and specialized variants like the "Demolition" and "Construction" models, highlight the Mech's journey from an overlooked unit to an indispensable tool in both military and civilian engineering operations. The Jabberwocky's evolution not only reflects the changing landscape of Mech technology but also exemplifies the resilience and ingenuity of those who operate and maintain these machines in the ever-evolving theater of war.
+ +manufacturer:Unknown +primaryfactory:Unknown +systemmanufacturer:CHASSIS:Corean Model KL80 Industrial +systemmanufacturer:ENGINE:GM 200 +systemmanufacturer:ARMOR:ArcShield Maxi Special (Industrial Heavy) +systemmanufacturer:COMMUNICATIONS:O/P R Janxiir +systemmanufacturer:TARGETING:Jal ConstrucTrak Mk I diff --git a/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-66B.mtf b/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-66B.mtf index 3957936df61..973b6c0bb57 100644 --- a/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-66B.mtf +++ b/megamek/data/mechfiles/mechs/3075/Jabberwocky EngineerMech JAW-66B.mtf @@ -1,6 +1,6 @@ Version:1.1 -Jabberwocky EngineerMech -JAW-66B +Jabberwocky +JAW-66B EngineerMech mul id:1650 Config:Biped @@ -147,4 +147,19 @@ Environmental Sealing -Empty- -Empty- +overview:The JAW-66A Jabberwocky, originally developed in 2549 as a general military support unit, fell short of expectations and was relegated to less critical tasks. However, its fortunes changed dramatically by 3069 when the Federated Suns, amid widespread devastation, urgently mobilized every available armed machine for combat, including the Jabberwocky. In response to the dire need for fortified engineering units, Jalastar Aerospace took the initiative in 3070 to introduce a completely reworked Jabberwocky, transforming it into a versatile and efficient IndustrialMech.
+ +capabilities:The JAW-66B Jabberwocky stands out for its simplicity in maintenance, thanks to its Panpour-produced components that are readily available. Unlike many IndustrialMechs, the Jabberwocky utilizes old neurohelmets, providing pilots with enhanced control over the 50-ton chassis. It is equipped with a salvage arm, spot welder, and a pair of Industrial-TSM powered lift hoists, allowing it to carry double its weight in salvage. The tracked propulsion system grants higher speed on paved surfaces, and its three jump jets add to its maneuverability in rough terrain. Additionally, its environmental sealing and searchlight make it suitable for operations in various hostile environments. The semi-modularity of the design, akin to the Mercury Mech rather than an OmniMech, allows for easy replacement of its rear torso or arms with different industrial equipment.
+ +deployment:The standard battlefield salvage configuration, the JAW-66B, represents a significant upgrade from its predecessor. Equipped with a GM 200 fusion engine and three Panpour Special jump jets, the 66B model can reach speeds of 64.8 km/h and jump up to 90 meters. The addition of tracked propulsion enables improved navigation on roads, and its environmental sealing makes it suitable for hazardous environments. The salvage arm, spot welder, and two lift hoists make this variant an excellent choice for battlefield salvage operations.
+ +history:The Jabberwocky IndustrialMech, originally developed in 2549, has undergone a remarkable transformation from an underperforming military support unit to a critical asset in engineering and battlefield operations. Its journey from obscurity to prominence is closely intertwined with the shifting demands and challenges faced by the Federated Suns during periods of intense conflict.
Initially intended for general military support, the JAW-66A Jabberwocky's limitations led to its relegation to secondary roles. However, the widespread devastation of the Jihad in 3069 compelled the Federated Suns to mobilize all available resources, resurrecting the Jabberwocky from storage and support units for frontline deployment. This move stripped many engineering units of their equipment, leaving them struggling with massive fortification and reconstruction efforts.
In 3070, amidst these challenges, Jalastar Aerospace recognized an opportunity to expand its market and introduced a completely reworked Jabberwocky, tailored for versatility in battlefield salvage and engineering tasks. The redesign, featuring components produced on Panpour and a track propulsion system for enhanced mobility, quickly garnered attention. Orders for the new Jabberwocky surged, with both Federated Suns support units and mercenary groups seeking to replenish their ranks with this adaptable machine.
Today, the Jabberwocky IndustrialMech stands as a testament to innovative engineering and adaptability in the face of adversity. Its various configurations, from the initial JAW-65A to the more versatile JAW-66B and specialized variants like the "Demolition" and "Construction" models, highlight the Mech's journey from an overlooked unit to an indispensable tool in both military and civilian engineering operations. The Jabberwocky's evolution not only reflects the changing landscape of Mech technology but also exemplifies the resilience and ingenuity of those who operate and maintain these machines in the ever-evolving theater of war.
+ +manufacturer:Jalastar Aerospace +primaryfactory:Panpour +systemmanufacturer:CHASSIS:Corean Model KL80 Industrial +systemmanufacturer:ENGINE:GM 200 +systemmanufacturer:ARMOR:ArcShield Maxi Special (Industrial Heavy) +systemmanufacturer:COMMUNICATIONS:O/P R Janxiir +systemmanufacturer:TARGETING:Jal ConstrucTrak Mk I diff --git a/megamek/data/mechfiles/mechs/3145/Davion/Antlion LK-3D.mtf b/megamek/data/mechfiles/mechs/3145/Davion/Antlion LK-3D.mtf index e54b0b47ec9..f6008c3831c 100644 --- a/megamek/data/mechfiles/mechs/3145/Davion/Antlion LK-3D.mtf +++ b/megamek/data/mechfiles/mechs/3145/Davion/Antlion LK-3D.mtf @@ -1,41 +1,40 @@ -Version:1.1 +Version:1.3 Antlion LK-3D mul id:6338 - Config:Quad -TechBase:Mixed (IS Chassis) -Era:3117 -Source:TRO: 3145 Federated Suns -Rules Level:4 - -Mass:45 -Engine:225 XL Engine(IS) -Structure:IS Reinforced -Myomer:Standard -Cockpit:Small Cockpit -Gyro:XL Gyro - -Heat Sinks:10 Double -Walk MP:5 -Jump MP:0 - -Armor:Light Ferro-Fibrous(Inner Sphere) -FLL Armor:20 -FRL Armor:20 -LT Armor:17 -RT Armor:17 -CT Armor:22 -HD Armor:9 -RLL Armor:20 -RRL Armor:20 -RTL Armor:5 -RTR Armor:5 -RTC Armor:6 +techbase:Mixed (IS Chassis) +era:3117 +source:TRO: 3145 Federated Suns +rules level:4 + +mass:45 +engine:225 XL Engine(IS) +structure:IS Reinforced +myomer:Standard +cockpit:Small Cockpit +gyro:XL Gyro + +heat sinks:10 IS Double +walk mp:5 +jump mp:0 + +armor:Light Ferro-Fibrous(Inner Sphere) +FLL armor:20 +FRL armor:20 +LT armor:17 +RT armor:17 +CT armor:22 +HD armor:9 +RLL armor:20 +RRL armor:20 +RTL armor:5 +RTR armor:5 +RTC armor:6 Weapons:4 -Mortar 4, Right Torso -Mortar 4, Left Torso +'Mech Mortar 4, Left Torso +'Mech Mortar 4, Right Torso Light Machine Gun, Head Light Machine Gun, Head @@ -151,4 +150,23 @@ IS Light Ferro-Fibrous -Empty- -Empty- +overview:The Antlion, a unique quad BattleMech developed by StarCorps, is a specialized unit in the Armed Forces of the Federated Suns, purpose-built for indirect fire support. Designed to address the diminishing efficiency of LRMs due to the rise of anti-missile systems, the Antlion stands out for its specific role in warfare. Despite limited adoption beyond the AFFS and select mercenary units, its production continues, underscoring its niche yet vital function on the battlefield. The Antlion represents a tactical shift in mech warfare, focusing on bombardment from cover rather than direct engagement.
+capabilities:The Antlion is characterized by its light frame and slow speed, making it unsuitable for direct combat. Its primary strength lies in its exceptional sensor capabilities, with an active probe that ensures nothing can approach undetected within a 240-meter radius. However, its armament, limited to a pair of light machine guns, offers minimal offensive capability, barely posing a threat even to unarmored infantry. The Antlion's real value is in its specialized role, utilizing its advanced sensor systems for indirect fire missions and tactical positioning rather than frontline engagement.
+deployment:This is the only known variant +history:+The Antlion's inception by StarCorps marks a strategic evolution in BattleMech design, focusing on indirect fire support to counteract the growing efficiency of anti-missile systems. Initially designed to complement the Osiris and intended for the Federated Suns' military, the Antlion found its place after Gittleman and Abzug moved to the New Colony Region and collaborated with Detroit Consolidated MechWorks. This transition facilitated the Antlion's integration into the AFFS and highlighted its unique role in modern warfare. + +
+In practical deployment, the Antlion has demonstrated its effectiveness in specialized missions, particularly in urban warfare. Its successful use in the city-fighting in Bueller showcased the Mech's ability to coordinate with battle armor units for ambush tactics, utilizing the urban landscape to its advantage. Similarly, during the invasion of New Syrtis, Antlions were employed as mobile infantry interdiction platforms, adeptly maneuvering through the city's infrastructure to disrupt enemy forces. Their sophisticated sensor systems, primarily the active probe, have been instrumental in these operations, allowing for precise indirect fire and strategic positioning. + +
+However, the Antlion's limitations in direct combat have been exposed in several engagements. Instances where Antlion units were overrun by faster and more heavily armed enemies underscore the Mech's vulnerability in frontline battles. This has led to discussions among AFFS officers about the potential development of a direct-fire escort variant, though StarCorps maintains that other Mechs in their lineup adequately fulfill this role. Despite these challenges, the Antlion continues to serve as a testament to the necessity and effectiveness of specialized units in asymmetric warfare and remains a valuable asset in the Federated Suns' arsenal. +
+manufacturer:StarCorps Industries +primaryfactory:Crofton +systemmanufacturer:CHASSIS:StarFrame Medium Reinforced +systemmanufacturer:ENGINE:GM SuperFusion 225 XL +systemmanufacturer:ARMOR:Valiant Ringmail Light Ferro-Fibrous with CASE II +systemmanufacturer:COMMUNICATIONS:O/P 3950 COMSET M7 +systemmanufacturer:TARGETING:Martin-Quarry Tarsys XLR 2.7 with Bloodhound Active diff --git a/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-O.mtf b/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-O.mtf index 7ed20578120..946cf820b35 100644 --- a/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-O.mtf +++ b/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-O.mtf @@ -155,13 +155,9 @@ IS Endo Steel -Empty- overview:The Templar III is a Dark Age era Assault Class OmniMech, first produced by General Motors for the Federated Suns. It was intended as a replacement for the original Templar, whose factory lines were destroyed during the Jihad. General Motors established a new production line on New Valencia for what was to become the next generation of the Templar with newer technologies. - capabilities:Like its predecessor, the Templar III is typically utilized as a Command 'Mech by AFFS forces. With its alternate configurations the 'Mech is able to handle various combat situations thanks to access to Advanced equipment. - deployment:The Prime Configuration of the Templar III is not unlike the older WHM-8D Warhammer's weapons load-out. The Configuration is armed with that older design's ER PPCs, Extended-Ranged Medium and Small Lasers, while having a single 4-Tubed Short-Range Missile Launcher instead of the 6-Tubed Launcher. All of its energy weapons are tied together with a Targeting Computer and cooled down by four additional Double Heat Sinks. The launcher ammunition is protected by the Templar III - history:Among the most noticeable differences when comparing the original Templar to the Templar III is its smaller Pod Capacity. The new 'Mech has a 29 ton Pod capacity in comparison to the old Templar's 40 tons. However, the 'Mech's heavier Light Engine provides improved durability while retaining the original design's maximum speed and armor protection. - manufacturer:General Motors primaryfactory:New Valencia systemmanufacturer:CHASSIS:Kallon Type XX Endo Steel diff --git a/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-OD.mtf b/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-OD.mtf index 788c8c0357c..5adca59ae18 100644 --- a/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-OD.mtf +++ b/megamek/data/mechfiles/mechs/3145/Davion/Templar III TLR2-OD.mtf @@ -1,38 +1,37 @@ -Version:1.1 +Version:1.3 Templar III TLR2-OD mul id:6357 - Config:Biped Omnimech -TechBase:Mixed (IS Chassis) -Era:3120 -Source:TRO: 3145 Federated Suns -Rules Level:4 - -Mass:85 -Engine:340 Light Engine(IS) -Structure:Clan Endo Steel -Myomer:Standard -Cockpit:Standard Cockpit -Gyro:Heavy Duty Gyro - -Heat Sinks:13 Double -Base Chassis Heat Sinks:13 -Walk MP:4 -Jump MP:0 - -Armor:Standard(Clan) -LA Armor:28 -RA Armor:28 -LT Armor:26 -RT Armor:26 -CT Armor:44 -HD Armor:9 -LL Armor:36 -RL Armor:36 -RTL Armor:10 -RTR Armor:10 -RTC Armor:10 +techbase:Mixed (IS Chassis) +era:3120 +source:TRO: 3145 Federated Suns +rules level:4 + +mass:85 +engine:340 Light Engine(IS) +structure:IS Endo Steel +myomer:Standard +cockpit:Standard Cockpit +gyro:Heavy Duty Gyro + +heat sinks:13 IS Double +base chassis heat sinks:13 +walk mp:4 +jump mp:0 + +armor:Standard(Clan) +LA armor:28 +RA armor:28 +LT armor:26 +RT armor:26 +CT armor:44 +HD armor:9 +LL armor:36 +RL armor:36 +RTL armor:10 +RTR armor:10 +RTC armor:10 Weapons:6 ER PPC, Left Arm @@ -45,8 +44,8 @@ Medium Re-engineered Laser, Center Torso Left Arm: Shoulder Upper Arm Actuator -CLERPPC (omnipod) -CLERPPC (omnipod) +CLERPPC (OMNIPOD) +CLERPPC (OMNIPOD) IS Endo Steel IS Endo Steel IS Endo Steel @@ -59,11 +58,11 @@ IS Endo Steel Right Arm: Shoulder Upper Arm Actuator -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) -Empty- -Empty- -Empty- @@ -73,10 +72,10 @@ CLLBXAC10 (omnipod) Left Torso: Fusion Engine Fusion Engine -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) IS Endo Steel IS Endo Steel IS Endo Steel @@ -87,11 +86,11 @@ IS Endo Steel Right Torso: Fusion Engine Fusion Engine -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) -Clan LB 10-X AC Ammo (omnipod) -Clan LB 10-X AC Ammo (omnipod) -Clan LB 10-X Cluster Ammo (omnipod) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Clan LB 10-X AC Ammo (OMNIPOD) +Clan LB 10-X AC Ammo (OMNIPOD) +Clan LB 10-X Cluster Ammo (OMNIPOD) ISCASE IS Endo Steel IS Endo Steel @@ -109,8 +108,8 @@ Gyro Fusion Engine Fusion Engine Fusion Engine -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) Head: Life Support @@ -155,13 +154,9 @@ IS Endo Steel -Empty- overview:The Templar III is a Dark Age era Assault Class OmniMech, first produced by General Motors for the Federated Suns. It was intended as a replacement for the original Templar, whose factory lines were destroyed during the Jihad. General Motors established a new production line on New Valencia for what was to become the next generation of the Templar with newer technologies. - capabilities:Like its predecessor, the Templar III is typically utilized as a Command 'Mech by AFFS forces. With its alternate configurations the 'Mech is able to handle various combat situations thanks to access to Advanced equipment. - deployment:The third of the Templar III's advanced weapons configuration, this one is designed to defeat 'Mechs armored with Reflective Armor. It is armed with four medium re-engineered lasers, while its more damaging weapons include a Clan LB-10X Class Autocannon and a single Clan ER PPC. The Autocannon is fed by 3 tons of ammunition in the CASE-protected right torso. - history:Among the most noticeable differences when comparing the original Templar to the Templar III is its smaller Pod Capacity. The new 'Mech has a 29 ton Pod capacity in comparison to the old Templar's 40 tons. However, the 'Mech's heavier Light Engine provides improved durability while retaining the original design's maximum speed and armor protection. - manufacturer:General Motors primaryfactory:New Valencia systemmanufacturer:CHASSIS:Kallon Type XX Endo Steel @@ -169,3 +164,4 @@ systemmanufacturer:ENGINE:GM 340 Light systemmanufacturer:ARMOR:StarGuard CIV systemmanufacturer:COMMUNICATIONS:Newberg Telescan 17 systemmanufacturer:TARGETING:Spar 3C MegaTrak + diff --git a/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Y.mtf b/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Y.mtf index 887a96240b3..401e9a1b145 100644 --- a/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Y.mtf +++ b/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Y.mtf @@ -149,4 +149,20 @@ IS Stealth -Empty- -Empty- +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:Reducing top speed for enhanced weaponry, the 5Y uses two LRM-5 launchers and Light PPCs, encouraging long-range combat. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Krimari +systemmanufacturer:CHASSIS:Detroit Type III Endo +systemmanufacturer:ENGINE:Ceres Motors 210 XL +systemmanufacturer:ARMOR:Hellespont Lite Stealth +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 990 + diff --git a/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Z.mtf b/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Z.mtf index b508a035611..0ac5a2502d7 100644 --- a/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Z.mtf +++ b/megamek/data/mechfiles/mechs/3145/Liao/Anubis ABS-5Z.mtf @@ -150,4 +150,19 @@ IS Stealth -Empty- -Empty- +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:Based on the 5Y, the 5Z replaces its weaponry with ER medium lasers, a Streak SRM-4, and adds a TAG system for fire support. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Krimari +systemmanufacturer:CHASSIS:Detroit Type III Endo +systemmanufacturer:ENGINE:Ceres Motors 210 XL +systemmanufacturer:ARMOR:Hellespont Lite Stealth +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 990 diff --git a/megamek/data/mechfiles/mechs/3145/NTNU RS/Mangonel MNL-4S.mtf b/megamek/data/mechfiles/mechs/3145/NTNU RS/Mangonel MNL-4S.mtf index c8d771b2899..d681ff11d55 100644 --- a/megamek/data/mechfiles/mechs/3145/NTNU RS/Mangonel MNL-4S.mtf +++ b/megamek/data/mechfiles/mechs/3145/NTNU RS/Mangonel MNL-4S.mtf @@ -1,35 +1,34 @@ -Version:1.0 +Version:1.3 Mangonel MNL-4S mul id:6871 - Config:Biped -TechBase:Mixed (IS Chassis) -Era:3088 -Source:Record Sheets: 3145 New Tech New Upgrades -Rules Level:3 +techbase:Mixed (IS Chassis) +era:3088 +source:Record Sheets: 3145 New Tech New Upgrades +rules level:3 -Mass:70 -Engine:350 Light Engine(IS) -Structure:Clan Endo Steel -Myomer:Standard +mass:70 +engine:350 Light Engine(IS) +structure:IS Endo Steel +myomer:Standard -Heat Sinks:10 Double -Walk MP:5 -Jump MP:0 +heat sinks:10 IS Double +walk mp:5 +jump mp:0 -Armor:Ferro-Fibrous(Inner Sphere) -LA Armor:16 -RA Armor:16 -LT Armor:22 -RT Armor:22 -CT Armor:29 -HD Armor:9 -LL Armor:22 -RL Armor:22 -RTL Armor:7 -RTR Armor:7 -RTC Armor:7 +armor:Ferro-Fibrous(Inner Sphere) +LA armor:16 +RA armor:16 +LT armor:22 +RT armor:22 +CT armor:29 +HD armor:9 +LL armor:22 +RL armor:22 +RTL armor:7 +RTR armor:7 +RTC armor:7 Weapons:5 Medium Pulse Laser, Left Arm @@ -69,11 +68,11 @@ IS Ferro-Fibrous Left Torso: Fusion Engine Fusion Engine -HAG/40 Ammo -HAG/40 Ammo -HAG/40 Ammo -HAG/40 Ammo -HAG/40 Ammo +Hyper-Assault Gauss Rifle/40 Ammo +Hyper-Assault Gauss Rifle/40 Ammo +Hyper-Assault Gauss Rifle/40 Ammo +Hyper-Assault Gauss Rifle/40 Ammo +Hyper-Assault Gauss Rifle/40 Ammo IS Endo Steel IS Endo Steel IS Ferro-Fibrous diff --git a/megamek/data/mechfiles/mechs/3145/NTNU RS/Templar TLR1-OR.mtf b/megamek/data/mechfiles/mechs/3145/NTNU RS/Templar TLR1-OR.mtf index 10a56525ebc..22c039669f5 100644 --- a/megamek/data/mechfiles/mechs/3145/NTNU RS/Templar TLR1-OR.mtf +++ b/megamek/data/mechfiles/mechs/3145/NTNU RS/Templar TLR1-OR.mtf @@ -1,36 +1,35 @@ -Version:1.0 +Version:1.3 Templar TLR1-OR mul id:6852 - Config:Biped Omnimech -TechBase:Mixed (IS Chassis) -Era:3134 -Source:Record Sheets: 3145 New Tech New Upgrades -Rules Level:3 - -Mass:85 -Engine:340 XL Engine(IS) -Structure:Clan Endo Steel -Myomer:Standard - -Heat Sinks:15 Double -Base Chassis Heat Sinks:13 -Walk MP:4 -Jump MP:0 - -Armor:Standard(Clan) -LA Armor:28 -RA Armor:28 -LT Armor:26 -RT Armor:26 -CT Armor:44 -HD Armor:9 -LL Armor:36 -RL Armor:36 -RTL Armor:10 -RTR Armor:10 -RTC Armor:10 +techbase:Mixed (IS Chassis) +era:3134 +source:Record Sheets: 3145 New Tech New Upgrades +rules level:3 + +mass:85 +engine:340 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard + +heat sinks:15 IS Double +base chassis heat sinks:13 +walk mp:4 +jump mp:0 + +armor:Standard(Clan) +LA armor:28 +RA armor:28 +LT armor:26 +RT armor:26 +CT armor:44 +HD armor:9 +LL armor:36 +RL armor:36 +RTL armor:10 +RTR armor:10 +RTC armor:10 Weapons:8 ER PPC, Left Arm @@ -45,12 +44,12 @@ Medium Re-engineered Laser, Center Torso Left Arm: Shoulder Upper Arm Actuator -CLERPPC (omnipod) -CLERPPC (omnipod) -CLERPPC (omnipod) -CLERPPC (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) +CLERPPC (OMNIPOD) +CLERPPC (OMNIPOD) +CLERPPC (OMNIPOD) +CLERPPC (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) IS Endo Steel IS Endo Steel IS Endo Steel @@ -59,28 +58,28 @@ IS Endo Steel Right Arm: Shoulder Upper Arm Actuator -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -CLLBXAC10 (omnipod) -Clan LB 10-X AC Ammo (omnipod) -Clan LB 10-X AC Ammo (omnipod) -Clan LB 10-X Cluster Ammo (omnipod) -CLCASEII (omnipod) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +CLLBXAC10 (OMNIPOD) +Clan LB 10-X AC Ammo (OMNIPOD) +Clan LB 10-X AC Ammo (OMNIPOD) +Clan LB 10-X Cluster Ammo (OMNIPOD) +CLCASEII (OMNIPOD) IS Endo Steel Left Torso: Fusion Engine Fusion Engine Fusion Engine -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) IS Endo Steel IS Endo Steel @@ -88,11 +87,11 @@ Right Torso: Fusion Engine Fusion Engine Fusion Engine -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) ISCASE IS Endo Steel IS Endo Steel @@ -109,8 +108,8 @@ Gyro Fusion Engine Fusion Engine Fusion Engine -Medium Re-engineered Laser (omnipod) -Medium Re-engineered Laser (omnipod) +Medium Re-engineered Laser (OMNIPOD) +Medium Re-engineered Laser (OMNIPOD) Head: Life Support @@ -154,12 +153,9 @@ IS Endo Steel -Empty- -Empty- -capabilities:This Dark Age era configuration carries two ER PPC's and an LB 10-X autocannon, all Clan-spec. These are supported by five Medium Re-engineered Lasers. - +capabilities:This Dark Age era configuration carries two ER PPC's and an LB 10-X autocannon, all Clan-spec. These are supported by five Medium Re-engineered Lasers. deployment: The Templar is built on a lightweight Kallon Type XIX Endo Steel chassis and is powered by a KalTek 340 XL engine that gives the 'Mech a top speed of 64.8 km/h while sacrificing durability. The Templar has thirteen fixed double heat sinks and is armored with sixteen and a half tons of Starshield A armor with CASE fixed in the right torso. Overall, this allows the Templar to have forty tons of free pod space for weapons and equipment which the 'Mech uses effectively in its various configurations. - history:With a noticeable lack of OmniMechs designed in the Federated Suns, Field Marshal Duke George Hasek went over the heads of the Department of the Quartermaster and commissioned Kallon Industries to design an assault OmniMech and backed the project with his own considerable financial resources. The resulting 'Mech is a force to be reckoned with on the modern battlefield. - manufacturer:Kallon Industries primaryfactory:Talon systemmanufacturer:CHASSIS:Kallon Type XIX Endo Steel diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Aphrodite.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Aphrodite.mtf index 45f6a7160a4..3c7ee00ac38 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Aphrodite.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Aphrodite.mtf @@ -179,13 +179,14 @@ ISAntiPersonnelPod -Empty- -Empty- -overview:The Ares is a Superheavy Class Tripod OmniMech, which was first produced by the Republic of the Sphere. -capabilities:Designed as a Tripod, the 'Mech's unique method of movement gives the Ares the ability to handle turns without having to slow its pace. This is a benefit to the design due to its slow speed. Its lower rated engine and Endo-Composite construction allows the 'Mech to carry 41 tons of OmniPod encased weapons and equipment. The 'Mech is protected by 28.5 tons of Maximillian 320 standard armor, giving it hefty protection against enemy fire. Like all Superheavy Tripods, the Ares has a 3-man cockpit, which allows the 'Mech to perform better in combat than a normal single MechWarrior. This allows it to be able to target multiple enemies without penalty, a pilot focused on navigating the machine, and gaining a tactical advantage to allow it to serve as a command vehicle in battle. Each Ares carries a fixed array of weapons: on each leg a pair of Anti-Personnel Pods. On the 'Mech's torso each version of the Ares has a pair of Clan ER Medium Lasers, three Clan ER Small Lasers, three SRM 2 launchers, and a pair of LRM 5 launchers, giving the Ares series of 'Mechs a well-rounded base platform to start with. +overview:The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for rapid servicing and a wide array of firepower options, including artillery support. Visually similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on the battlefield, keeping enemy commanders guessing about its actual capabilities until it engages in combat.
+ +capabilities:The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in appearance but is distinct in its operational capabilities. The intentional similarity in design serves not only as an engineering convenience but also as a strategic ploy to confuse observers and enemies. Equipped with a versatile array of weapons configurations, the Ares can adapt to various combat roles, from direct engagement to artillery support. Its various field configurations, each with specialized nomenclature, further contribute to the Mech's versatility and adaptability on the battlefield.
deployment:The C configuration is known as Aphrodite. It is configured to serve as a command unit for a C3 Network. Its most noted feature is its two C3 master computers and its Angel ECM. Its weaponry includes 3 Clan 5-tubed Streak LRM Launchers and a Clan Class 5 Rotary Autocannon. The 2 tons of LRM and 2 tons of Autocannon ammunition with its parent weapons and they are protected by CASE II. Five additional Double Heat Sinks are fitted to this configuration. -history:The 'Mech's development began as Poseidon prototypes finished their trial runs in 3135. The Ares' appearance is due, in part, to its development cycle, which took place at nearly the same time as that of the Poseidon. The Ares' origins were virtually unknown during its initial deployment with the Republic's Stone's Brigades and units stationed at its factory world on Devil's Rock. During the 3140s, the Ares had been deployed to various worlds neighboring the Republic's in covert raids and recon missions as part of the nation's efforts to keep potential invaders off guard. Production of the 'Mech and its sister design, the Poseidon, continued on Devil's Rock at Rhodes Foundry. By 3145, the location of the factory had become a frontline world in danger of falling to a potential Clan Wolf invasion. Additional production was planned for Mars, with the facilities on Devil's Rock set to be razed should invasion forces arrive on world. A single Ares of uncertain configuration saw deployment in 3146 as part of Julian Davion's Dawn Guards. Upon gifting Julian the 'Mech, Devlin Stone warned him that keeping the machine in fighting trim was "a nightmare." Several Ares 'Mechs were deployed to Callison in 3149. The Republic made extensive use of the Ares during the Battle of Terra, especially in Operation Four Horsemen, against Clan Wolf. They proved to be a serious threat, stopping and even managing to make the Clanners retreat, but after the Wolves adjusted their tactics to them, all fell, one after another. During Terra's conquest, the Wolves salvaged an unknown number of Areses, managing to rebuild and repair some, using them in their Trial against Clan Jade Falcon; most of them, ironically, were crewed by former bondsmen of the RAF.[10] After the Trial, Wolf's Dragoons salvaged a number of Areses, disassembling some to study and replicate them. The new Dragoons leader, Colonel Henry Kincaid, gave six functional units, along with intel about them, to the Free Worlds League Captain-General Nikol Halas-Hughes Marik, though they still retained some for themselves. That same year, the League's First Free Worlds Guards fielded several Areses when deployed on Marik, twice as many as the Dragoons gave Nikol. Some were newly manufactured, which made the League the first Inner Sphere state to build them since the fall of the Republic. +history:The Ares BattleMech's story is a narrative of technological evolution and strategic foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was designed not just as a response to emerging threats but also as a symbol of a new era in Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's performance in this secretive but pivotal engagement informed subsequent refinements, leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra. Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's defense strategy, particularly against potential Clan invasions.
As the Republic's military landscape continues to evolve, the Ares remains a critical component of its armed forces. Its diverse configurations, ranging from the Zeus to the Apollo, illustrate its adaptability and effectiveness in various combat roles. The Ares, with its unique tripedal design and modular weapon systems, represents the Republic's commitment to maintaining a formidable and flexible military presence in an uncertain future.
manufacturer:Rhodes Foundry primaryfactory:Devil’s Rock diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hades.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hades.mtf index b19bc5a2022..a31948457b2 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hades.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hades.mtf @@ -177,13 +177,15 @@ ISAntiPersonnelPod -Empty- -Empty- -overview:The Ares is a Superheavy Class Tripod OmniMech, which was first produced by the Republic of the Sphere. -capabilities:Designed as a Tripod, the 'Mech's unique method of movement gives the Ares the ability to handle turns without having to slow its pace. This is a benefit to the design due to its slow speed. Its lower rated engine and Endo-Composite construction allows the 'Mech to carry 41 tons of OmniPod encased weapons and equipment. The 'Mech is protected by 28.5 tons of Maximillian 320 standard armor, giving it hefty protection against enemy fire. Like all Superheavy Tripods, the Ares has a 3-man cockpit, which allows the 'Mech to perform better in combat than a normal single MechWarrior. This allows it to be able to target multiple enemies without penalty, a pilot focused on navigating the machine, and gaining a tactical advantage to allow it to serve as a command vehicle in battle. Each Ares carries a fixed array of weapons: on each leg a pair of Anti-Personnel Pods. On the 'Mech's torso each version of the Ares has a pair of Clan ER Medium Lasers, three Clan ER Small Lasers, three SRM 2 launchers, and a pair of LRM 5 launchers, giving the Ares series of 'Mechs a well-rounded base platform to start with. +overview:The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for rapid servicing and a wide array of firepower options, including artillery support. Visually similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on the battlefield, keeping enemy commanders guessing about its actual capabilities until it engages in combat.
+ +capabilities:The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in appearance but is distinct in its operational capabilities. The intentional similarity in design serves not only as an engineering convenience but also as a strategic ploy to confuse observers and enemies. Equipped with a versatile array of weapons configurations, the Ares can adapt to various combat roles, from direct engagement to artillery support. Its various field configurations, each with specialized nomenclature, further contribute to the Mech's versatility and adaptability on the battlefield.
deployment:B configuration is named Hades, and is a heavy missile configuration. Designed to engage in intermediate combat ranges, the Hades has a pair of Apollo FCS guided 20-tubed Medium Range Missile Launchers, one in each arm. In addition to its missiles, the Hades also has a Clan grade Ultra Class 10 Autocannon in left arm and a TSEMP in the right. Its ammunition is stored in the arms where their parent weapons are located, each having CASE II for additional protection. Two additional Double Heat Sinks are present to help cope with weapons heat. -history:The 'Mech's development began as Poseidon prototypes finished their trial runs in 3135. The Ares' appearance is due, in part, to its development cycle, which took place at nearly the same time as that of the Poseidon. The Ares' origins were virtually unknown during its initial deployment with the Republic's Stone's Brigades and units stationed at its factory world on Devil's Rock. During the 3140s, the Ares had been deployed to various worlds neighboring the Republic's in covert raids and recon missions as part of the nation's efforts to keep potential invaders off guard. Production of the 'Mech and its sister design, the Poseidon, continued on Devil's Rock at Rhodes Foundry. By 3145, the location of the factory had become a frontline world in danger of falling to a potential Clan Wolf invasion. Additional production was planned for Mars, with the facilities on Devil's Rock set to be razed should invasion forces arrive on world. A single Ares of uncertain configuration saw deployment in 3146 as part of Julian Davion's Dawn Guards. Upon gifting Julian the 'Mech, Devlin Stone warned him that keeping the machine in fighting trim was "a nightmare." Several Ares 'Mechs were deployed to Callison in 3149. The Republic made extensive use of the Ares during the Battle of Terra, especially in Operation Four Horsemen, against Clan Wolf. They proved to be a serious threat, stopping and even managing to make the Clanners retreat, but after the Wolves adjusted their tactics to them, all fell, one after another. During Terra's conquest, the Wolves salvaged an unknown number of Areses, managing to rebuild and repair some, using them in their Trial against Clan Jade Falcon; most of them, ironically, were crewed by former bondsmen of the RAF.[10] After the Trial, Wolf's Dragoons salvaged a number of Areses, disassembling some to study and replicate them. The new Dragoons leader, Colonel Henry Kincaid, gave six functional units, along with intel about them, to the Free Worlds League Captain-General Nikol Halas-Hughes Marik, though they still retained some for themselves. That same year, the League's First Free Worlds Guards fielded several Areses when deployed on Marik, twice as many as the Dragoons gave Nikol. Some were newly manufactured, which made the League the first Inner Sphere state to build them since the fall of the Republic. + +history:The Ares BattleMech's story is a narrative of technological evolution and strategic foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was designed not just as a response to emerging threats but also as a symbol of a new era in Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's performance in this secretive but pivotal engagement informed subsequent refinements, leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra. Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's defense strategy, particularly against potential Clan invasions.
As the Republic's military landscape continues to evolve, the Ares remains a critical component of its armed forces. Its diverse configurations, ranging from the Zeus to the Apollo, illustrate its adaptability and effectiveness in various combat roles. The Ares, with its unique tripedal design and modular weapon systems, represents the Republic's commitment to maintaining a formidable and flexible military presence in an uncertain future.
manufacturer:Rhodes Foundry primaryfactory:Devil’s Rock diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hephaestus.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hephaestus.mtf index 19d5a05e592..585ddd4c90c 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hephaestus.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hephaestus.mtf @@ -178,13 +178,15 @@ ISAntiPersonnelPod -Empty- -Empty- -overview:The Ares is a Superheavy Class Tripod OmniMech, which was first produced by the Republic of the Sphere. -capabilities:Designed as a Tripod, the 'Mech's unique method of movement gives the Ares the ability to handle turns without having to slow its pace. This is a benefit to the design due to its slow speed. Its lower rated engine and Endo-Composite construction allows the 'Mech to carry 41 tons of OmniPod encased weapons and equipment. The 'Mech is protected by 28.5 tons of Maximillian 320 standard armor, giving it hefty protection against enemy fire. Like all Superheavy Tripods, the Ares has a 3-man cockpit, which allows the 'Mech to perform better in combat than a normal single MechWarrior. This allows it to be able to target multiple enemies without penalty, a pilot focused on navigating the machine, and gaining a tactical advantage to allow it to serve as a command vehicle in battle. Each Ares carries a fixed array of weapons: on each leg a pair of Anti-Personnel Pods. On the 'Mech's torso each version of the Ares has a pair of Clan ER Medium Lasers, three Clan ER Small Lasers, three SRM 2 launchers, and a pair of LRM 5 launchers, giving the Ares series of 'Mechs a well-rounded base platform to start with. +overview:The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for rapid servicing and a wide array of firepower options, including artillery support. Visually similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on the battlefield, keeping enemy commanders guessing about its actual capabilities until it engages in combat.
+ +capabilities:The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in appearance but is distinct in its operational capabilities. The intentional similarity in design serves not only as an engineering convenience but also as a strategic ploy to confuse observers and enemies. Equipped with a versatile array of weapons configurations, the Ares can adapt to various combat roles, from direct engagement to artillery support. Its various field configurations, each with specialized nomenclature, further contribute to the Mech's versatility and adaptability on the battlefield.
deployment:The D or Hephaestus configuration is a generalist which can act as part of a C3 network. With its C3 Slave unit, the Hephaestus can bring its laser-based arsenal to bear on an opponent with the aid of a network mate. The Hephaestus has a pair of Clan ER Large Lasers in the left arm, while the right has a pair of Clan Large Pulse Lasers and single Light PPC. With its high burden, the Hephaestus is given additional of 13 Double Heat Sinks and an advanced Radical Heat Sink System. -history:The 'Mech's development began as Poseidon prototypes finished their trial runs in 3135. The Ares' appearance is due, in part, to its development cycle, which took place at nearly the same time as that of the Poseidon. The Ares' origins were virtually unknown during its initial deployment with the Republic's Stone's Brigades and units stationed at its factory world on Devil's Rock. During the 3140s, the Ares had been deployed to various worlds neighboring the Republic's in covert raids and recon missions as part of the nation's efforts to keep potential invaders off guard. Production of the 'Mech and its sister design, the Poseidon, continued on Devil's Rock at Rhodes Foundry. By 3145, the location of the factory had become a frontline world in danger of falling to a potential Clan Wolf invasion. Additional production was planned for Mars, with the facilities on Devil's Rock set to be razed should invasion forces arrive on world. A single Ares of uncertain configuration saw deployment in 3146 as part of Julian Davion's Dawn Guards. Upon gifting Julian the 'Mech, Devlin Stone warned him that keeping the machine in fighting trim was "a nightmare." Several Ares 'Mechs were deployed to Callison in 3149. The Republic made extensive use of the Ares during the Battle of Terra, especially in Operation Four Horsemen, against Clan Wolf. They proved to be a serious threat, stopping and even managing to make the Clanners retreat, but after the Wolves adjusted their tactics to them, all fell, one after another. During Terra's conquest, the Wolves salvaged an unknown number of Areses, managing to rebuild and repair some, using them in their Trial against Clan Jade Falcon; most of them, ironically, were crewed by former bondsmen of the RAF.[10] After the Trial, Wolf's Dragoons salvaged a number of Areses, disassembling some to study and replicate them. The new Dragoons leader, Colonel Henry Kincaid, gave six functional units, along with intel about them, to the Free Worlds League Captain-General Nikol Halas-Hughes Marik, though they still retained some for themselves. That same year, the League's First Free Worlds Guards fielded several Areses when deployed on Marik, twice as many as the Dragoons gave Nikol. Some were newly manufactured, which made the League the first Inner Sphere state to build them since the fall of the Republic. + +history:The Ares BattleMech's story is a narrative of technological evolution and strategic foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was designed not just as a response to emerging threats but also as a symbol of a new era in Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's performance in this secretive but pivotal engagement informed subsequent refinements, leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra. Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's defense strategy, particularly against potential Clan invasions.
As the Republic's military landscape continues to evolve, the Ares remains a critical component of its armed forces. Its diverse configurations, ranging from the Zeus to the Apollo, illustrate its adaptability and effectiveness in various combat roles. The Ares, with its unique tripedal design and modular weapon systems, represents the Republic's commitment to maintaining a formidable and flexible military presence in an uncertain future.
manufacturer:Rhodes Foundry primaryfactory:Devil’s Rock diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hera.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hera.mtf index 1b58bdd2c20..008127394d0 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hera.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Hera.mtf @@ -177,13 +177,15 @@ ISAntiPersonnelPod -Empty- -Empty- -overview:The Ares is a Superheavy Class Tripod OmniMech, which was first produced by the Republic of the Sphere. -capabilities:Designed as a Tripod, the 'Mech's unique method of movement gives the Ares the ability to handle turns without having to slow its pace. This is a benefit to the design due to its slow speed. Its lower rated engine and Endo-Composite construction allows the 'Mech to carry 41 tons of OmniPod encased weapons and equipment. The 'Mech is protected by 28.5 tons of Maximillian 320 standard armor, giving it hefty protection against enemy fire. Like all Superheavy Tripods, the Ares has a 3-man cockpit, which allows the 'Mech to perform better in combat than a normal single MechWarrior. This allows it to be able to target multiple enemies without penalty, a pilot focused on navigating the machine, and gaining a tactical advantage to allow it to serve as a command vehicle in battle. Each Ares carries a fixed array of weapons: on each leg a pair of Anti-Personnel Pods. On the 'Mech's torso each version of the Ares has a pair of Clan ER Medium Lasers, three Clan ER Small Lasers, three SRM 2 launchers, and a pair of LRM 5 launchers, giving the Ares series of 'Mechs a well-rounded base platform to start with. +overview:The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for rapid servicing and a wide array of firepower options, including artillery support. Visually similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on the battlefield, keeping enemy commanders guessing about its actual capabilities until it engages in combat.
+ +capabilities:The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in appearance but is distinct in its operational capabilities. The intentional similarity in design serves not only as an engineering convenience but also as a strategic ploy to confuse observers and enemies. Equipped with a versatile array of weapons configurations, the Ares can adapt to various combat roles, from direct engagement to artillery support. Its various field configurations, each with specialized nomenclature, further contribute to the Mech's versatility and adaptability on the battlefield.
deployment:A configuration, codenamed Hera, is noted for its right arm mounted Improved Heavy Gauss Rifle with 6 tons of ammunition in the neighboring side-torso. Three additional Clan ER Medium Lasers are mounted in the left arm. The right arm is fitted with a CASE II to prevent a weapon explosion from taking out the entire machine. Seven additional Double Heat Sinks are fitted as well. -history:The 'Mech's development began as Poseidon prototypes finished their trial runs in 3135. The Ares' appearance is due, in part, to its development cycle, which took place at nearly the same time as that of the Poseidon. The Ares' origins were virtually unknown during its initial deployment with the Republic's Stone's Brigades and units stationed at its factory world on Devil's Rock. During the 3140s, the Ares had been deployed to various worlds neighboring the Republic's in covert raids and recon missions as part of the nation's efforts to keep potential invaders off guard. Production of the 'Mech and its sister design, the Poseidon, continued on Devil's Rock at Rhodes Foundry. By 3145, the location of the factory had become a frontline world in danger of falling to a potential Clan Wolf invasion. Additional production was planned for Mars, with the facilities on Devil's Rock set to be razed should invasion forces arrive on world. A single Ares of uncertain configuration saw deployment in 3146 as part of Julian Davion's Dawn Guards. Upon gifting Julian the 'Mech, Devlin Stone warned him that keeping the machine in fighting trim was "a nightmare." Several Ares 'Mechs were deployed to Callison in 3149. The Republic made extensive use of the Ares during the Battle of Terra, especially in Operation Four Horsemen, against Clan Wolf. They proved to be a serious threat, stopping and even managing to make the Clanners retreat, but after the Wolves adjusted their tactics to them, all fell, one after another. During Terra's conquest, the Wolves salvaged an unknown number of Areses, managing to rebuild and repair some, using them in their Trial against Clan Jade Falcon; most of them, ironically, were crewed by former bondsmen of the RAF.[10] After the Trial, Wolf's Dragoons salvaged a number of Areses, disassembling some to study and replicate them. The new Dragoons leader, Colonel Henry Kincaid, gave six functional units, along with intel about them, to the Free Worlds League Captain-General Nikol Halas-Hughes Marik, though they still retained some for themselves. That same year, the League's First Free Worlds Guards fielded several Areses when deployed on Marik, twice as many as the Dragoons gave Nikol. Some were newly manufactured, which made the League the first Inner Sphere state to build them since the fall of the Republic. + +history:The Ares BattleMech's story is a narrative of technological evolution and strategic foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was designed not just as a response to emerging threats but also as a symbol of a new era in Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's performance in this secretive but pivotal engagement informed subsequent refinements, leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra. Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's defense strategy, particularly against potential Clan invasions.
As the Republic's military landscape continues to evolve, the Ares remains a critical component of its armed forces. Its diverse configurations, ranging from the Zeus to the Apollo, illustrate its adaptability and effectiveness in various combat roles. The Ares, with its unique tripedal design and modular weapon systems, represents the Republic's commitment to maintaining a formidable and flexible military presence in an uncertain future.
manufacturer:Rhodes Foundry primaryfactory:Devil’s Rock diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Zeus.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Zeus.mtf index 5440ca192a1..6f8d04aa54e 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Zeus.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Ares ARS-V1 Zeus.mtf @@ -1,39 +1,38 @@ -Version:1.1 +Version:1.3 Ares ARS-V1 Zeus mul id:6685 - Config:Tripod Omnimech -TechBase:Mixed (IS Chassis) -Era:3136 -Source:TRO: 3145 Republic of the Sphere -Rules Level:3 - -Mass:135 -Engine:270 Fusion Engine(IS) -Structure:IS Endo-Composite -Myomer:Standard -Cockpit:Superheavy Tripod Cockpit -Gyro:Superheavy Gyro - -Heat Sinks:21 Double -Base Chassis Heat Sinks:10 -Walk MP:2 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:41 -RA Armor:41 -LT Armor:40 -RT Armor:40 -CT Armor:60 -HD Armor:12 -LL Armor:56 -RL Armor:56 -CL Armor:56 -RTL Armor:16 -RTR Armor:16 -RTC Armor:22 +techbase:Mixed (IS Chassis) +era:3136 +source:TRO: 3145 Republic of the Sphere +rules level:3 + +mass:135 +engine:270 Fusion Engine(IS) +structure:IS Endo-Composite +myomer:Standard +cockpit:Superheavy Tripod Cockpit +gyro:Superheavy Gyro + +heat sinks:21 IS Double +base chassis heat sinks:10 +walk mp:2 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:41 +RA armor:41 +LT armor:40 +RT armor:40 +CT armor:60 +HD armor:12 +LL armor:56 +RL armor:56 +CL armor:56 +RTL armor:16 +RTR armor:16 +RTC armor:22 Weapons:15 ER PPC, Left Arm @@ -55,38 +54,38 @@ ER Small Laser, Center Torso Left Arm: Shoulder Upper Arm Actuator -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -CLERPPC (omnipod) -CLERPPC (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +CLERPPC (OMNIPOD) +CLERPPC (OMNIPOD) IS Endo-Composite -Empty- Right Arm: Shoulder Upper Arm Actuator -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -CLStreakSRM6 (omnipod) -CLStreakSRM6 (omnipod) -CLStreakSRM6 (omnipod) -Clan Streak SRM 6 Ammo|Clan Streak SRM 6 Ammo (omnipod) -Clan Streak SRM 6 Ammo|Clan Streak SRM 6 Ammo (omnipod) -ISCASEII (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +CLStreakSRM6 (OMNIPOD) +CLStreakSRM6 (OMNIPOD) +CLStreakSRM6 (OMNIPOD) +Clan Streak SRM 6 Ammo|Clan Streak SRM 6 Ammo (OMNIPOD) +Clan Streak SRM 6 Ammo|Clan Streak SRM 6 Ammo (OMNIPOD) +ISCASEII (OMNIPOD) IS Endo-Composite -Empty- Left Torso: -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) CLERMediumLaser CLERSmallLaser LRM 5 @@ -95,12 +94,12 @@ IS Ammo LRM-5 ISCASEII Right Torso: -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) CLERMediumLaser CLERSmallLaser LRM 5 @@ -114,12 +113,12 @@ Fusion Engine Fusion Engine Gyro Gyro -ISDoubleHeatSink (omnipod) -ISDoubleHeatSink (omnipod) +ISDoubleHeatSink (OMNIPOD) +ISDoubleHeatSink (OMNIPOD) SRM 2 CLERSmallLaser -ISTargeting Computer (omnipod) -ISTargeting Computer (omnipod) +ISTargeting Computer (OMNIPOD) +ISTargeting Computer (OMNIPOD) IS Endo-Composite Head: @@ -178,14 +177,14 @@ ISAntiPersonnelPod -Empty- -Empty- -overview:The Ares is a Superheavy Class Tripod OmniMech, which was first produced by the Republic of the Sphere. +overview:The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for rapid servicing and a wide array of firepower options, including artillery support. Visually similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on the battlefield, keeping enemy commanders guessing about its actual capabilities until it engages in combat.
-capabilities:Designed as a Tripod, the 'Mech's unique method of movement gives the Ares the ability to handle turns without having to slow its pace. This is a benefit to the design due to its slow speed. Its lower rated engine and Endo-Composite construction allows the 'Mech to carry 41 tons of OmniPod encased weapons and equipment. The 'Mech is protected by 28.5 tons of Maximillian 320 standard armor, giving it hefty protection against enemy fire. Like all Superheavy Tripods, the Ares has a 3-man cockpit, which allows the 'Mech to perform better in combat than a normal single MechWarrior. This allows it to be able to target multiple enemies without penalty, a pilot focused on navigating the machine, and gaining a tactical advantage to allow it to serve as a command vehicle in battle. Each Ares carries a fixed array of weapons: on each leg a pair of Anti-Personnel Pods. On the 'Mech's torso each version of the Ares has a pair of Clan ER Medium Lasers, three Clan ER Small Lasers, three SRM 2 launchers, and a pair of LRM 5 launchers, giving the Ares series of 'Mechs a well-rounded base platform to start with. +capabilities:The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in appearance but is distinct in its operational capabilities. The intentional similarity in design serves not only as an engineering convenience but also as a strategic ploy to confuse observers and enemies. Equipped with a versatile array of weapons configurations, the Ares can adapt to various combat roles, from direct engagement to artillery support. Its various field configurations, each with specialized nomenclature, further contribute to the Mech's versatility and adaptability on the battlefield.
deployment:Its Primary Configuration, named "Zeus", is a generalist combatant. Along with its fixed-weapon systems, the "Zeus" has a pair of Clan tech ER PPCs in the left arm, while 3 additional Clan Streak 6 SRMs are fitted to the right. The 4 tons of missiles are protected by the addition of CASE II. With the addition of 11 Double Heat Sinks, a Targeting Computer is added precision to both OmniPod and fixed energy weapons found through the 'Mech. -history:The 'Mech's development began as Poseidon prototypes finished their trial runs in 3135. The Ares' appearance is due, in part, to its development cycle, which took place at nearly the same time as that of the Poseidon. The Ares' origins were virtually unknown during its initial deployment with the Republic's Stone's Brigades and units stationed at its factory world on Devil's Rock. During the 3140s, the Ares had been deployed to various worlds neighboring the Republic's in covert raids and recon missions as part of the nation's efforts to keep potential invaders off guard. Production of the 'Mech and its sister design, the Poseidon, continued on Devil's Rock at Rhodes Foundry. By 3145, the location of the factory had become a frontline world in danger of falling to a potential Clan Wolf invasion. Additional production was planned for Mars, with the facilities on Devil's Rock set to be razed should invasion forces arrive on world. A single Ares of uncertain configuration saw deployment in 3146 as part of Julian Davion's Dawn Guards. Upon gifting Julian the 'Mech, Devlin Stone warned him that keeping the machine in fighting trim was "a nightmare." Several Ares 'Mechs were deployed to Callison in 3149. The Republic made extensive use of the Ares during the Battle of Terra, especially in Operation Four Horsemen, against Clan Wolf. They proved to be a serious threat, stopping and even managing to make the Clanners retreat, but after the Wolves adjusted their tactics to them, all fell, one after another. During Terra's conquest, the Wolves salvaged an unknown number of Areses, managing to rebuild and repair some, using them in their Trial against Clan Jade Falcon; most of them, ironically, were crewed by former bondsmen of the RAF.[10] After the Trial, Wolf's Dragoons salvaged a number of Areses, disassembling some to study and replicate them. The new Dragoons leader, Colonel Henry Kincaid, gave six functional units, along with intel about them, to the Free Worlds League Captain-General Nikol Halas-Hughes Marik, though they still retained some for themselves. That same year, the League's First Free Worlds Guards fielded several Areses when deployed on Marik, twice as many as the Dragoons gave Nikol. Some were newly manufactured, which made the League the first Inner Sphere state to build them since the fall of the Republic. +history:The Ares BattleMech's story is a narrative of technological evolution and strategic foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was designed not just as a response to emerging threats but also as a symbol of a new era in Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's performance in this secretive but pivotal engagement informed subsequent refinements, leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra. Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's defense strategy, particularly against potential Clan invasions.
As the Republic's military landscape continues to evolve, the Ares remains a critical component of its armed forces. Its diverse configurations, ranging from the Zeus to the Apollo, illustrate its adaptability and effectiveness in various combat roles. The Ares, with its unique tripedal design and modular weapon systems, represents the Republic's commitment to maintaining a formidable and flexible military presence in an uncertain future.
manufacturer:Rhodes Foundry primaryfactory:Devil’s Rock systemmanufacturer:CHASSIS:Rhodes-M Endo-Composite @@ -193,3 +192,4 @@ systemmanufacturer:ENGINE:PlasmaStar 270 systemmanufacturer:ARMOR:Maximillian 320 with CASE II systemmanufacturer:COMMUNICATIONS:Titan’s Shout Mk. IVA systemmanufacturer:TARGETING:Titan’s Vantage Mk. II + diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Celerity CLR-04-R.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Celerity CLR-04-R.mtf index 814f5d8f611..b9df1ec021f 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Celerity CLR-04-R.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Celerity CLR-04-R.mtf @@ -1,8 +1,7 @@ -Version:1.1 +Version:1.3 Celerity CLR-04-R mul id:6709 - Config:Quad techbase:Inner Sphere era:3138 @@ -86,9 +85,9 @@ Fusion Engine Fusion Engine Fusion Engine ISDroneOperatingSystem -TSEMP_OS -TSEMP_OS -TSEMP_OS +TSEMP One-Shot +TSEMP One-Shot +TSEMP One-Shot IS Endo Steel IS Endo Steel diff --git a/megamek/data/mechfiles/mechs/3145/Republic/Poseidon PSD-V2.mtf b/megamek/data/mechfiles/mechs/3145/Republic/Poseidon PSD-V2.mtf index 105be75bb44..a2acc7e8b2a 100644 --- a/megamek/data/mechfiles/mechs/3145/Republic/Poseidon PSD-V2.mtf +++ b/megamek/data/mechfiles/mechs/3145/Republic/Poseidon PSD-V2.mtf @@ -1,55 +1,53 @@ -Version:1.0 +Version:1.3 Poseidon PSD-V2 mul id:6684 +Config:Tripod +techbase:Mixed (IS Chassis) +era:3136 +source:TRO: 3145 Republic of the Sphere +rules level:3 -Config:Tripod Battlemech -TechBase:Mixed (IS Chassis) -Era:3136 -Source:TRO: 3145 Republic of the Sphere -Rules Level:3 - -Mass:125 -Engine:375 XL Engine -Structure:Endo-Steel -Myomer:Standard -Gyro:Superheavy Gyro -Cockpit:Superheavy Tripod Cockpit - -Heat Sinks:20 Double -Base Chassis Heat Sinks:10 -Walk MP:3 -Jump MP:0 - -Armor:Standard -LA Armor:36 -RA Armor:36 -LT Armor:40 -RT Armor:40 -CT Armor:55 -HD Armor:12 -LL Armor:40 -RL Armor:40 -CL Armor:40 -RTL Armor:12 -RTR Armor:12 -RTC Armor:21 +mass:125 +engine:375 XL Engine(IS) +structure:IS Endo Steel +myomer:Standard +cockpit:Superheavy Tripod Cockpit +gyro:Superheavy Gyro + +heat sinks:20 IS Double +walk mp:3 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:36 +RA armor:36 +LT armor:40 +RT armor:40 +CT armor:55 +HD armor:12 +LL armor:40 +RL armor:40 +CL armor:40 +RTL armor:12 +RTR armor:12 +RTC armor:21 Weapons:14 -CLERPPC, Left Arm -CLERPPC, Left Arm -ISMRM20, Right Arm -ISTSEMPCannon, Right Arm -CLERMediumLaser, Left Torso -CLERSmallLaser, Left Torso -ISLRM5, Left Torso -ISSRM2, Left Torso -CLERMediumLaser, Right Torso -CLERSmallLaser, Right Torso -ISLRM5, Right Torso -ISSRM2, Right Torso -ISSRM2, Center Torso -CLERSmallLaser, Center Torso +ER PPC, Left Arm +ER PPC, Left Arm +MRM 20, Right Arm +TSEMP Cannon, Right Arm +ER Medium Laser, Left Torso +ER Small Laser, Left Torso +LRM 5, Left Torso +SRM 2, Left Torso +ER Medium Laser, Right Torso +ER Small Laser, Right Torso +LRM 5, Right Torso +SRM 2, Right Torso +SRM 2, Center Torso +ER Small Laser, Center Torso Left Arm: Shoulder @@ -58,10 +56,10 @@ ISDoubleHeatSink ISDoubleHeatSink CLERPPC CLERPPC -Endo Steel -Endo Steel -Endo Steel -Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel -Empty- -Empty- @@ -70,12 +68,12 @@ Shoulder Upper Arm Actuator Lower Arm Actuator Hand Actuator -ISMRM20 -ISMRM20 -IS MRM Apollo FCS -ISTSEMP -ISTSEMP -ISTSEMP +MRM 20 +MRM 20 +ISApollo +TSEMP Cannon +TSEMP Cannon +TSEMP Cannon -Empty- -Empty- @@ -86,13 +84,12 @@ ISDoubleHeatSink ISDoubleHeatSink CLERMediumLaser CLERSmallLaser -ISLRM5 -ISSRM2 -ISSRM2 Ammo -ISMRM20 Ammo -CLCaseII -Endo Steel - +LRM 5 +SRM 2 +IS Ammo SRM-2 +IS MRM 20 Ammo +CLCASEII +IS Endo Steel Right Torso: Fusion Engine @@ -101,12 +98,12 @@ ISDoubleHeatSink ISDoubleHeatSink CLERMediumLaser CLERSmallLaser -ISLRM5 -ISSRM2 -ISLRM5 Ammo -ISMRM20 Ammo -CLCaseII -Endo Steel +LRM 5 +SRM 2 +IS Ammo LRM-5 +IS MRM 20 Ammo +CLCASEII +-Empty- Center Torso: Fusion Engine @@ -118,15 +115,15 @@ ISDoubleHeatSink ISDoubleHeatSink ISDoubleHeatSink ISDoubleHeatSink -ISSRM2 +SRM 2 CLERSmallLaser -Endo Steel +IS Endo Steel Head: Life Support Sensors Cockpit -Endo Steel +IS Endo Steel Sensors Life Support -Empty- @@ -141,8 +138,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISAPod -ISAPod +ISAntiPersonnelPod +ISAntiPersonnelPod -Empty- -Empty- -Empty- @@ -155,8 +152,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISAPod -ISAPod +ISAntiPersonnelPod +ISAntiPersonnelPod -Empty- -Empty- -Empty- @@ -169,11 +166,31 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator -ISAPod -ISAPod +ISAntiPersonnelPod +ISAntiPersonnelPod -Empty- -Empty- -Empty- -Empty- -Empty- -Empty- + +overview:The Poseidon represents a groundbreaking achievement in BattleMech engineering, successfully surpassing the “100-ton barrier” that had long been a limit for Mech design. Emergent from the chaos of the Jihad and the technological innovations of the Word of Blake, the Poseidon was developed by the Republic of the Sphere as part of the ambitious Rhodes Project. This super-heavy tripod Mech, often referred to as a "Colossal," embodies the culmination of efforts to create a Mech that is bigger, stronger, and more formidable than any predecessor. It stands as a testament to the Republic's readiness to embrace advanced warfare technology in the wake of the Blackout and the subsequent Fortress Republic initiative.
+capabilities:The PSD-V2 Poseidon, drawing inspiration from the Orca project and the Word of Blake’s Omega, features reengineered endo steel bones and reinforced actuators for enhanced stability and battlefield flexibility. Unlike its spiritual predecessor, the Orca, the Poseidon boasts greater stability and flexibility, making it a formidable presence on the battlefield. This super-heavy tripod is designed not just for raw power but also for operational versatility, showcasing the pinnacle of Mech engineering in the post-Jihad era.
+history:+The Poseidon BattleMech, emerging in the wake of the Jihad and amid the complex political landscape of the Fortress Republic, represents a significant milestone in the evolution of BattleMech technology. Developed as part of the Republic of the Sphere's ambitious Rhodes Project, the Poseidon broke through the “100-ton barrier,” a long-standing limitation in Mech design, to become a symbol of the Republic's commitment to advanced warfare technology. + +
+The Poseidon's first deployment at the Serbian proving grounds on Terra in 3135 was a pivotal moment in its history. Engaged against rebel senatorial forces, the PSD-X1 test bed models of the Poseidon achieved a stunning victory, thanks largely to their imposing presence and formidable weaponry. This crucial engagement underlined the effectiveness of the Poseidon in combat and led to the refinements that characterized the final PSD-V2 models. + +
+In the current era, Poseidon-class superheavy tripods are exclusively deployed by the most elite and reliable commands of the Republic Armed Forces (RAF). Their primary role remains defensive, underscoring their strategic importance as a deterrent and a symbol of strength. The deployment and operational history of the Poseidon reflect not just the Republic's technological prowess but also its strategic acumen in leveraging such advanced machines in the ever-evolving landscape of interstellar warfare. +
+manufacturer:Rhodes Foundry +primaryfactory:Devil’s Rock +systemmanufacturer:CHASSIS:Rhodes-P Endo Steel +systemmanufacturer:ENGINE:PlasmaStar 375 XL +systemmanufacturer:ARMOR:Maximillian 320 with CASE II +systemmanufacturer:COMMUNICATIONS:Titan’s Shout Mk. IVA +systemmanufacturer:TARGETING:Titan’s Vantage Mk. II with Apollo FCS + diff --git a/megamek/data/mechfiles/mechs/Dominions Divided (April)/Ares ARS-V1E Apollo.mtf b/megamek/data/mechfiles/mechs/Dominions Divided (April)/Ares ARS-V1E Apollo.mtf index 7b470fc8dd5..966dc0b1783 100644 --- a/megamek/data/mechfiles/mechs/Dominions Divided (April)/Ares ARS-V1E Apollo.mtf +++ b/megamek/data/mechfiles/mechs/Dominions Divided (April)/Ares ARS-V1E Apollo.mtf @@ -175,13 +175,15 @@ ISAntiPersonnelPod -Empty- -Empty- -overview:The Ares is a Superheavy Class Tripod OmniMech, which was first produced by the Republic of the Sphere. -capabilities:Designed as a Tripod, the 'Mech's unique method of movement gives the Ares the ability to handle turns without having to slow its pace. This is a benefit to the design due to its slow speed. Its lower rated engine and Endo-Composite construction allows the 'Mech to carry 41 tons of OmniPod encased weapons and equipment. The 'Mech is protected by 28.5 tons of Maximillian 320 standard armor, giving it hefty protection against enemy fire. Like all Superheavy Tripods, the Ares has a 3-man cockpit, which allows the 'Mech to perform better in combat than a normal single MechWarrior. This allows it to be able to target multiple enemies without penalty, a pilot focused on navigating the machine, and gaining a tactical advantage to allow it to serve as a command vehicle in battle. Each Ares carries a fixed array of weapons: on each leg a pair of Anti-Personnel Pods. On the 'Mech's torso each version of the Ares has a pair of Clan ER Medium Lasers, three Clan ER Small Lasers, three SRM 2 launchers, and a pair of LRM 5 launchers, giving the Ares series of 'Mechs a well-rounded base platform to start with. +overview:The Ares BattleMech, a product of the Rhodes Project, represents a significant advancement in super-heavy Mech technology. Developed as a more versatile successor to the Poseidon, the Ares compensates for its heavier weight and slower speed with robust armor, a reconfigurable payload, and the capacity to transport friendly battle armor. Its OmniMech design allows for rapid servicing and a wide array of firepower options, including artillery support. Visually similar to its sister Mech, the Poseidon, the Ares adds an element of unpredictability on the battlefield, keeping enemy commanders guessing about its actual capabilities until it engages in combat.
-deployment:No Information on Variant +capabilities:The Ares, built on a unique tripedal humanoid chassis, closely resembles the Poseidon in appearance but is distinct in its operational capabilities. The intentional similarity in design serves not only as an engineering convenience but also as a strategic ploy to confuse observers and enemies. Equipped with a versatile array of weapons configurations, the Ares can adapt to various combat roles, from direct engagement to artillery support. Its various field configurations, each with specialized nomenclature, further contribute to the Mech's versatility and adaptability on the battlefield.
-history:The 'Mech's development began as Poseidon prototypes finished their trial runs in 3135. The Ares' appearance is due, in part, to its development cycle, which took place at nearly the same time as that of the Poseidon. The Ares' origins were virtually unknown during its initial deployment with the Republic's Stone's Brigades and units stationed at its factory world on Devil's Rock. During the 3140s, the Ares had been deployed to various worlds neighboring the Republic's in covert raids and recon missions as part of the nation's efforts to keep potential invaders off guard. Production of the 'Mech and its sister design, the Poseidon, continued on Devil's Rock at Rhodes Foundry. By 3145, the location of the factory had become a frontline world in danger of falling to a potential Clan Wolf invasion. Additional production was planned for Mars, with the facilities on Devil's Rock set to be razed should invasion forces arrive on world. A single Ares of uncertain configuration saw deployment in 3146 as part of Julian Davion's Dawn Guards. Upon gifting Julian the 'Mech, Devlin Stone warned him that keeping the machine in fighting trim was "a nightmare." Several Ares 'Mechs were deployed to Callison in 3149. The Republic made extensive use of the Ares during the Battle of Terra, especially in Operation Four Horsemen, against Clan Wolf. They proved to be a serious threat, stopping and even managing to make the Clanners retreat, but after the Wolves adjusted their tactics to them, all fell, one after another. During Terra's conquest, the Wolves salvaged an unknown number of Areses, managing to rebuild and repair some, using them in their Trial against Clan Jade Falcon; most of them, ironically, were crewed by former bondsmen of the RAF.[10] After the Trial, Wolf's Dragoons salvaged a number of Areses, disassembling some to study and replicate them. The new Dragoons leader, Colonel Henry Kincaid, gave six functional units, along with intel about them, to the Free Worlds League Captain-General Nikol Halas-Hughes Marik, though they still retained some for themselves. That same year, the League's First Free Worlds Guards fielded several Areses when deployed on Marik, twice as many as the Dragoons gave Nikol. Some were newly manufactured, which made the League the first Inner Sphere state to build them since the fall of the Republic. +deployment:Tailored for long-range combat with a varied arsenal including an Improved Heavy Gauss Rifle, Rotary AC/5, ER Medium Lasers, LRM-5s, SRM-2s, and A-Pods. + + +history:The Ares BattleMech's story is a narrative of technological evolution and strategic foresight in the wake of the Jihad, as envisioned by the Republic of the Sphere's Rhodes Project. Developed alongside the Poseidon as a more versatile super-heavy Mech, the Ares was designed not just as a response to emerging threats but also as a symbol of a new era in Mech warfare. Its development aimed to push the limits of Mech capabilities, incorporating flexibility in armament and operations, a stark contrast to traditional Mech designs.
In the tumultuous period following the Blackout and the rise of the Fortress Republic, the Ares emerged as a critical asset. Prototypes were first deployed at the Serbian proving grounds on Terra in 3135, where they engaged rebel senatorial forces. This conflict marked the Ares's baptism by fire, proving its worth in actual combat conditions. The Mech's performance in this secretive but pivotal engagement informed subsequent refinements, leading to the production of the versatile PSD-V2 models.
The deployment of the Ares has been strategic and selective, with units primarily assigned to Stone’s Brigade regiments, notably in the Lament and the Defenders on Terra. Additionally, a significant number of Ares Mechs are stationed at the Devil’s Rock factories, emphasizing their importance in safeguarding key Republic sites. As tensions rise near the Fortress Republic's boundaries, the Ares stands at the forefront of the Republic's defense strategy, particularly against potential Clan invasions.
As the Republic's military landscape continues to evolve, the Ares remains a critical component of its armed forces. Its diverse configurations, ranging from the Zeus to the Apollo, illustrate its adaptability and effectiveness in various combat roles. The Ares, with its unique tripedal design and modular weapon systems, represents the Republic's commitment to maintaining a formidable and flexible military presence in an uncertain future.
manufacturer:Rhodes Foundry primaryfactory:Devil’s Rock diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) A.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) A.mtf index f2cf096239f..1a4b1c80193 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) A.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) A.mtf @@ -77,9 +77,9 @@ Clan Ferro-Fibrous Left Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) @@ -91,9 +91,9 @@ CLActiveProbe (omnipod) Right Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) B.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) B.mtf index f88fb7f8309..ed8111a0ea4 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) B.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) B.mtf @@ -69,9 +69,9 @@ Clan Ferro-Fibrous Left Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) @@ -83,9 +83,9 @@ Jump Jet (omnipod) Right Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) C.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) C.mtf index cd4ba4a8596..05e5520d3e4 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) C.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) C.mtf @@ -73,9 +73,9 @@ Clan Ferro-Fibrous Left Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) @@ -87,9 +87,9 @@ CLTargeting Computer (omnipod) Right Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) D.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) D.mtf index 3977e887e8d..1c80aab9d8c 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) D.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 11/Butcherbird (Ion Sparrow) D.mtf @@ -70,9 +70,9 @@ Clan Ferro-Fibrous Left Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) @@ -84,9 +84,9 @@ Jump Jet (omnipod) Right Torso: Fusion Engine Fusion Engine -CLPartialWing (omnipod) -CLPartialWing (omnipod) -CLPartialWing (omnipod) +CLPartialWing +CLPartialWing +CLPartialWing CLDoubleHeatSink CLDoubleHeatSink Jump Jet (omnipod) diff --git a/megamek/data/mechfiles/mechs/TRO Vehicle Annex/Jabberwocky MilitiaMech JAW-67.mtf b/megamek/data/mechfiles/mechs/TRO Vehicle Annex/Jabberwocky MilitiaMech JAW-67.mtf index b379a05bac9..7508deb610c 100644 --- a/megamek/data/mechfiles/mechs/TRO Vehicle Annex/Jabberwocky MilitiaMech JAW-67.mtf +++ b/megamek/data/mechfiles/mechs/TRO Vehicle Annex/Jabberwocky MilitiaMech JAW-67.mtf @@ -1,6 +1,6 @@ Version:1.0 -Jabberwocky MilitiaMech -JAW-67 +Jabberwocky +JAW-67 MilitiaMech mul id:7176 Config:Biped @@ -149,4 +149,19 @@ Environmental Sealing -Empty- -Empty- +overview:The JAW-66A Jabberwocky, originally developed in 2549 as a general military support unit, fell short of expectations and was relegated to less critical tasks. However, its fortunes changed dramatically by 3069 when the Federated Suns, amid widespread devastation, urgently mobilized every available armed machine for combat, including the Jabberwocky. In response to the dire need for fortified engineering units, Jalastar Aerospace took the initiative in 3070 to introduce a completely reworked Jabberwocky, transforming it into a versatile and efficient IndustrialMech.
+ +capabilities:The JAW-66B Jabberwocky stands out for its simplicity in maintenance, thanks to its Panpour-produced components that are readily available. Unlike many IndustrialMechs, the Jabberwocky utilizes old neurohelmets, providing pilots with enhanced control over the 50-ton chassis. It is equipped with a salvage arm, spot welder, and a pair of Industrial-TSM powered lift hoists, allowing it to carry double its weight in salvage. The tracked propulsion system grants higher speed on paved surfaces, and its three jump jets add to its maneuverability in rough terrain. Additionally, its environmental sealing and searchlight make it suitable for operations in various hostile environments. The semi-modularity of the design, akin to the Mercury Mech rather than an OmniMech, allows for easy replacement of its rear torso or arms with different industrial equipment.
+ +deployment:The JAW-67 is a complete overhaul of the standard model, reconfigured for combat roles during the Jihad. This militarized version boasts environmental sealing, increased armor, and is armed with a large laser, medium lasers, and an LRM-5 system. The inclusion of three jump jets enhances its mobility, allowing it to fulfill a variety of roles on the modern battlefield.
+ +history:The Jabberwocky IndustrialMech, originally developed in 2549, has undergone a remarkable transformation from an underperforming military support unit to a critical asset in engineering and battlefield operations. Its journey from obscurity to prominence is closely intertwined with the shifting demands and challenges faced by the Federated Suns during periods of intense conflict.
Initially intended for general military support, the JAW-66A Jabberwocky's limitations led to its relegation to secondary roles. However, the widespread devastation of the Jihad in 3069 compelled the Federated Suns to mobilize all available resources, resurrecting the Jabberwocky from storage and support units for frontline deployment. This move stripped many engineering units of their equipment, leaving them struggling with massive fortification and reconstruction efforts.
In 3070, amidst these challenges, Jalastar Aerospace recognized an opportunity to expand its market and introduced a completely reworked Jabberwocky, tailored for versatility in battlefield salvage and engineering tasks. The redesign, featuring components produced on Panpour and a track propulsion system for enhanced mobility, quickly garnered attention. Orders for the new Jabberwocky surged, with both Federated Suns support units and mercenary groups seeking to replenish their ranks with this adaptable machine.
Today, the Jabberwocky IndustrialMech stands as a testament to innovative engineering and adaptability in the face of adversity. Its various configurations, from the initial JAW-65A to the more versatile JAW-66B and specialized variants like the "Demolition" and "Construction" models, highlight the Mech's journey from an overlooked unit to an indispensable tool in both military and civilian engineering operations. The Jabberwocky's evolution not only reflects the changing landscape of Mech technology but also exemplifies the resilience and ingenuity of those who operate and maintain these machines in the ever-evolving theater of war.
+ +manufacturer:Jalastar Aerospace +primaryfactory:Panpour +systemmanufacturer:CHASSIS:Corean Model KL80 Industrial +systemmanufacturer:ENGINE:GM 200 +systemmanufacturer:ARMOR:ArcShield Maxi Special (Industrial Heavy) +systemmanufacturer:COMMUNICATIONS:O/P R Janxiir +systemmanufacturer:TARGETING:Jal ConstrucTrak Mk I diff --git a/megamek/data/mechfiles/mechs/XTRs/ComStar/Celerity CLR-02-X-D.mtf b/megamek/data/mechfiles/mechs/XTRs/ComStar/Celerity CLR-02-X-D.mtf index f47364eb97d..58cde06d93d 100644 --- a/megamek/data/mechfiles/mechs/XTRs/ComStar/Celerity CLR-02-X-D.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/ComStar/Celerity CLR-02-X-D.mtf @@ -1,8 +1,7 @@ -Version:1.1 +Version:1.3 Celerity CLR-02-X-D mul id:5553 - Config:Quad techbase:Inner Sphere era:3052 @@ -75,7 +74,7 @@ ISMASC IS Endo Steel IS Endo Steel IS Endo Steel -IS Endo Steel +-Empty- Right Torso: Fusion Engine @@ -88,8 +87,8 @@ ISDroneOperatingSystem IS Endo Steel IS Endo Steel IS Endo Steel -IS Endo Steel -IS Endo Steel +-Empty- +-Empty- Center Torso: Fusion Engine @@ -124,8 +123,8 @@ Hip Upper Leg Actuator Lower Leg Actuator Foot Actuator --Empty- --Empty- +IS Endo Steel +IS Endo Steel -Empty- -Empty- -Empty- @@ -147,4 +146,12 @@ IS Endo Steel -Empty- -Empty- +manufacturer:Comstar +primaryfactory:Unknown +systemmanufacturer:CHASSIS:Unknown +systemmanufacturer:ENGINE:Unknown +systemmanufacturer:ARMOR:Unknown +systemmanufacturer:JUMPJET:Unknown +systemmanufacturer:COMMUNICATIONS:Unknown +systemmanufacturer:TARGETING:Unknown diff --git a/megamek/data/mechfiles/mechs/XTRs/Liao/Vindicator Dao.mtf b/megamek/data/mechfiles/mechs/XTRs/Liao/Vindicator VND-3LD (Dao).mtf similarity index 86% rename from megamek/data/mechfiles/mechs/XTRs/Liao/Vindicator Dao.mtf rename to megamek/data/mechfiles/mechs/XTRs/Liao/Vindicator VND-3LD (Dao).mtf index 32e2119fb5b..be1211a37eb 100644 --- a/megamek/data/mechfiles/mechs/XTRs/Liao/Vindicator Dao.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/Liao/Vindicator VND-3LD (Dao).mtf @@ -1,40 +1,39 @@ -Version:1.1 +Version:1.3 Vindicator VND-3LD (Dao) mul id:3427 - Config:Biped -TechBase:Mixed (IS Chassis) -Era:3078 -Source:XTR: Liao -Rules Level:4 - -Mass:45 -Engine:180 Compact Engine(IS) -Structure:Endo Steel -Myomer:Standard -Cockpit:Small Cockpit -Gyro:Compact Gyro - -Heat Sinks:10 Double -Walk MP:4 -Jump MP:4 - -Armor:Ferro-Fibrous(Clan) -LA Armor:14 -RA Armor:14 -LT Armor:18 -RT Armor:18 -CT Armor:22 -HD Armor:9 -LL Armor:22 -RL Armor:22 -RTL Armor:4 -RTR Armor:4 -RTC Armor:6 +techbase:Mixed (IS Chassis) +era:3078 +source:XTR: Liao +rules level:4 + +mass:45 +engine:180 Compact Engine(IS) +structure:Clan Endo Steel +myomer:Standard +cockpit:Small Cockpit +gyro:Compact Gyro + +heat sinks:10 Clan Double +walk mp:4 +jump mp:4 + +armor:Ferro-Fibrous(Clan) +LA armor:14 +RA armor:14 +LT armor:18 +RT armor:18 +CT armor:22 +HD armor:9 +LL armor:22 +RL armor:22 +RTL armor:4 +RTR armor:4 +RTC armor:6 Weapons:3 -Mech Taser, Left Arm +BattleMech Taser, Left Arm ER PPC, Right Arm Laser AMS, Head @@ -81,13 +80,13 @@ Clan Endo Steel -Empty- Right Torso: -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous -Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous +IS Ferro-Fibrous -Empty- -Empty- -Empty- @@ -113,8 +112,8 @@ Life Support Sensors Cockpit Sensors --Empty- --Empty- +ISLaserAntiMissileSystem +ISLaserAntiMissileSystem -Empty- -Empty- -Empty- @@ -151,13 +150,9 @@ Jump Jet -Empty- overview:The Vindicator is one of the most well-known Capellan Confederation BattleMechs. This workhorse of the CCAF was built in 2826 between the First and Second Succession War to maximize the effectiveness of the Confederation's surviving production capabilities and fulfill as many roles as possible. - -capabilities:The 'Mech has a top speed of only 64.8 km/h, which allows it to keep up with most heavy 'Mechs and some slower medium 'Mechs. Four jump jets give it a jumping capability of up to 120 meters that, while not up to par with the greater distances of 'Mechs like the Phoenix Hawk, allows the Vindicator the ability to outmaneuver most heavier 'Mechs, as well as making it easier to traverse rough terrain. It also carries more armor than the Phoenix Hawk with good overall coverage, particularly on its rear torso and legs, making it better protected than smaller 'Mechs. Armament for the 'Mech is adequate though its primary weapons are unsuited for point-blank ranges, while sixteen heat sinks help keep it cool. - -deployment:This custom-designed model is piloted by a Capellan bounty hunter. It has been rebuilt using Clan-technology heat sinks, Ferro-Fibrous Armor, and Endo Steel. A Clan ER PPC is the primary weapon, and the 'Mech also carries a BattleMech Taser to aid in capturing targets alive. A Supercharger and an Actuator Enhancement System add to the Vindicator's speed and accuracy. - +capabilities:The 'Mech has a top speed of only 64.8 km/h, which allows it to keep up with most heavy 'Mechs and some slower medium 'Mechs. Four jump jets give it a jumping capability of up to 120 meters that, while not up to par with the greater distances of 'Mechs like the Phoenix Hawk, allows the Vindicator the ability to outmaneuver most heavier 'Mechs, as well as making it easier to traverse rough terrain. It also carries more armor than the Phoenix Hawk with good overall coverage, particularly on its rear torso and legs, making it better protected than smaller 'Mechs. Armament for the 'Mech is adequate though its primary weapons are unsuited for point-blank ranges, while sixteen heat sinks help keep it cool. +deployment:This custom-designed model is piloted by a Capellan bounty hunter. It has been rebuilt using Clan-technology heat sinks, Ferro-Fibrous Armor, and Endo Steel. A Clan ER PPC is the primary weapon, and the 'Mech also carries a BattleMech Taser to aid in capturing targets alive. A Supercharger and an Actuator Enhancement System add to the Vindicator's speed and accuracy. history:Designed by committee, the Vindicator's "jack-of-all-trades" nature means it does not excel in any one role but fulfills them adequately. With almost all of its components produced on Capella, the Vindicator is also cheap, easy to mass produce, and quick to repair with a ready supply of spare parts. Unfortunately, early models of the Vindicator suffered from a design flaw wherein the head-mounted laser created a bulge in the cockpit. More than making the space cramped for tall MechWarriors, it also interfered with the ejection propulsion system, resulting in the deaths of a number of MechWarriors when their ejection seats exploded during ejection. Engineers managed to redesign the cockpit layout prior to the War of 3039, eliminating the deadly intrusion and decreasing the chance of said unfortunate malfunction. Due to its relatively lackluster design and the outrageous mark-ups on spare parts sold to out-of-state parties, the Vindicator has remained almost exclusive to the Capellan Confederation since its introduction. Even in the wake of the Fourth Succession War, with a good portion of their military complex and resources gone, the Capellan leadership continued funding production of this 'Mech and updated it with the rediscovery of lostech. Following the introduction of the Firestarter OmniMech and its spread by the Second Star League production of the Vindicator was curtailed, though the line would be partially revived with a couple of specialized variants in 3060. - manufacturer:Refit primaryfactory:Refit systemmanufacturer:CHASSIS:Ceresplex IV @@ -166,3 +161,4 @@ systemmanufacturer:ARMOR:Starshield with CASE systemmanufacturer:JUMPJET:Anderson Propulsion 30 systemmanufacturer:COMMUNICATIONS:CeresCom Model 21-Rs systemmanufacturer:TARGETING:C-Apple Churchill + diff --git a/megamek/data/mechfiles/mechs/XTRs/Periphery/Anubis ABS-3MC.mtf b/megamek/data/mechfiles/mechs/XTRs/Periphery/Anubis ABS-3MC.mtf index 06ac63564ee..aee05a0f9e5 100644 --- a/megamek/data/mechfiles/mechs/XTRs/Periphery/Anubis ABS-3MC.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/Periphery/Anubis ABS-3MC.mtf @@ -1,8 +1,7 @@ -Version:1.0 +Version:1.3 Anubis ABS-3MC mul id:5562 - Config:Biped techbase:Inner Sphere era:3081 @@ -89,9 +88,9 @@ IS Endo Steel IS Endo Steel IS Endo Steel IS Endo Steel +IS Endo Steel IS Stealth IS Stealth --Empty- Center Torso: Fusion Engine @@ -149,4 +148,19 @@ IS Stealth -Empty- -Empty- +overview:The Anubis, designed by Gittleman and Abzug within the Fredonian Industrial Technologies consortium, was envisioned to complement the Osiris BattleMech. Despite initial rejections by manufacturers, the Anubis found a home with Detroit Consolidated MechWorks in the New Colony Region. This nimble Mech, named after the Egyptian god of the dead, showcases the Capellan Confederation's commitment to advanced technology through its incorporation of revolutionary stealth armor and specialized missile weaponry. Designed to operate in a supporting role, the Anubis signifies a blend of tactical innovation and technological advancement.
+ +capabilities:The Anubis is a testament to the Trinity Alliance's technological collaboration. Featuring the Confederation's stealth armor and designed for a support role, it excels in laying down suppressing fire with its array of long-range missile launchers. This strategy allows allied units to engage the enemy directly while the Anubis remains concealed. Though equipped with minimal armor protection, the incorporation of stealth armor provides a significant tactical advantage. The Anubis, however, does have a higher susceptibility to equipment malfunctions compared to other Mechs, a trade-off for its advanced capabilities. Its arsenal and design focus on maintaining distance from the enemy, leveraging its stealth and missile capabilities to control the battlefield.
+ +deployment:Developed during the Jihad, this variant uses twin ER medium lasers and twin NLRM-5 launchers, and features stealth armor powered by an experimental Angel ECM suite. + +history:The Anubis, emerging from the inventive minds of Gittleman and Abzug, journeyed from a challenging start to becoming a key asset in several military forces. Initially overlooked by Achernar BattleMechs and other manufacturers, its fortunes turned when the duo joined Detroit Consolidated MechWorks in the New Colony Region. This transition marked the beginning of the Anubis's significant role within the Magistracy of Canopus and the Taurian Concordat, symbolizing the technological strength and commitment of the Capellan Confederation to the Trinity Alliance.
Deployed first in late 3063, the Anubis quickly integrated into various units across the Magistracy and the Concordat. The Colonial Marshals became its most prominent users, employing the Anubis in a variety of tactical scenarios. However, political changes in the Colony Region led to a halt in further shipments to the Colonial Marshals, reflecting the complex interplay of politics and military strategy in the region. The Magestrix's consideration towards recognizing the new government in the Colony Region, despite President Shraplen's reported displeasure, further indicates the nuanced role the Anubis plays in regional dynamics.
The Anubis's history is also marked by its service as a fast scout, particularly favored for long-range search-and-destroy missions. Its stealth capabilities and sensor upgrades have made it a reliable choice for reconnaissance and support roles. Notably, during a reconnaissance mission on Ruschegg in 3145, Anubis units of the Fourth Andurien Cavalry played a pivotal role, demonstrating both the strengths and limitations of the Mech in complex combat scenarios.
As a product of technological innovation and strategic necessity, the Anubis has seen several variants over the years, each addressing different tactical needs and technological advancements. These variants, from the ABS-3R to the ABS-5Z, illustrate the ongoing evolution of the Anubis, adapting to the ever-changing landscape of warfare in the Inner Sphere.
+ +manufacturer:Detroit Consolidated Mechworks +primaryfactory:Detroit +systemmanufacturer:CHASSIS:Detroit Type III Endo +systemmanufacturer:ENGINE:Ceres Motors 240 Extralight +systemmanufacturer:ARMOR:Hellespont Lite Stealth +systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 with Guardian ECM Suite +systemmanufacturer:TARGETING:Dynatec 990 diff --git a/megamek/data/mechfiles/mechs/XTRs/Steiner/Banshee BNC-11X.mtf b/megamek/data/mechfiles/mechs/XTRs/Steiner/Banshee BNC-11X.mtf index c5526b30592..13b4b1c0b07 100644 --- a/megamek/data/mechfiles/mechs/XTRs/Steiner/Banshee BNC-11X.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/Steiner/Banshee BNC-11X.mtf @@ -1,35 +1,34 @@ -Version:1.0 +Version:1.3 Banshee BNC-11X mul id:3784 - Config:Biped -TechBase:Mixed (IS Chassis) -Era:3076 -Source:XTR: Steiner -Rules Level:4 - -Mass:95 -Engine:380 XL (Clan) Engine -Structure:Endo Steel -Myomer:Standard - -Heat Sinks:14 Double -Walk MP:4 -Jump MP:0 - -Armor:Standard(Inner Sphere) -LA Armor:32 -RA Armor:32 -LT Armor:30 -RT Armor:30 -CT Armor:40 -HD Armor:9 -LL Armor:38 -RL Armor:38 -RTL Armor:10 -RTR Armor:10 -RTC Armor:19 +techbase:Mixed (IS Chassis) +era:3076 +source:XTR: Steiner +rules level:4 + +mass:95 +engine:380 XL (Clan) Engine +structure:IS Endo Steel +myomer:Standard + +heat sinks:14 IS Double +walk mp:4 +jump mp:0 + +armor:Standard(Inner Sphere) +LA armor:32 +RA armor:32 +LT armor:30 +RT armor:30 +CT armor:40 +HD armor:9 +LL armor:38 +RL armor:38 +RTL armor:10 +RTR armor:10 +RTC armor:19 Weapons:4 Silver Bullet Gauss Rifle, Left Torso @@ -38,31 +37,31 @@ Bombast Laser, Right Torso ER Small Laser, Head Left Arm: -Shoulder (armored) +Shoulder (ARMORED) Upper Arm Actuator Lower Arm Actuator Hand Actuator -IS Modular Armor --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- +ISModularArmor +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel -Empty- Right Arm: -Shoulder (armored) +Shoulder (ARMORED) Upper Arm Actuator Lower Arm Actuator Hand Actuator -IS Modular Armor --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- +ISModularArmor +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel +IS Endo Steel -Empty- Left Torso: @@ -76,8 +75,8 @@ ISSBGR ISSBGR ISSBGR Silver Bullet Gauss Ammo -IS Modular Armor --Empty- +ISModularArmor +IS Endo Steel Right Torso: Fusion Engine @@ -88,8 +87,8 @@ Bombast Laser Bombast Laser Bombast Laser Bombast Laser -IS Modular Armor --Empty- +ISModularArmor +IS Endo Steel -Empty- -Empty- @@ -104,13 +103,13 @@ Gyro Fusion Engine Fusion Engine Fusion Engine -IS Modular Armor +ISModularArmor -Empty- Head: Life Support Sensors -Cockpit (armored) +Cockpit (ARMORED) ISERSmallLaser Sensors Life Support @@ -122,11 +121,11 @@ Life Support -Empty- Left Leg: -Hip (armored) +Hip (ARMORED) Upper Leg Actuator Lower Leg Actuator Foot Actuator -IS Modular Armor +ISModularArmor -Empty- -Empty- -Empty- @@ -136,11 +135,11 @@ IS Modular Armor -Empty- Right Leg: -Hip (armored) +Hip (ARMORED) Upper Leg Actuator Lower Leg Actuator Foot Actuator -IS Modular Armor +ISModularArmor -Empty- -Empty- -Empty- @@ -150,16 +149,11 @@ IS Modular Armor -Empty- overview:The Banshee, introduced in 2445 by the Terran Hegemony, is a 'Mech that was designed specifically for close-assault operations during the early years of BattleMech warfare. - capabilities:A contemporary of the Mackie and Emperor, the Banshee is undeniably fast for one of the heaviest 'Mechs ever produced, and with fifteen tons of armor it is better protected than most other assault 'Mechs. However the use of a massive GM 380 fusion engine left little room for weaponry, and even at the time of its introduction the Banshee was considered undergunned compared to its privately-built competition. As critics noted, what use was impressive armor and mobility if a better-armed enemy could overwhelm and destroy it? The result was a mediocre 'Mech which even the lowly Rifleman could beat as long as it prevented the Banshee's mass from coming into play. - -deployment:Limited to three chassis, this Banshee model was a thought experiment by Defiance Industries engineers at Kwangjong-ni. Seeking to maximize protection, these engineers installed Armored Shoulder and Armored Hip actuators to prevent the 'Mech from losing a limb. The MechWarrior is protected by an Armored Cockpit. They also maximized protection by adding a ton of Modular Armor to each arm, leg, and forward torso. To make room for this equipment, they used an Endo Steel chassis and a Clan-spec XL engine. For weapons, the engineers installed a Silver Bullet Gauss Rifle and a pair of Bombast Lasers, while an ER Small Laser fills the head as an afterthought. Though not particularly quick (max speed 54 km/h) this Banshee variant can take massive amounts of damage before it falls. - +deployment:Limited to three chassis, this Banshee model was a thought experiment by Defiance Industries engineers at Kwangjong-ni. Seeking to maximize protection, these engineers installed Armored Shoulder and Armored Hip actuators to prevent the 'Mech from losing a limb. The MechWarrior is protected by an Armored Cockpit. They also maximized protection by adding a ton of Modular Armor to each arm, leg, and forward torso. To make room for this equipment, they used an Endo Steel chassis and a Clan-spec XL engine. For weapons, the engineers installed a Silver Bullet Gauss Rifle and a pair of Bombast Lasers, while an ER Small Laser fills the head as an afterthought. Though not particularly quick (max speed 54 km/h) this Banshee variant can take massive amounts of damage before it falls. history: The Hegemony soldiered on though, producing five thousand Banshees in a decade before its poor combat performance finally forced them to stop production in 2455 and the 'Mech was relegated to training and militia units for the next few centuries. Even during the Succession Wars the 'Mech's poor reputation meant many commanders saw it as a liability rather than an asset; unless they were fighting on a backwater Periphery world or as part of a poorly-equipped outfit, most Banshees were placed in second-line reserves to provide fire support or fulfill the role of brawlers so that better-armed 'Mechs need not engage in hand-to-hand combat. In this way fully a third of the original Banshee production run remained operational by the dawn of the thirty-first century and could be found throughout the Inner Sphere and Periphery, with the lion's share residing within the Lyran Commonwealth. Though a few attempts had been made over the years to improve the Banshee, Defiance Industries was the first to produce a variant which markedly improved on the original and was suggested by many of its original critics. With help from the Federated Suns and access to blueprints from the original Hesperus II factories, the BNC-3S proved to be such a success the Lyrans began fielding them in front line units, surprising their enemies who ignored them to focus on "real" threats with thoroughly unexpected firepower. Under the Federated Commonwealth improvements would continue to be made, though not at the same priority level as other projects, and the much-improved BNC-5S was active in time to meet the Clan Invasion. - manufacturer:Defiance Manufacturing Annex primaryfactory:Kwangjong-ni - systemmanufacturer:CHASSIS:Foundation systemmode:CHASSIS:210 Endo systemmanufacturer:ENGINE:Edasich Motors @@ -170,3 +164,4 @@ systemmanufacturer:COMMUNICATIONS:Angst systemmode:COMMUNICATIONS:Clear Channel 3 systemmanufacturer:TARGETING:Angst systemmode:TARGETING:Clear View 2A +